Player Matchup

Achilles
Achilles
Diamond I
 
Achilles
Diamond I
Level 221
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Morgan Le Fay
Morgan Le Fay
Diamond I
Sirаe
Morgan Le Fay
Diamond I
Level 148
God Stats
0W - 1L
1,751 SR
Queue Stats
69W - 34L
2,405 MMR
Party 2
Ullr
Ullr
Diamond I
WarriorSam
Ullr
Diamond I
Level 206
God Stats
0W - 1L
1,857 SR
Queue Stats
40W - 10L
2,408 MMR
Party 2
Team Averages
Diamond I
Diamond I
Average Tier
Level 192
1,703 SR
2,104 MMR

VS

Team Averages
Masters
Masters
Average Tier
Level 155
2,020 SR
2,952 MMR
Medusa
Medusa
Masters
Attire
Medusa
Masters
Level 179
God Stats
290W - 34L
2,204 SR
Queue Stats
2,001W - 310L
2,996 MMR
Party 1
Chaac
Chaac
Grandmaster
Unsuccess
Chaac
Grandmaster
Level 131
God Stats
83W - 4L
2,192 SR
Queue Stats
2,021W - 224L
3,224 MMR
Party 1
Artio
Artio
Diamond I
ƒrîž
Artio
Diamond I
Level 156
God Stats
4W - 3L
1,663 SR
Queue Stats
102W - 71L
2,637 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
13
1 / 2 / 0
7,559
756
5,851
13,022
14,398
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Morgan Le Fay
Sirаe
Morgan Le Fay
12
0 / 3 / 0
7,138
714
7,935
6,567
2,389
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

13
0 / 2 / 1
7,671
767
5,139
7,465
2,729
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Bans
SerqetMulanCerberusKuzenboOdin

VS

Bans
FafnirBacchusAresCabrakanAtlas
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Attire
Medusa
14
2 / 1 / 4
8,705
871
8,751
7,198
2,854
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Chaac
Unsuccess
Chaac
16
3 / 0 / 4
9,148
915
10,368
11,450
11,821
Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Artio
ƒrîž
Artio
15
2 / 0 / 5
8,445
845
5,649
8,194
6,617
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
20
1
Kills
7
7
Deaths
1
1
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Achilles
 
Achilles
1
2
0
0.5
W
Medusa
Attire
Medusa
2
1
4
4
L
Morgan Le Fay
Sirаe
Morgan Le Fay
0
3
0
0
W
Chaac
Unsuccess
Chaac
3
0
4
5
L
0
2
1
0.25
W
Artio
ƒrîž
Artio
2
0
5
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,925
Damage
24,768
27,054
Taken
26,842
19,516
Mitigated
21,292
4,622
Healing
9,360
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
 
Achilles
5,851
958
0
2,668
13,022
14,398
0
2,809
9,774
0
12,497
W
Medusa
Attire
Medusa
8,751
3,041
0
839
7,198
2,854
671
1,679
5,169
0
49,533
L
Morgan Le Fay
Sirаe
Morgan Le Fay
7,935
95
0
1,099
6,567
2,389
0
929
5,405
24,702
0
W
Chaac
Unsuccess
Chaac
10,368
778
0
4,793
11,450
11,821
0
2,345
8,830
0
48,880
L
5,139
939
0
855
7,465
2,729
0
1,004
6,295
0
33,057
W
Artio
ƒrîž
Artio
5,649
574
866
2,862
8,194
6,617
0
3,976
4,033
14,562
934

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,368
Gold Earned
26,298
119
Minions Killed
188
0
Camps Cleared
0
649,251
Distance Traveled
722,343
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
7,559
756
25
3
0
227,172
2
W
Medusa
8,705
871
100
10
0
254,277
0
L
Morgan Le Fay
7,138
714
46
5
0
206,971
1
W
Chaac
9,148
915
67
7
0
227,722
2
L
Ullr
7,671
767
48
5
0
215,108
0
W
Artio
8,445
845
21
2
0
240,344
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role