Player Matchup

Cerberus
Cerberus
BLACKKNIGHT1331
Cerberus
Level 68
God Stats
2W - 0L
1,726 SR
Queue Stats
123W - 125L
1,465 Elo+
Solo
Anubis
Anubis
Mr_Formal115
Anubis
Level 126
God Stats
11W - 11L
1,537 SR
Queue Stats
79W - 75L
1,476 Elo+
Party 2
Chaac
Chaac
Sha4ks
Chaac
Level 39
God Stats
2W - 2L
1,582 SR
Queue Stats
21W - 16L
1,667 Elo+
Solo
Nemesis
Nemesis
TheEnglishTroll
Nemesis
Level 109
God Stats
2W - 1L
1,740 SR
Queue Stats
148W - 122L
1,528 Elo+
Party 2
Danzaburou
Danzaburou
frennzzykilla
Danzaburou
Level 108
God Stats
27W - 10L
1,670 SR
Queue Stats
223W - 216L
1,490 Elo+
Solo
Team Averages
Level 90
1,651 SR
1,525 Elo+

VS

Team Averages
Level 114
1,599 SR
1,505 Elo+
Serqet
Serqet
PapaThiqqTTV
Serqet
Level 127
God Stats
1W - 1L
1,715 SR
Queue Stats
109W - 137L
1,471 Elo+
Party 1
Apollo
Apollo
Synthdrake
Apollo
Level 143
God Stats
1W - 1L
1,854 SR
Queue Stats
151W - 180L
1,541 Elo+
Party 1
Ymir
Ymir
TheAresCarry
Ymir
Level 128
God Stats
2W - 2L
1,662 SR
Queue Stats
82W - 123L
1,511 Elo+
Party 1
Mulan
Mulan
Topplouie
Mulan
Level 46
God Stats
0W - 2L
1,494 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
Thoth
Thoth
gvilla0811
Thoth
Level 128
God Stats
0W - 1L
1,270 SR
Queue Stats
177W - 184L
1,504 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
11
1 / 2 / 4
6,701
558
3,182
10,639
7,113
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Anubis
13
2 / 3 / 1
7,242
604
2,391
8,551
2,298
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Chaac
Sha4ks
Chaac
12
4 / 0 / 4
7,249
604
5,738
7,595
3,403
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

13
10 / 3 / 2
9,048
754
12,248
10,293
5,187
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 5s. (Max. 4 Stacks)

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Danzaburou
frennzzykilla
Danzaburou
12
4 / 3 / 2
7,422
619
5,531
8,481
2,843
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
13
3 / 2 / 2
7,113
593
7,463
10,385
3,694
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Apollo
Synthdrake
Apollo
12
5 / 2 / 0
7,558
630
7,849
7,315
2,447
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 5s. (Max. 4 Stacks)

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

9
0 / 4 / 3
5,856
488
3,484
10,178
6,688
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Mulan
Topplouie
Mulan
8
1 / 11 / 1
5,565
464
2,781
12,218
6,238
Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Thoth
12
2 / 2 / 0
7,308
609
5,072
5,011
1,347
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
17
21
Kills
11
11
Deaths
21
13
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Cerberus
1
2
4
1.5
W
Anubis
2
3
1
0.83
L
Serqet
3
2
2
2
W
Chaac
Sha4ks
Chaac
4
0
4
6
L
Apollo
Synthdrake
Apollo
5
2
0
2.5
L
0
4
3
0.38
W
10
3
2
3.67
L
Mulan
Topplouie
Mulan
1
11
1
0.14
W
Danzaburou
frennzzykilla
Danzaburou
4
3
2
1.67
L
Thoth
2
2
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,090
Damage
26,649
45,559
Taken
45,107
20,844
Mitigated
20,414
17,650
Healing
9,370
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
3,182
234
0
3,508
10,639
7,113
0
1,511
8,938
24,375
0
W
Anubis
2,391
0
0
1,896
8,551
2,298
0
3,598
4,350
47,528
0
L
Serqet
7,463
1,115
0
4,695
10,385
3,694
0
1,282
9,024
0
47,125
W
Chaac
Sha4ks
Chaac
5,738
1,097
0
5,335
7,595
3,403
0
526
6,989
0
49,469
L
Apollo
Synthdrake
Apollo
7,849
4,620
0
2,153
7,315
2,447
690
1,583
5,732
0
51,295
L
3,484
440
0
1,738
10,178
6,688
0
1,084
9,049
15,630
527
W
12,248
6,416
0
4,046
10,293
5,187
792
1,032
8,713
0
59,986
L
Mulan
Topplouie
Mulan
2,781
482
0
284
12,218
6,238
0
547
11,236
0
17,891
W
Danzaburou
frennzzykilla
Danzaburou
5,531
2,685
0
2,865
8,481
2,843
611
1,094
7,273
0
45,523
L
Thoth
5,072
69
0
500
5,011
1,347
0
1,077
3,892
48,670
604

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,662
Gold Earned
33,400
394
Minions Killed
337
0
Camps Cleared
0
1,253,498
Distance Traveled
1,251,097
9
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
6,701
558
50
4
0
239,892
2
W
Anubis
7,242
604
91
8
0
228,466
5
L
Serqet
7,113
593
78
7
0
281,236
0
W
Chaac
7,249
604
81
7
0
302,070
0
L
Apollo
7,558
630
90
8
0
238,515
0
L
Ymir
5,856
488
24
2
0
230,962
6
W
Nemesis
9,048
754
97
8
0
239,698
0
L
Mulan
5,565
464
29
2
0
244,654
0
W
Danzaburou
7,422
619
75
6
0
243,372
2
L
Thoth
7,308
609
116
10
0
255,730
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role