Player Matchup

Kuzenbo
Kuzenbo
Diamond I
 
Kuzenbo
Diamond I
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Agni
Agni
Diamond I
ItzExoticz
Agni
Diamond I
Level 144
God Stats
18W - 26L
1,528 SR
Queue Stats
380W - 360L
2,351 MMR
Solo
Hercules
Hercules
Diamond IV
Rihitoo
Hercules
Diamond IV
Level 148
God Stats
13W - 12L
1,714 SR
Queue Stats
84W - 66L
2,013 MMR
Party 1
Chaac
Chaac
Diamond IV
SparkyElectrode
Chaac
Diamond IV
Level 212
God Stats
2W - 2L
1,656 SR
Queue Stats
84W - 66L
2,057 MMR
Party 1
Sol
Sol
Diamond IV
THEPSYCHOASTRO
Sol
Diamond IV
Level 105
God Stats
46W - 28L
1,763 SR
Queue Stats
343W - 326L
2,091 MMR
Solo
Team Averages
Diamond III
Diamond III
Average Tier
Level 147
1,632 SR
2,002 MMR

VS

Team Averages
Diamond III
Diamond III
Average Tier
Level 140
1,764 SR
2,096 MMR
Cu Chulainn
Cu Chulainn
Diamond III
Creesє
Cu Chulainn
Diamond III
Level 225
God Stats
9W - 2L
1,980 SR
Queue Stats
274W - 248L
2,007 MMR
Party 2
Izanami
Izanami
Diamond I
TheRealHaymaker
Izanami
Diamond I
Level 69
God Stats
5W - 0L
2,033 SR
Queue Stats
187W - 171L
2,402 MMR
Solo
Apollo
Apollo
Diamond I
TryHardsSmurfX0
Apollo
Diamond I
Level 100
God Stats
6W - 0L
1,845 SR
Queue Stats
82W - 57L
2,229 MMR
Solo
Yu Huang
Yu Huang
Diamond III
sl0bbydobby
Yu Huang
Diamond III
Level 148
God Stats
2W - 2L
1,185 SR
Queue Stats
201W - 184L
1,981 MMR
Solo
Athena
Athena
Diamond V
xllLalollS2llx
Athena
Diamond V
Level 156
God Stats
4W - 2L
1,778 SR
Queue Stats
142W - 114L
1,863 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
 
Kuzenbo
7
0 / 3 / 0
4,331
541
1,900
8,684
5,449
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

11
2 / 0 / 0
5,490
686
2,576
2,935
770
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hercules
Rihitoo
Hercules
10
2 / 2 / 0
5,120
640
4,283
6,790
2,283
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

9
1 / 2 / 2
5,072
634
9,485
8,143
8,173
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

1
0 / 0 / 0
3,108
389
0
0
0
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Bans
MedusaBacchusSkadi

VS

Bans
Chang'eErlang ShenThoth
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
Creesє
Cu Chulainn
9
1 / 2 / 1
5,123
640
4,345
9,731
5,587
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

10
2 / 1 / 2
5,908
739
4,790
5,450
1,653
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

10
4 / 0 / 1
5,588
699
2,904
6,018
1,461
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Yu Huang
sl0bbydobby
Yu Huang
10
0 / 1 / 0
5,160
645
1,106
3,992
1,180
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

9
0 / 1 / 3
5,214
652
1,497
6,969
3,648
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
14
5
Kills
7
7
Deaths
5
2
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Kuzenbo
 
Kuzenbo
0
3
0
0
W
Cu Chulainn
Creesє
Cu Chulainn
1
2
1
0.75
L
2
0
0
2
L
Hercules
Rihitoo
Hercules
2
2
0
1
L
1
2
2
1
L
0
0
0
0
W
2
1
2
3
W
4
0
1
4.5
W
Yu Huang
sl0bbydobby
Yu Huang
0
1
0
0
W
0
1
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,244
Damage
14,642
26,552
Taken
32,160
16,675
Mitigated
13,529
9,564
Healing
14,202
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kuzenbo
 
Kuzenbo
1,900
564
0
2,156
8,684
5,449
0
662
8,022
15,659
0
W
Cu Chulainn
Creesє
Cu Chulainn
4,345
844
0
2,551
9,731
5,587
0
354
9,369
0
29,219
L
2,576
204
0
853
2,935
770
0
699
2,236
33,068
0
L
Hercules
Rihitoo
Hercules
4,283
625
0
3,965
6,790
2,283
0
351
6,439
0
31,694
L
9,485
1,957
0
2,590
8,143
8,173
0
769
7,374
687
34,785
L
0
0
0
0
0
0
0
0
0
0
0
W
4,790
3,161
0
2,450
5,450
1,653
527
1,541
3,909
0
48,578
W
2,904
883
0
4,381
6,018
1,461
0
101
5,915
0
32,083
W
Yu Huang
sl0bbydobby
Yu Huang
1,106
322
0
723
3,992
1,180
0
1,467
2,371
35,047
225
W
1,497
735
1,641
2,456
6,969
3,648
0
907
6,024
15,632
160

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,121
Gold Earned
26,993
212
Minions Killed
329
0
Camps Cleared
0
727,441
Distance Traveled
914,601
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kuzenbo
4,331
541
15
2
0
146,893
0
W
Cu Chulainn
5,123
640
53
7
0
187,582
0
L
Agni
5,490
686
79
10
0
193,029
0
L
Hercules
5,120
640
68
9
0
201,262
0
L
Chaac
5,072
634
50
6
0
172,768
0
L
Sol
3,108
389
0
0
0
13,489
0
W
Izanami
5,908
739
96
12
0
160,111
0
W
Apollo
5,588
699
65
8
0
197,645
0
W
Yu Huang
5,160
645
82
10
0
172,134
0
W
Athena
5,214
652
33
4
0
197,129
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role