Player Matchup

Ganesha
Ganesha
 
Ganesha
Level 140
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hercules
Hercules
Jolbobaggins
Hercules
Level 129
God Stats
0W - 4L
1,134 SR
Queue Stats
78W - 102L
1,544 Elo+
Party 1
Chronos
Chronos
TheWizardOfSpas
Chronos
Level 167
God Stats
2W - 3L
1,338 SR
Queue Stats
68W - 97L
1,561 Elo+
Party 1
Neith
Neith
VALºE
Neith
Level 156
God Stats
5W - 7L
1,470 SR
Queue Stats
38W - 58L
1,607 Elo+
Party 1
Mercury
Mercury
namechanged8518
Mercury
Level 64
God Stats
8W - 4L
1,952 SR
Queue Stats
142W - 100L
1,588 Elo+
Solo
Team Averages
Level 131
1,479 SR
1,560 Elo+

VS

Team Averages
Level 157
1,525 SR
1,530 Elo+
Horus
Horus
 
Horus
Level 184
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nu Wa
Nu Wa
STATUS_DEALER17
Nu Wa
Level 147
God Stats
1W - 0L
1,500 SR
Queue Stats
246W - 223L
1,543 Elo+
Solo
Lancelot
Lancelot
Shinect
Lancelot
Level 145
God Stats
4W - 3L
1,515 SR
Queue Stats
73W - 59L
1,566 Elo+
Solo
Rama
Rama
Wilhαuk
Rama
Level 162
God Stats
13W - 16L
1,528 SR
Queue Stats
369W - 356L
1,510 Elo+
Solo
Mulan
Mulan
teco474
Mulan
Level 147
God Stats
6W - 4L
1,582 SR
Queue Stats
256W - 262L
1,530 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
 
Ganesha
7
0 / 3 / 0
4,607
461
2,787
10,390
3,406
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Nemean Armor

Nemean Armor

+25
Physical Protection
+150
Health
+15
Hp 5

Hercules
Jolbobaggins
Hercules
5
0 / 3 / 0
4,303
430
1,351
5,814
2,632
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

10
0 / 1 / 2
5,134
513
3,948
6,598
1,585
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Neith
VALºE
Neith
11
1 / 0 / 1
5,881
588
3,087
3,509
971
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

11
2 / 0 / 1
5,564
556
3,320
7,771
2,757
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
10
2 / 0 / 3
6,353
635
3,937
7,907
3,816
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

11
1 / 1 / 1
5,981
598
6,293
3,035
884
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lancelot
Shinect
Lancelot
10
1 / 1 / 3
5,312
531
2,480
5,786
2,399
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Smithy's Hammer

Smithy's Hammer

+25
Physical Power
+100
Health
+10
Hp 5

Rama
11
1 / 1 / 1
6,244
624
3,876
5,539
1,813
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Mulan
teco474
Mulan
11
2 / 0 / 0
6,667
667
3,910
4,737
2,748
Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
15
3
Kills
7
7
Deaths
3
4
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Ganesha
 
Ganesha
0
3
0
0
W
Horus
 
Horus
2
0
3
3.5
L
Hercules
Jolbobaggins
Hercules
0
3
0
0
W
1
1
1
1.5
W
Lancelot
Shinect
Lancelot
1
1
3
2.5
L
0
1
2
1
L
Neith
VALºE
Neith
1
0
1
1.5
W
Rama
1
1
1
1.5
L
2
0
1
2.5
W
Mulan
teco474
Mulan
2
0
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,493
Damage
20,496
34,082
Taken
27,004
11,351
Mitigated
11,660
8,411
Healing
11,853
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ganesha
 
Ganesha
2,787
371
1,053
2,075
10,390
3,406
0
2,351
7,807
12,199
0
W
Horus
 
Horus
3,937
2,124
850
4,124
7,907
3,816
0
2,457
5,228
0
19,362
L
Hercules
Jolbobaggins
Hercules
1,351
644
0
1,430
5,814
2,632
0
765
4,670
0
16,081
W
6,293
1,389
0
719
3,035
884
0
326
2,709
46,614
195
W
Lancelot
Shinect
Lancelot
2,480
509
0
1,235
5,786
2,399
0
794
4,829
0
30,733
L
3,948
770
0
2,016
6,598
1,585
0
497
5,973
30,142
1,234
L
Neith
VALºE
Neith
3,087
855
0
986
3,509
971
0
1,216
2,030
0
51,748
W
Rama
3,876
3,557
0
2,929
5,539
1,813
503
2,468
2,777
0
47,391
L
3,320
1,650
0
851
7,771
2,757
0
556
6,959
0
42,204
W
Mulan
teco474
Mulan
3,910
281
0
1,996
4,737
2,748
0
0
4,590
0
43,845

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,489
Gold Earned
30,557
304
Minions Killed
335
0
Camps Cleared
0
975,311
Distance Traveled
1,006,503
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ganesha
4,607
461
5
1
0
205,920
5
W
Horus
6,353
635
19
2
0
223,128
1
L
Hercules
4,303
430
34
3
0
110,596
0
W
Nu Wa
5,981
598
91
9
0
191,598
0
W
Lancelot
5,312
531
58
6
0
254,796
0
L
Chronos
5,134
513
74
7
0
207,970
1
L
Neith
5,881
588
119
12
0
192,204
0
W
Rama
6,244
624
87
9
0
176,839
4
L
Mercury
5,564
556
72
7
0
258,621
0
W
Mulan
6,667
667
80
8
0
160,142
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role