Player Matchup

Lancelot
Lancelot
NerdSquad90
Lancelot
Level 129
God Stats
0W - 3L
1,173 SR
Queue Stats
107W - 101L
1,549 Elo+
Party 2
Kukulkan
Kukulkan
StryleRysin
Kukulkan
Level 39
God Stats
1W - 1L
1,715 SR
Queue Stats
74W - 80L
1,492 Elo+
Solo
Yemoja
Yemoja
WreckdemRuiner
Yemoja
Level 155
God Stats
0W - 1L
1,500 SR
Queue Stats
259W - 276L
1,499 Elo+
Party 1
Hera
Hera
Xx Cata1yst xX
Hera
Level 125
God Stats
4W - 3L
1,500 SR
Queue Stats
213W - 217L
1,501 Elo+
Party 1
Izanami
Izanami
shade151
Izanami
Level 139
God Stats
0W - 2L
1,260 SR
Queue Stats
114W - 118L
1,538 Elo+
Party 2
Team Averages
Level 117
1,430 SR
1,516 Elo+

VS

Team Averages
Level 138
1,531 SR
1,492 Elo+
Shiva
Shiva
ImSton3d
Shiva
Level 164
God Stats
3W - 1L
1,500 SR
Queue Stats
437W - 445L
1,534 Elo+
Solo
Yemoja
Yemoja
PoopJuice11
Yemoja
Level 123
God Stats
1W - 1L
1,331 SR
Queue Stats
128W - 117L
1,439 Elo+
Solo
Yu Huang
Yu Huang
RaeBean
Yu Huang
Level 122
God Stats
6W - 5L
1,736 SR
Queue Stats
259W - 267L
1,457 Elo+
Solo
Serqet
Serqet
frank-and-bake
Serqet
Level 144
God Stats
2W - 1L
1,408 SR
Queue Stats
26W - 35L
1,454 Elo+
Solo
Danzaburou
Danzaburou
x_SHowANdTELl_x
Danzaburou
Level 139
God Stats
51W - 29L
1,678 SR
Queue Stats
1,047W - 978L
1,575 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
NerdSquad90
Lancelot
13
1 / 4 / 1
7,442
744
4,736
11,274
9,859
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Kukulkan
StryleRysin
Kukulkan
15
0 / 3 / 3
8,199
820
11,815
7,664
2,911
Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

12
0 / 4 / 4
7,335
734
2,427
12,487
7,044
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Steel Crest

Steel Crest

+20
Physical Protection
+150
Health

PASSIVE - Each time you are hit by a Basic Attack, gain a stack. You may only gain one stack per second. At 4 stacks, remove all stacks and gain a 75 Health Shield that lasts for 5s or until destroyed.

13
0 / 3 / 3
7,135
714
4,992
7,073
2,380
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Izanami
shade151
Izanami
14
5 / 5 / 0
8,905
891
9,948
10,532
3,778
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
ImSton3d
Shiva
15
4 / 2 / 14
8,648
865
8,725
12,714
10,411
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Yemoja
14
3 / 1 / 12
8,950
895
2,435
7,981
5,594
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Yu Huang
RaeBean
Yu Huang
15
2 / 1 / 14
8,206
821
13,435
7,163
3,088
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

15
1 / 0 / 15
8,797
880
3,501
9,359
9,135
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Danzaburou
x_SHowANdTELl_x
Danzaburou
15
9 / 2 / 8
9,355
936
17,037
11,532
5,411
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
82
6
Kills
19
19
Deaths
6
11
Assists
63
Player
Kills
Deaths
Assists
KDA
W
Shiva
ImSton3d
Shiva
4
2
14
5.5
L
Lancelot
NerdSquad90
Lancelot
1
4
1
0.38
W
Yemoja
3
1
12
9
W
Yu Huang
RaeBean
Yu Huang
2
1
14
9
L
Kukulkan
StryleRysin
Kukulkan
0
3
3
0.5
L
0
4
4
0.5
L
0
3
3
0.5
W
1
0
15
8.5
L
Izanami
shade151
Izanami
5
5
0
1
W
Danzaburou
x_SHowANdTELl_x
Danzaburou
9
2
8
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,918
Damage
45,133
49,030
Taken
48,749
25,972
Mitigated
33,639
16,674
Healing
26,525
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Shiva
ImSton3d
Shiva
8,725
736
2,391
2,631
12,714
10,411
0
2,856
9,543
25
23,882
L
Lancelot
NerdSquad90
Lancelot
4,736
523
1,069
3,805
11,274
9,859
0
2,874
8,288
0
9,288
W
Yemoja
2,435
335
12,675
2,579
7,981
5,594
210
4,152
3,752
10,294
156
W
Yu Huang
RaeBean
Yu Huang
13,435
1,300
0
326
7,163
3,088
767
4,603
2,493
25,726
781
L
Kukulkan
StryleRysin
Kukulkan
11,815
467
573
312
7,664
2,911
0
3,100
4,492
37,956
0
L
2,427
550
6,066
2,262
12,487
7,044
0
4,062
8,089
4,162
0
L
4,992
1,068
0
666
7,073
2,380
129
2,467
4,582
11,211
0
W
3,501
262
944
2,749
9,359
9,135
249
3,699
5,523
0
6,316
L
Izanami
shade151
Izanami
9,948
6,820
413
1,508
10,532
3,778
0
3,059
7,297
0
18,398
W
Danzaburou
x_SHowANdTELl_x
Danzaburou
17,037
2,261
520
1,710
11,532
5,411
828
3,924
7,498
0
30,418

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,016
Gold Earned
43,956
113
Minions Killed
116
0
Camps Cleared
0
920,205
Distance Traveled
999,127
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Shiva
8,648
865
35
4
0
211,351
0
L
Lancelot
7,442
744
11
1
0
224,618
0
W
Yemoja
8,950
895
7
1
0
175,112
0
W
Yu Huang
8,206
821
28
3
0
194,528
0
L
Kukulkan
8,199
820
55
6
0
186,318
0
L
Yemoja
7,335
734
3
0
0
170,630
0
L
Hera
7,135
714
15
2
0
169,572
0
W
Serqet
8,797
880
11
1
0
235,837
0
L
Izanami
8,905
891
29
3
0
169,067
0
W
Danzaburou
9,355
936
35
4
0
182,299
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role