Player Matchup

Nike
Nike
AnDROC89
Nike
Level 154
God Stats
10W - 15L
1,447 SR
Queue Stats
476W - 481L
1,529 Elo+
Party 1
Anubis
Anubis
ChiefKitty45
Anubis
Level 117
God Stats
1W - 2L
1,456 SR
Queue Stats
342W - 348L
1,556 Elo+
Party 1
Charybdis
Charybdis
DieHardFALCON28
Charybdis
Level 148
God Stats
12W - 10L
1,668 SR
Queue Stats
507W - 493L
1,535 Elo+
Party 1
Horus
Horus
Jonesyx614x
Horus
Level 123
God Stats
1W - 1L
1,750 SR
Queue Stats
154W - 147L
1,504 Elo+
Party 1
Da Ji
Da Ji
Tideride12
Da Ji
Level 146
God Stats
0W - 1L
1,500 SR
Queue Stats
117W - 103L
1,471 Elo+
Solo
Team Averages
Level 138
1,564 SR
1,519 Elo+

VS

Team Averages
Level 129
1,546 SR
1,489 Elo+
Ra
Ra
BumsDomination
Ra
Level 155
God Stats
2W - 4L
1,105 SR
Queue Stats
285W - 280L
1,468 Elo+
Solo
Cabrakan
Cabrakan
KingIzanagi
Cabrakan
Level 125
God Stats
2W - 0L
1,500 SR
Queue Stats
182W - 179L
1,501 Elo+
Party 2
Kumbhakarna
Kumbhakarna
PatrickStar1243
Kumbhakarna
Level 128
God Stats
5W - 0L
1,898 SR
Queue Stats
71W - 76L
1,450 Elo+
Solo
Sol
Sol
TjKiller9065
Sol
Level 88
God Stats
4W - 2L
1,573 SR
Queue Stats
196W - 190L
1,484 Elo+
Party 2
Medusa
Medusa
bigdirty1
Medusa
Level 148
God Stats
3W - 1L
1,653 SR
Queue Stats
258W - 279L
1,543 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nike
12
1 / 4 / 8
7,301
730
9,002
11,600
12,548
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Anubis
15
2 / 4 / 6
8,035
804
8,024
8,051
4,379
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Charybdis
DieHardFALCON28
Charybdis
14
5 / 4 / 6
8,666
867
10,800
9,390
4,269
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

12
0 / 5 / 8
7,598
760
4,058
13,788
12,227
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Da Ji
13
3 / 4 / 5
7,621
762
7,988
7,116
3,753
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 2 / 15
9,626
963
10,734
7,844
4,487
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Cabrakan
KingIzanagi
Cabrakan
15
3 / 2 / 16
9,800
980
7,157
14,991
20,922
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Kumbhakarna
PatrickStar1243
Kumbhakarna
14
3 / 3 / 13
8,888
889
3,554
13,047
12,005
Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman

Talisman

+75
Health
+15
Magical Protection

16
3 / 0 / 14
9,403
940
13,035
4,487
2,084
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Medusa
bigdirty1
Medusa
16
9 / 4 / 8
9,935
994
12,753
9,246
3,724
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
87
11
Kills
21
21
Deaths
11
33
Assists
66
Player
Kills
Deaths
Assists
KDA
L
Nike
1
4
8
1.25
W
3
2
15
5.25
L
Anubis
2
4
6
1.25
L
Charybdis
DieHardFALCON28
Charybdis
5
4
6
2
L
0
5
8
0.8
W
Cabrakan
KingIzanagi
Cabrakan
3
2
16
5.5
W
Kumbhakarna
PatrickStar1243
Kumbhakarna
3
3
13
3.17
L
Da Ji
3
4
5
1.38
W
3
0
14
10
W
Medusa
bigdirty1
Medusa
9
4
8
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,872
Damage
47,233
49,945
Taken
49,615
37,176
Mitigated
43,222
13,120
Healing
19,371
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nike
9,002
113
1,346
1,756
11,600
12,548
0
7,705
3,808
3,128
13,860
W
10,734
166
7,443
3,229
7,844
4,487
1,503
1,036
6,685
30,246
816
L
Anubis
8,024
114
57
2,419
8,051
4,379
0
4,238
3,742
28,771
0
L
Charybdis
DieHardFALCON28
Charybdis
10,800
7,287
0
1,844
9,390
4,269
0
6,249
3,061
0
23,323
L
4,058
1,870
1,538
3,714
13,788
12,227
0
8,292
5,231
0
7,218
W
Cabrakan
KingIzanagi
Cabrakan
7,157
726
1,365
2,139
14,991
20,922
691
3,283
11,447
8,454
2,149
W
Kumbhakarna
PatrickStar1243
Kumbhakarna
3,554
176
0
1,383
13,047
12,005
243
2,956
9,936
8,207
0
L
Da Ji
7,988
646
152
294
7,116
3,753
0
5,145
1,971
0
9,272
W
13,035
2,365
1,013
713
4,487
2,084
2,983
621
3,703
27,443
183
W
Medusa
bigdirty1
Medusa
12,753
4,612
360
1,726
9,246
3,724
1,943
2,219
6,874
0
31,276

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,221
Gold Earned
47,652
114
Minions Killed
124
0
Camps Cleared
0
826,961
Distance Traveled
921,082
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nike
7,301
730
18
2
0
170,178
0
W
Ra
9,626
963
47
5
0
206,942
0
L
Anubis
8,035
804
42
4
0
176,949
0
L
Charybdis
8,666
867
39
4
0
157,693
0
L
Horus
7,598
760
13
1
0
165,591
0
W
Cabrakan
9,800
980
5
1
0
167,006
0
W
Kumbhakarna
8,888
889
9
1
0
164,405
0
L
Da Ji
7,621
762
2
0
0
156,550
0
W
Sol
9,403
940
31
3
0
205,364
0
W
Medusa
9,935
994
32
3
0
177,365
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role