Player Matchup

Sobek
Sobek
Diamond V
LandoNoia
Sobek
Diamond V
Level 225
God Stats
10W - 6L
1,671 SR
Queue Stats
477W - 445L
1,803 MMR
Party 2
Awilix
Awilix
Diamond I
MeGarchoATuMama
Awilix
Diamond I
Level 87
God Stats
6W - 2L
1,846 SR
Queue Stats
127W - 106L
2,159 MMR
Party 1
King Arthur
King Arthur
Diamond I
Muŋia
King Arthur
Diamond I
Level 109
God Stats
10W - 9L
1,583 SR
Queue Stats
247W - 211L
2,223 MMR
Party 1
Raijin
Raijin
Diamond II
zJinD
Raijin
Diamond II
Level 157
God Stats
6W - 2L
1,824 SR
Queue Stats
116W - 98L
2,024 MMR
Solo
Anhur
Anhur
Diamond II
Προμητέος
Anhur
Diamond II
Level 154
God Stats
16W - 14L
1,622 SR
Queue Stats
375W - 351L
2,042 MMR
Party 2
Team Averages
Diamond II
Diamond II
Average Tier
Level 146
1,709 SR
2,050 MMR

VS

Team Averages
Diamond IV
Diamond IV
Average Tier
Level 143
1,514 SR
2,005 MMR
Cthulhu
Cthulhu
Platinum V
 
Cthulhu
Platinum V
Level 162
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Kali
Kali
Diamond I
Destino0
Kali
Diamond I
Level 154
God Stats
0W - 1L
1,500 SR
Queue Stats
328W - 272L
2,511 MMR
Solo
Geb
Geb
Diamond II
LegacyHeart
Geb
Diamond II
Level 126
God Stats
10W - 15L
1,487 SR
Queue Stats
410W - 429L
2,198 MMR
Solo
Artemis
Artemis
Diamond IV
LookMySkillPls
Artemis
Diamond IV
Level 76
God Stats
1W - 2L
1,482 SR
Queue Stats
217W - 206L
1,924 MMR
Solo
Poseidon
Poseidon
Diamond V
spielmeister
Poseidon
Diamond V
Level 198
God Stats
18W - 21L
1,600 SR
Queue Stats
471W - 451L
1,892 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
LandoNoia
Sobek
9
0 / 1 / 5
5,559
556
3,885
6,883
4,856
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

12
7 / 0 / 2
6,946
695
6,114
5,952
2,000
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

King Arthur
Muŋia
King Arthur
12
2 / 0 / 2
6,651
665
4,711
7,273
3,791
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Ancile

Ancile

+45
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s. While this effect is on cooldown, gain 20 Physical Power and 35 Magical Power.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Raijin
zJinD
Raijin
12
3 / 2 / 2
6,617
662
4,009
5,051
1,386
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

12
4 / 0 / 1
6,817
682
7,123
4,843
1,410
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Bans
XbalanqueMulanGaneshaLancelot

VS

Bans
SusanoThothAthenaErlang Shen
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
7
0 / 5 / 0
4,261
426
3,619
10,187
8,429
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Kali
10
2 / 1 / 1
5,080
508
3,216
8,187
3,439
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

7
0 / 4 / 1
4,637
464
1,678
8,680
3,141
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

9
0 / 2 / 0
4,618
462
2,736
4,667
735
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Poseidon
spielmeister
Poseidon
11
1 / 4 / 2
6,018
602
5,164
5,412
1,295
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
7
16
Kills
3
3
Deaths
16
12
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
 
Cthulhu
0
5
0
0
L
Kali
2
1
1
2.5
W
Sobek
LandoNoia
Sobek
0
1
5
2.5
L
0
4
1
0.13
L
0
2
0
0
W
7
0
2
8
W
King Arthur
Muŋia
King Arthur
2
0
2
3
L
Poseidon
spielmeister
Poseidon
1
4
2
0.5
W
Raijin
zJinD
Raijin
3
2
2
2
W
4
0
1
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,842
Damage
16,413
30,002
Taken
37,133
13,443
Mitigated
17,039
11,912
Healing
7,547
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
 
Cthulhu
3,619
528
0
2,065
10,187
8,429
0
627
9,560
23,080
0
L
Kali
3,216
1,483
0
1,980
8,187
3,439
0
950
7,237
0
34,252
W
Sobek
LandoNoia
Sobek
3,885
701
0
3,786
6,883
4,856
0
2,071
4,686
15,653
1,892
L
1,678
251
0
1,713
8,680
3,141
0
2,435
6,245
8,988
0
L
2,736
937
0
1,095
4,667
735
0
225
4,442
0
29,302
W
6,114
2,354
0
1,445
5,952
2,000
0
1,718
4,196
0
46,900
W
King Arthur
Muŋia
King Arthur
4,711
1,030
0
2,181
7,273
3,791
24
2,678
4,595
0
45,693
L
Poseidon
spielmeister
Poseidon
5,164
1,008
0
694
5,412
1,295
0
3,515
1,897
43,347
1,301
W
Raijin
zJinD
Raijin
4,009
507
0
555
5,051
1,386
0
2,309
2,492
41,852
0
W
7,123
4,794
0
3,945
4,843
1,410
0
905
3,938
0
54,170

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,590
Gold Earned
24,614
376
Minions Killed
255
0
Camps Cleared
0
1,071,977
Distance Traveled
1,035,310
11
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
4,261
426
35
4
0
181,031
0
L
Kali
5,080
508
53
5
0
235,926
0
W
Sobek
5,559
556
20
2
0
221,401
5
L
Geb
4,637
464
8
1
0
217,374
3
L
Artemis
4,618
462
49
5
0
193,331
2
W
Awilix
6,946
695
80
8
0
266,134
0
W
King Arthur
6,651
665
82
8
0
203,467
3
L
Poseidon
6,018
602
110
11
0
207,648
2
W
Raijin
6,617
662
88
9
0
190,904
0
W
Anhur
6,817
682
106
11
0
190,071
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role