Player Matchup

Baron Samedi
Baron Samedi
 
Baron Samedi
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Janus
Janus
Abellla
Janus
Level 159
God Stats
1W - 2L
1,607 SR
Queue Stats
46W - 33L
1,611 Elo+
Party 2
Izanami
Izanami
DWαlter
Izanami
Level 125
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 3L
1,646 Elo+
Party 2
King Arthur
King Arthur
OskaraRobaruu
King Arthur
Level 170
God Stats
1W - 0L
1,750 SR
Queue Stats
44W - 31L
1,624 Elo+
Party 2
Da Ji
Da Ji
Tiltadinho
Da Ji
Level 161
God Stats
1W - 0L
1,500 SR
Queue Stats
36W - 31L
1,587 Elo+
Party 2
Team Averages
Level 154
1,571 SR
1,593 Elo+

VS

Team Averages
Level 95
1,468 SR
1,435 Elo+
Ymir
Ymir
AVI913
Ymir
Level 151
God Stats
0W - 2L
1,498 SR
Queue Stats
29W - 44L
1,478 Elo+
Party 1
Cliodhna
Cliodhna
Fluffyous
Cliodhna
Level 28
God Stats
1W - 2L
1,499 SR
Queue Stats
13W - 21L
1,259 Elo+
Solo
Chronos
Chronos
JLDemon
Chronos
Level 120
God Stats
0W - 1L
1,736 SR
Queue Stats
13W - 20L
1,441 Elo+
Party 1
Danzaburou
Danzaburou
RocktZ2000
Danzaburou
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Lancelot
Lancelot
oSabota
Lancelot
Level 170
God Stats
0W - 1L
1,107 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
12
5 / 1 / 5
6,425
1,285
3,146
3,335
1,263
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Janus
Abellla
Janus
11
3 / 3 / 8
6,091
1,218
3,844
3,935
1,079
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Izanami
DWαlter
Izanami
12
2 / 0 / 7
6,388
1,278
4,735
4,479
1,427
Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

King Arthur
OskaraRobaruu
King Arthur
10
3 / 3 / 4
5,675
1,135
5,219
6,356
4,093
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Da Ji
10
3 / 2 / 6
5,911
1,182
3,111
3,925
1,502
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
AVI913
Ymir
7
0 / 1 / 2
4,603
921
39
1,116
491
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Cliodhna
Fluffyous
Cliodhna
10
0 / 5 / 3
5,113
1,023
4,084
5,966
1,822
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Chronos
JLDemon
Chronos
10
1 / 3 / 3
5,374
1,075
5,496
5,262
1,467
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

Danzaburou
RocktZ2000
Danzaburou
9
2 / 3 / 2
5,533
1,107
2,540
4,332
1,358
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Lancelot
oSabota
Lancelot
11
4 / 4 / 2
5,921
1,184
3,541
5,807
1,825
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
19
16
Kills
7
9
Deaths
16
30
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
 
Baron Samedi
5
1
5
7.5
L
Ymir
AVI913
Ymir
0
1
2
1
W
Janus
Abellla
Janus
3
3
8
2.33
W
Izanami
DWαlter
Izanami
2
0
7
5.5
L
Cliodhna
Fluffyous
Cliodhna
0
5
3
0.3
L
Chronos
JLDemon
Chronos
1
3
3
0.83
W
King Arthur
OskaraRobaruu
King Arthur
3
3
4
1.67
L
Danzaburou
RocktZ2000
Danzaburou
2
3
2
1
W
Da Ji
3
2
6
3
L
Lancelot
oSabota
Lancelot
4
4
2
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,055
Damage
15,700
22,030
Taken
22,483
9,364
Mitigated
6,963
5,302
Healing
2,299
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
 
Baron Samedi
3,146
327
535
1,064
3,335
1,263
163
986
2,187
10,346
0
L
Ymir
AVI913
Ymir
39
0
0
16
1,116
491
0
368
708
207
0
W
Janus
Abellla
Janus
3,844
168
65
866
3,935
1,079
441
357
3,480
13,151
0
W
Izanami
DWαlter
Izanami
4,735
3,080
0
1,739
4,479
1,427
1,616
1,098
3,287
0
24,529
L
Cliodhna
Fluffyous
Cliodhna
4,084
332
0
640
5,966
1,822
0
1,575
4,325
0
7,864
L
Chronos
JLDemon
Chronos
5,496
1,558
0
909
5,262
1,467
0
1,065
4,073
12,600
0
W
King Arthur
OskaraRobaruu
King Arthur
5,219
236
0
385
6,356
4,093
168
1,397
4,799
0
8,190
L
Danzaburou
RocktZ2000
Danzaburou
2,540
1,266
0
250
4,332
1,358
0
1,290
2,947
0
7,622
W
Da Ji
3,111
883
0
648
3,925
1,502
369
1,073
2,742
0
8,630
L
Lancelot
oSabota
Lancelot
3,541
611
0
484
5,807
1,825
0
2,173
3,440
0
10,883

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,490
Gold Earned
26,544
127
Minions Killed
70
0
Camps Cleared
0
590,200
Distance Traveled
461,923
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
6,425
1,285
21
4
0
120,101
0
L
Ymir
4,603
921
0
0
0
17,079
0
W
Janus
6,091
1,218
28
6
0
113,153
0
W
Izanami
6,388
1,278
53
11
0
110,579
0
L
Cliodhna
5,113
1,023
8
2
0
104,175
0
L
Chronos
5,374
1,075
27
5
0
115,164
0
W
King Arthur
5,675
1,135
11
2
0
117,518
0
L
Danzaburou
5,533
1,107
13
3
0
107,671
0
W
Da Ji
5,911
1,182
14
3
0
128,849
0
L
Lancelot
5,921
1,184
22
4
0
117,834
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role