Player Matchup

Lancelot
Lancelot
Gold II
DeWayne729
Lancelot
Gold II
Level 143
God Stats
30W - 26L
1,600 SR
Queue Stats
256W - 257L
1,634 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 143
1,600 SR
1,634 MMR

VS

Team Averages
Bronze III
Bronze III
Average Tier
Level 66
1,416 SR
1,500 MMR
Zeus
Zeus
Bronze III
IamTHEjonasBROS
Zeus
Bronze III
Level 66
God Stats
0W - 1L
1,416 SR
Queue Stats
0W - 1L
1,500 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
DeWayne729
Lancelot
18
6 / 0 / 0
12,808
1,067
5,612
10,928
6,137
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Bans
AnubisAmaterasuVulcanThanatosKali

VS

Bans
HadesBakasuraYmirBellonaCthulhu
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
0 / 7 / 0
9,636
803
4,948
8,054
2,496
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
0
6
Kills
0
0
Deaths
7
0
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Lancelot
DeWayne729
Lancelot
6
0
0
6
L
0
7
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

5,612
Damage
4,948
10,928
Taken
8,054
6,137
Mitigated
2,496
3,783
Healing
20
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Lancelot
DeWayne729
Lancelot
5,612
929
0
3,783
10,928
6,137
869
5,914
5,014
0
66,018
L
4,948
538
0
20
8,054
2,496
0
324
7,730
41,831
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

12,808
Gold Earned
9,636
142
Minions Killed
85
7
Camps Cleared
4
235,863
Distance Traveled
186,849
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Lancelot
12,808
1,067
142
12
7
235,863
0
L
Zeus
9,636
803
85
7
4
186,849
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role