Player Matchup

Ymir
Ymir
A real doughnut
Ymir
Level 126
God Stats
2W - 2L
1,273 SR
Queue Stats
19W - 25L
1,419 Elo+
Party 1
Cabrakan
Cabrakan
Hexxinq
Cabrakan
Level 146
God Stats
2W - 0L
1,500 SR
Queue Stats
20W - 34L
1,365 Elo+
Party 1
Rama
Rama
Pyro_BRA1Niac
Rama
Level 84
God Stats
9W - 8L
1,409 SR
Queue Stats
344W - 346L
1,416 Elo+
Solo
Nike
Nike
SkyWolfAlpha
Nike
Level 127
God Stats
3W - 6L
1,300 SR
Queue Stats
31W - 49L
1,417 Elo+
Party 1
Tiamat
Tiamat
Snubgecko95
Tiamat
Level 117
God Stats
12W - 18L
1,458 SR
Queue Stats
45W - 61L
1,452 Elo+
Party 1
Team Averages
Level 120
1,388 SR
1,414 Elo+

VS

Team Averages
Level 100
1,496 SR
1,477 Elo+
Olorun
Olorun
BeefCat1
Olorun
Level 109
God Stats
1W - 2L
1,478 SR
Queue Stats
177W - 167L
1,453 Elo+
Solo
Chaac
Chaac
Hamster_Master30
Chaac
Level 96
God Stats
3W - 4L
1,384 SR
Queue Stats
297W - 299L
1,499 Elo+
Solo
Anhur
Anhur
Hidden Surtr
Anhur
Level 122
God Stats
8W - 6L
1,616 SR
Queue Stats
19W - 9L
1,589 Elo+
Solo
Cthulhu
Cthulhu
IXxSatoruxXI
Cthulhu
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
126W - 130L
1,433 Elo+
Solo
Thor
Thor
PROlemicoXONE
Thor
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
33W - 25L
1,412 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 0 / 8
8,526
568
8,035
10,022
8,590
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 12s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Cabrakan
Hexxinq
Cabrakan
14
7 / 2 / 3
8,421
561
7,983
12,155
8,456
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

14
5 / 2 / 5
8,030
535
11,784
6,911
2,350
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
2 / 0 / 0
8,706
580
8,158
10,847
11,141
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Tiamat
14
0 / 3 / 2
8,231
549
7,523
8,072
3,802
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
BeefCat1
Olorun
15
3 / 1 / 1
8,795
586
4,728
10,161
3,729
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+55
Magical Power
+20%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 5s. (Max. 3 Stacks).

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

15
0 / 3 / 0
8,307
554
6,649
14,408
14,555
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 30 Physical Power and 45 Magical Power. While under 75% Health, you gain 20 Protections.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

10
1 / 6 / 2
6,299
420
3,806
10,655
3,472
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Cthulhu
IXxSatoruxXI
Cthulhu
11
1 / 6 / 2
7,040
469
7,831
17,602
14,549
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Winged Blade

Winged Blade

+20
Magical Protection
+150
Health
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

12
2 / 2 / 2
6,949
463
3,613
12,336
4,344
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
14
18
Kills
7
7
Deaths
18
18
Assists
7
Player
Kills
Deaths
Assists
KDA
W
4
0
8
8
L
Olorun
BeefCat1
Olorun
3
1
1
3.5
L
0
3
0
0
W
Cabrakan
Hexxinq
Cabrakan
7
2
3
4.25
L
1
6
2
0.33
L
Cthulhu
IXxSatoruxXI
Cthulhu
1
6
2
0.33
L
2
2
2
1.5
W
5
2
5
3.75
W
2
0
0
2
W
Tiamat
0
3
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,483
Damage
26,627
48,007
Taken
65,162
34,339
Mitigated
40,649
15,831
Healing
18,007
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,035
1,661
0
3,588
10,022
8,590
78
3,542
6,480
35,808
1,824
L
Olorun
BeefCat1
Olorun
4,728
2,775
60
3,673
10,161
3,729
0
6,430
3,731
68,383
2,148
L
6,649
651
0
5,550
14,408
14,555
0
820
13,588
0
70,684
W
Cabrakan
Hexxinq
Cabrakan
7,983
1,340
0
5,678
12,155
8,456
59
2,002
10,153
48,208
1,805
L
3,806
2,466
0
2,790
10,655
3,472
0
5,545
5,110
0
30,640
L
Cthulhu
IXxSatoruxXI
Cthulhu
7,831
982
121
2,812
17,602
14,549
0
6,551
11,051
33,767
0
L
3,613
1,379
0
3,001
12,336
4,344
0
3,985
8,351
0
52,064
W
11,784
9,919
0
0
6,911
2,350
0
2,970
3,941
0
50,343
W
8,158
1,234
0
3,053
10,847
11,141
0
0
10,847
0
69,575
W
Tiamat
7,523
682
80
3,432
8,072
3,802
153
3,929
4,143
58,584
634

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,914
Gold Earned
37,390
459
Minions Killed
480
0
Camps Cleared
0
1,482,360
Distance Traveled
1,418,802
2
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
8,526
568
52
3
0
292,231
0
L
Olorun
8,795
586
169
11
0
278,724
0
L
Chaac
8,307
554
139
9
0
287,928
0
W
Cabrakan
8,421
561
80
5
0
313,530
0
L
Anhur
6,299
420
58
4
0
255,461
5
L
Cthulhu
7,040
469
32
2
0
276,148
0
L
Thor
6,949
463
82
5
0
320,541
2
W
Rama
8,030
535
83
6
0
269,953
0
W
Nike
8,706
580
127
8
0
311,541
0
W
Tiamat
8,231
549
117
8
0
295,105
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role