Player Matchup

Sun Wukong
Sun Wukong
Gold II
 
Sun Wukong
Gold II
Level 151
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Baron Samedi
Baron Samedi
Silver III
AI Yoshi420
Baron Samedi
Silver III
Level 123
God Stats
1W - 0L
1,484 SR
Queue Stats
38W - 46L
1,384 MMR
Party 2
Ganesha
Ganesha
Silver II
DuckOnQuack4113
Ganesha
Silver II
Level 124
God Stats
26W - 34L
1,474 SR
Queue Stats
43W - 54L
1,372 MMR
Party 2
Team Averages
Silver I
Silver I
Average Tier
Level 133
1,486 SR
1,419 MMR

VS

Team Averages
Bronze IV
Bronze IV
Average Tier
Level 73
1,335 SR
1,367 MMR
Yemoja
Yemoja
Bronze III
Bobbydabish4
Yemoja
Bronze III
Level 48
God Stats
0W - 1L
1,246 SR
Queue Stats
1W - 14L
1,340 MMR
Party 1
Vulcan
Vulcan
Bronze III
DirtyRat31
Vulcan
Bronze III
Level 63
God Stats
0W - 1L
1,377 SR
Queue Stats
1W - 9L
1,369 MMR
Party 1
Nu Wa
Nu Wa
Bronze V
March_August
Nu Wa
Bronze V
Level 109
God Stats
1W - 4L
1,381 SR
Queue Stats
1W - 7L
1,391 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
15
6 / 3 / 7
9,784
889
6,866
11,314
10,377
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ancile

Ancile

+45
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s. While this effect is on cooldown, gain 20 Physical Power and 35 Magical Power.

Heavy Mace

Heavy Mace

+30
Physical Power

Baron Samedi
AI Yoshi420
Baron Samedi
17
12 / 2 / 5
11,090
1,008
12,924
8,871
4,459
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
0 / 0 / 15
8,824
802
5,668
9,191
8,325
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Bans
AchillesHeraKuzenboMartichorasThoth

VS

Bans
AresCthulhuGebFafnirSurtr
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
12
1 / 6 / 2
7,522
684
2,497
12,994
8,387
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Vulcan
DirtyRat31
Vulcan
12
1 / 6 / 1
7,909
719
5,172
6,458
1,463
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

13
2 / 6 / 1
8,094
736
6,774
8,312
1,943
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
8
18
Kills
4
5
Deaths
18
27
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
 
Sun Wukong
6
3
7
3.17
W
Baron Samedi
AI Yoshi420
Baron Samedi
12
2
5
7.25
L
Yemoja
1
6
2
0.33
L
Vulcan
DirtyRat31
Vulcan
1
6
1
0.25
W
0
0
15
7.5
L
2
6
1
0.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,458
Damage
14,443
29,376
Taken
27,764
23,161
Mitigated
11,793
8,240
Healing
2,206
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
 
Sun Wukong
6,866
783
0
2,038
11,314
10,377
97
3,934
7,380
0
38,534
W
Baron Samedi
AI Yoshi420
Baron Samedi
12,924
1,095
696
3,334
8,871
4,459
746
5,269
3,602
37,193
0
L
Yemoja
2,497
729
971
618
12,994
8,387
0
8,126
4,006
8,841
0
L
Vulcan
DirtyRat31
Vulcan
5,172
126
0
28
6,458
1,463
0
4,427
1,548
16,338
0
W
5,668
76
504
1,668
9,191
8,325
122
5,261
3,930
22,659
878
L
6,774
3,626
15
574
8,312
1,943
0
4,363
2,990
26,889
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,698
Gold Earned
23,525
172
Minions Killed
87
0
Camps Cleared
0
596,561
Distance Traveled
472,194
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
9,784
889
76
7
0
199,179
0
W
Baron Samedi
11,090
1,008
92
8
0
196,514
0
L
Yemoja
7,522
684
17
2
0
155,023
2
L
Vulcan
7,909
719
25
2
0
154,449
0
W
Ganesha
8,824
802
4
0
0
200,868
1
L
Nu Wa
8,094
736
45
4
0
162,722
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role