Player Matchup

Hades
Hades
AdriftGorgon188
Hades
Level 66
God Stats
45W - 60L
1,446 SR
Queue Stats
50W - 62L
1,396 Elo+
Solo
Pele
Pele
NNE_Futuristic
Pele
Level 149
God Stats
10W - 4L
1,587 SR
Queue Stats
252W - 256L
1,440 Elo+
Solo
Xbalanque
Xbalanque
W4L_Maj
Xbalanque
Level 123
God Stats
4W - 3L
1,517 SR
Queue Stats
113W - 118L
1,433 Elo+
Solo
Zeus
Zeus
Wraiilth
Zeus
Level 107
God Stats
6W - 10L
1,309 SR
Queue Stats
579W - 566L
1,407 Elo+
Solo
Achilles
Achilles
youngtrigga420
Achilles
Level 105
God Stats
13W - 13L
1,379 SR
Queue Stats
185W - 181L
1,415 Elo+
Solo
Team Averages
Level 110
1,448 SR
1,418 Elo+

VS

Team Averages
Level 115
1,482 SR
1,459 Elo+
Apollo
Apollo
Black rhino40
Apollo
Level 110
God Stats
1W - 1L
1,445 SR
Queue Stats
27W - 29L
1,515 Elo+
Solo
Ares
Ares
Evaxz1990
Ares
Level 154
God Stats
7W - 5L
1,653 SR
Queue Stats
142W - 144L
1,490 Elo+
Solo
Janus
Janus
Friggai
Janus
Level 106
God Stats
1W - 3L
1,500 SR
Queue Stats
335W - 321L
1,506 Elo+
Solo
Mulan
Mulan
T4H LrgFarva
Mulan
Level 84
God Stats
118W - 110L
1,502 SR
Queue Stats
361W - 365L
1,411 Elo+
Solo
Fenrir
Fenrir
dcnnybcy
Fenrir
Level 121
God Stats
4W - 9L
1,311 SR
Queue Stats
609W - 625L
1,372 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 0 / 3
5,759
524
2,485
6,328
2,883
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

11
7 / 1 / 3
6,806
619
6,103
8,019
2,747
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Xbalanque
W4L_Maj
Xbalanque
11
0 / 2 / 3
6,126
557
4,168
5,195
1,468
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Zeus
11
3 / 2 / 4
6,113
556
4,831
5,233
1,303
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Achilles
12
6 / 0 / 4
7,417
674
4,415
7,132
5,186
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 0 / 1
6,592
599
2,820
6,192
2,300
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Ares
8
1 / 4 / 3
5,416
492
4,044
10,095
6,914
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Magic Focus

Magic Focus

+20
Magical Power

Janus
Friggai
Janus
10
1 / 4 / 2
5,831
530
3,584
5,127
1,495
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

7
1 / 5 / 0
5,026
457
2,363
7,181
2,586
Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fenrir
dcnnybcy
Fenrir
8
0 / 5 / 1
4,744
431
2,816
8,622
2,748
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
12
17
Kills
5
5
Deaths
18
17
Assists
7
Player
Kills
Deaths
Assists
KDA
W
1
0
3
2.5
L
2
0
1
2.5
L
Ares
1
4
3
0.63
L
Janus
Friggai
Janus
1
4
2
0.5
W
7
1
3
8.5
L
1
5
0
0.2
W
Xbalanque
W4L_Maj
Xbalanque
0
2
3
0.75
W
Zeus
3
2
4
2.5
L
Fenrir
dcnnybcy
Fenrir
0
5
1
0.1
W
Achilles
6
0
4
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,002
Damage
15,627
31,907
Taken
37,217
13,587
Mitigated
16,043
9,151
Healing
11,189
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
2,485
518
92
3,212
6,328
2,883
136
2,332
3,914
27,469
0
L
2,820
1,700
0
4,470
6,192
2,300
270
823
5,369
0
49,503
L
Ares
4,044
374
0
2,974
10,095
6,914
0
2,061
8,034
17,422
1,075
L
Janus
Friggai
Janus
3,584
227
0
970
5,127
1,495
0
1,773
3,354
33,633
0
W
6,103
1,663
0
2,220
8,019
2,747
0
1,400
6,497
0
38,247
L
2,363
554
0
1,057
7,181
2,586
0
1,357
5,824
0
17,954
W
Xbalanque
W4L_Maj
Xbalanque
4,168
1,800
0
1,750
5,195
1,468
0
894
4,259
0
37,365
W
Zeus
4,831
739
0
580
5,233
1,303
196
2,203
2,756
30,316
191
L
Fenrir
dcnnybcy
Fenrir
2,816
1,056
0
1,718
8,622
2,748
0
1,164
7,458
0
29,806
W
Achilles
4,415
1,646
0
1,297
7,132
5,186
240
137
6,995
0
36,068

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,221
Gold Earned
27,609
275
Minions Killed
242
0
Camps Cleared
0
1,126,168
Distance Traveled
1,019,463
4
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hades
5,759
524
51
5
0
220,467
0
L
Apollo
6,592
599
86
8
0
200,535
4
L
Ares
5,416
492
22
2
0
226,650
6
L
Janus
5,831
530
59
5
0
198,409
1
W
Pele
6,806
619
58
5
0
240,484
0
L
Mulan
5,026
457
30
3
0
193,924
0
W
Xbalanque
6,126
557
68
6
0
206,245
0
W
Zeus
6,113
556
41
4
0
220,715
0
L
Fenrir
4,744
431
45
4
0
199,945
1
W
Achilles
7,417
674
57
5
0
238,257
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role