Player Matchup

Fenrir
Fenrir
ChampHERE
Fenrir
Level 147
God Stats
2W - 2L
1,555 SR
Queue Stats
72W - 53L
1,524 Elo+
Party 1
Cerberus
Cerberus
Frivien
Cerberus
Level 66
God Stats
4W - 2L
1,740 SR
Queue Stats
16W - 21L
1,572 Elo+
Party 1
Tiamat
Tiamat
Rexoar
Tiamat
Level 102
God Stats
1W - 5L
1,535 SR
Queue Stats
88W - 62L
1,551 Elo+
Party 1
Poseidon
Poseidon
SA1HTAM_A
Poseidon
Level 135
God Stats
6W - 7L
1,522 SR
Queue Stats
230W - 225L
1,440 Elo+
Party 3
Medusa
Medusa
SENSE1-0MEGA
Medusa
Level 125
God Stats
2W - 1L
1,500 SR
Queue Stats
93W - 81L
1,555 Elo+
Party 3
Team Averages
Level 115
1,571 SR
1,528 Elo+

VS

Team Averages
Level 61
1,589 SR
1,459 Elo+
Skadi
Skadi
BigChakigger
Skadi
Level 28
God Stats
4W - 0L
1,697 SR
Queue Stats
47W - 59L
1,415 Elo+
Party 2
Artio
Artio
Celtog7788
Artio
Level 60
God Stats
32W - 25L
1,722 SR
Queue Stats
174W - 162L
1,493 Elo+
Solo
Chaac
Chaac
JaySlater
Chaac
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 11L
1,513 Elo+
Party 2
Kukulkan
Kukulkan
Lynx2trappy
Kukulkan
Level 121
God Stats
3W - 0L
1,697 SR
Queue Stats
78W - 101L
1,405 Elo+
Party 2
Mulan
Mulan
SweetyMuncher
Mulan
Level 68
God Stats
3W - 4L
1,331 SR
Queue Stats
140W - 161L
1,467 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
ChampHERE
Fenrir
13
6 / 3 / 2
8,020
617
8,603
11,014
4,771
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Cerberus
Frivien
Cerberus
10
0 / 4 / 4
6,593
507
3,795
13,685
8,978
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Tiamat
Rexoar
Tiamat
12
0 / 2 / 1
7,325
563
5,865
8,666
6,545
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Poseidon
SA1HTAM_A
Poseidon
11
1 / 8 / 4
6,758
520
4,334
9,042
2,234
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Medusa
12
4 / 2 / 2
7,109
547
8,790
7,691
2,745
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 1 / 5
6,728
518
9,702
5,075
1,168
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Artio
10
1 / 3 / 5
6,924
533
3,026
12,968
8,790
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Chaac
JaySlater
Chaac
13
2 / 1 / 2
7,577
583
5,156
10,704
8,593
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate

Breastplate

+20
Physical Protection

Kukulkan
Lynx2trappy
Kukulkan
14
7 / 4 / 7
9,108
701
11,533
8,063
2,575
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

14
7 / 2 / 6
8,463
651
8,566
10,406
3,992
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
44
11
Kills
19
19
Deaths
11
13
Assists
25
Player
Kills
Deaths
Assists
KDA
W
2
1
5
4.5
W
Artio
1
3
5
1.17
L
Fenrir
ChampHERE
Fenrir
6
3
2
2.33
L
Cerberus
Frivien
Cerberus
0
4
4
0.5
W
Chaac
JaySlater
Chaac
2
1
2
3
W
Kukulkan
Lynx2trappy
Kukulkan
7
4
7
2.63
L
Tiamat
Rexoar
Tiamat
0
2
1
0.25
L
Poseidon
SA1HTAM_A
Poseidon
1
8
4
0.38
L
Medusa
4
2
2
2.5
W
7
2
6
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,387
Damage
37,983
50,098
Taken
47,216
25,273
Mitigated
25,118
15,850
Healing
16,063
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,702
3,783
0
561
5,075
1,168
0
1,304
3,743
0
44,451
W
Artio
3,026
497
386
3,928
12,968
8,790
0
2,496
10,443
13,170
0
L
Fenrir
ChampHERE
Fenrir
8,603
2,106
0
2,567
11,014
4,771
0
2,907
8,064
0
53,233
L
Cerberus
Frivien
Cerberus
3,795
251
0
4,947
13,685
8,978
48
3,912
9,728
16,123
1,034
W
Chaac
JaySlater
Chaac
5,156
653
0
4,320
10,704
8,593
344
4,197
6,287
0
49,368
W
Kukulkan
Lynx2trappy
Kukulkan
11,533
1,869
0
979
8,063
2,575
636
3,600
4,433
61,802
484
L
Tiamat
Rexoar
Tiamat
5,865
538
0
4,323
8,666
6,545
0
989
7,295
46,953
1,308
L
Poseidon
SA1HTAM_A
Poseidon
4,334
959
0
1,211
9,042
2,234
0
5,327
3,715
34,859
152
L
Medusa
8,790
3,033
0
2,802
7,691
2,745
616
1,223
6,468
0
48,623
W
8,566
1,251
0
5,889
10,406
3,992
494
2,546
7,805
0
58,366

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,805
Gold Earned
38,800
329
Minions Killed
374
0
Camps Cleared
0
1,234,282
Distance Traveled
1,371,002
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Skadi
6,728
518
76
6
0
268,260
0
W
Artio
6,924
533
19
1
0
288,419
6
L
Fenrir
8,020
617
79
6
0
267,554
0
L
Cerberus
6,593
507
18
1
0
264,219
0
W
Chaac
7,577
583
89
7
0
269,902
0
W
Kukulkan
9,108
701
102
8
0
246,044
0
L
Tiamat
7,325
563
76
6
0
251,893
2
L
Poseidon
6,758
520
70
5
0
206,309
1
L
Medusa
7,109
547
86
7
0
244,307
3
W
Mulan
8,463
651
88
7
0
298,377
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role