Player Matchup

Cerberus
Cerberus
CompaMaRiiO
Cerberus
Level 63
God Stats
1W - 1L
1,340 SR
Queue Stats
169W - 163L
1,509 Elo+
Solo
Sun Wukong
Sun Wukong
HellDaka
Sun Wukong
Level 78
God Stats
7W - 4L
1,758 SR
Queue Stats
304W - 270L
1,561 Elo+
Solo
Loki
Loki
Orohz
Loki
Level 180
God Stats
23W - 15L
1,766 SR
Queue Stats
187W - 202L
1,549 Elo+
Party 3
Apollo
Apollo
Suvaxia
Apollo
Level 108
God Stats
85W - 65L
1,665 SR
Queue Stats
375W - 364L
1,574 Elo+
Party 3
Thoth
Thoth
Weak Chakra
Thoth
Level 129
God Stats
1W - 2L
1,321 SR
Queue Stats
45W - 33L
1,496 Elo+
Solo
Team Averages
Level 112
1,570 SR
1,538 Elo+

VS

Team Averages
Level 137
1,635 SR
1,564 Elo+
Eset
Eset
DonutMeat
Eset
Level 123
God Stats
1W - 2L
1,530 SR
Queue Stats
70W - 64L
1,545 Elo+
Party 1
Cthulhu
Cthulhu
EpikControlla
Cthulhu
Level 138
God Stats
9W - 9L
1,947 SR
Queue Stats
152W - 141L
1,576 Elo+
Party 2
Erlang Shen
Erlang Shen
Fixing17
Erlang Shen
Level 143
God Stats
31W - 11L
1,700 SR
Queue Stats
243W - 210L
1,580 Elo+
Party 2
Apollo
Apollo
Mewowie
Apollo
Level 127
God Stats
0W - 1L
1,321 SR
Queue Stats
72W - 65L
1,545 Elo+
Party 1
Scylla
Scylla
mademan223
Scylla
Level 155
God Stats
60W - 42L
1,677 SR
Queue Stats
171W - 158L
1,574 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
CompaMaRiiO
Cerberus
10
0 / 0 / 2
5,595
400
3,260
10,428
6,410
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Sun Wukong
HellDaka
Sun Wukong
13
2 / 3 / 4
7,086
506
6,267
12,714
6,407
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Loki
Orohz
Loki
14
0 / 1 / 1
7,353
525
9,383
13,609
5,016
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Mace

Mace

+10
Physical Power

Apollo
Suvaxia
Apollo
13
2 / 3 / 1
7,432
531
5,598
10,557
3,134
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 5s. (Max. 4 Stacks)

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

15
6 / 0 / 2
8,576
613
6,947
5,690
1,640
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Eset
10
0 / 1 / 4
6,675
477
5,686
7,483
5,049
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Breastplate

Breastplate

+20
Physical Protection

Cthulhu
14
0 / 2 / 1
8,089
578
7,947
12,954
9,498
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Erlang Shen
Fixing17
Erlang Shen
12
2 / 3 / 1
6,805
486
4,228
11,549
4,691
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 5s. (Max. 4 Stacks)

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Apollo
Mewowie
Apollo
14
3 / 1 / 1
8,175
584
9,058
7,292
2,789
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 5s. (Max. 4 Stacks)

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Scylla
mademan223
Scylla
11
2 / 3 / 2
6,637
474
4,690
7,386
1,534
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
16
10
Kills
7
7
Deaths
10
10
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Cerberus
CompaMaRiiO
Cerberus
0
0
2
1
L
Eset
0
1
4
2
L
Cthulhu
0
2
1
0.25
L
Erlang Shen
Fixing17
Erlang Shen
2
3
1
0.83
W
Sun Wukong
HellDaka
Sun Wukong
2
3
4
1.33
L
Apollo
Mewowie
Apollo
3
1
1
3.5
W
Loki
Orohz
Loki
0
1
1
0.5
W
Apollo
Suvaxia
Apollo
2
3
1
0.83
W
6
0
2
7
L
Scylla
mademan223
Scylla
2
3
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,455
Damage
31,609
52,998
Taken
46,664
22,607
Mitigated
23,561
15,815
Healing
15,819
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
CompaMaRiiO
Cerberus
3,260
136
0
4,262
10,428
6,410
0
2,858
7,570
16,503
0
L
Eset
5,686
1,188
340
2,394
7,483
5,049
0
2,813
4,199
25,064
965
L
Cthulhu
7,947
1,252
0
3,450
12,954
9,498
0
372
12,576
53,367
1,725
L
Erlang Shen
Fixing17
Erlang Shen
4,228
2,491
0
5,166
11,549
4,691
0
1,104
10,219
0
46,325
W
Sun Wukong
HellDaka
Sun Wukong
6,267
1,449
0
1,283
12,714
6,407
56
3,096
9,238
0
50,890
L
Apollo
Mewowie
Apollo
9,058
6,419
0
3,054
7,292
2,789
492
916
6,184
0
64,992
W
Loki
Orohz
Loki
9,383
2,558
0
5,043
13,609
5,016
0
6,847
5,965
0
58,342
W
Apollo
Suvaxia
Apollo
5,598
3,830
0
3,773
10,557
3,134
650
2,036
8,513
0
58,838
W
6,947
0
0
1,454
5,690
1,640
0
1,909
3,621
59,381
2,087
L
Scylla
mademan223
Scylla
4,690
91
0
1,415
7,386
1,534
0
3,579
3,487
38,279
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,042
Gold Earned
36,381
433
Minions Killed
426
0
Camps Cleared
0
1,438,949
Distance Traveled
1,336,326
9
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
5,595
400
33
2
0
289,315
3
L
Eset
6,675
477
35
3
0
278,473
4
L
Cthulhu
8,089
578
125
9
0
250,862
0
L
Erlang Shen
6,805
486
81
6
0
262,856
0
W
Sun Wukong
7,086
506
84
6
0
326,845
2
L
Apollo
8,175
584
111
8
0
266,034
1
W
Loki
7,353
525
87
6
0
271,266
0
W
Apollo
7,432
531
106
8
0
266,359
0
W
Thoth
8,576
613
123
9
0
285,164
4
L
Scylla
6,637
474
74
5
0
278,101
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role