Player Matchup

Danzaburou
Danzaburou
Platinum I
JvonTheLegend
Danzaburou
Platinum I
Level 125
God Stats
5W - 2L
1,623 SR
Queue Stats
86W - 66L
1,737 MMR
Party 2
Kuzenbo
Kuzenbo
Gold III
MoJoJoJo12325
Kuzenbo
Gold III
Level 158
God Stats
101W - 90L
1,593 SR
Queue Stats
314W - 324L
1,398 MMR
Party 2
Surtr
Surtr
Platinum IV
xHOLYGODSLAYERx
Surtr
Platinum IV
Level 149
God Stats
16W - 15L
1,636 SR
Queue Stats
174W - 177L
1,635 MMR
Party 2
Team Averages
Platinum IV
Platinum IV
Average Tier
Level 144
1,617 SR
1,590 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 110
1,643 SR
1,526 MMR
Cerberus
Cerberus
Silver I
AOBACKPACKS
Cerberus
Silver I
Level 106
God Stats
9W - 9L
1,518 SR
Queue Stats
33W - 35L
1,349 MMR
Party 1
Cupid
Cupid
Gold II
PaperTag889067
Cupid
Gold II
Level 69
God Stats
9W - 4L
1,831 SR
Queue Stats
52W - 50L
1,643 MMR
Party 1
Ne Zha
Ne Zha
Gold II
fresh1930
Ne Zha
Gold II
Level 156
God Stats
7W - 7L
1,582 SR
Queue Stats
52W - 52L
1,587 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
JvonTheLegend
Danzaburou
18
10 / 4 / 12
13,517
1,040
19,052
15,871
6,226
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Kuzenbo
19
4 / 0 / 19
12,443
957
10,526
17,594
25,908
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

19
13 / 1 / 10
12,718
978
15,723
14,857
16,375
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Bans
AchillesMulanThothAphroditeErlang Shen

VS

Bans
Baron SamediShivaScyllaAthenaAnubis
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
AOBACKPACKS
Cerberus
14
2 / 7 / 1
9,620
740
10,893
19,462
17,994
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

15
2 / 9 / 1
10,131
779
11,000
17,301
6,044
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ne Zha
fresh1930
Ne Zha
14
1 / 11 / 1
9,326
717
6,687
15,526
6,555
Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

68
Kill Participation
8
27
Kills
5
5
Deaths
27
41
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Cerberus
AOBACKPACKS
Cerberus
2
7
1
0.36
W
Danzaburou
JvonTheLegend
Danzaburou
10
4
12
4
W
Kuzenbo
4
0
19
13.5
L
2
9
1
0.28
L
Ne Zha
fresh1930
Ne Zha
1
11
1
0.14
W
13
1
10
18

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,301
Damage
28,580
48,322
Taken
52,289
48,509
Mitigated
30,593
14,257
Healing
10,080
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
AOBACKPACKS
Cerberus
10,893
975
186
5,109
19,462
17,994
0
3,493
14,926
27,928
227
W
Danzaburou
JvonTheLegend
Danzaburou
19,052
10,351
0
6,246
15,871
6,226
2,552
3,198
12,673
0
75,481
W
Kuzenbo
10,526
2,421
0
4,446
17,594
25,908
772
4,187
13,407
36,409
422
L
11,000
3,843
433
3,470
17,301
6,044
0
3,724
12,864
0
36,833
L
Ne Zha
fresh1930
Ne Zha
6,687
1,418
0
882
15,526
6,555
0
3,189
11,382
0
29,570
W
15,723
4,716
0
3,565
14,857
16,375
417
3,686
11,171
2,527
34,148

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,678
Gold Earned
29,077
162
Minions Killed
165
0
Camps Cleared
0
781,652
Distance Traveled
596,277
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
9,620
740
52
4
0
197,139
0
W
Danzaburou
13,517
1,040
75
6
0
245,509
0
W
Kuzenbo
12,443
957
53
4
0
258,718
6
L
Cupid
10,131
779
75
6
0
196,131
6
L
Ne Zha
9,326
717
38
3
0
203,007
0
W
Surtr
12,718
978
34
3
0
277,425
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role