Player Matchup

Ah Muzen Cab
Ah Muzen Cab
CURTIS490
Ah Muzen Cab
Level 85
God Stats
57W - 38L
1,619 SR
Queue Stats
109W - 93L
1,437 Elo+
Party 1
Cthulhu
Cthulhu
KKTheGodfatha
Cthulhu
Level 66
God Stats
5W - 6L
1,443 SR
Queue Stats
90W - 78L
1,429 Elo+
Party 1
Ah Puch
Ah Puch
Seymore009
Ah Puch
Level 129
God Stats
17W - 9L
1,436 SR
Queue Stats
70W - 57L
1,471 Elo+
Solo
Team Averages
Level 93
1,499 SR
1,446 Elo+

VS

Team Averages
Level 98
1,529 SR
1,525 Elo+
Nemesis
Nemesis
Marcoph
Nemesis
Level 105
God Stats
0W - 1L
1,500 SR
Queue Stats
171W - 160L
1,400 Elo+
Solo
Sol
Sol
Stumppzz
Sol
Level 62
God Stats
13W - 8L
1,471 SR
Queue Stats
140W - 139L
1,472 Elo+
Solo
King Arthur
King Arthur
TheDankDeity
King Arthur
Level 128
God Stats
1W - 1L
1,616 SR
Queue Stats
4W - 2L
1,705 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
CURTIS490
Ah Muzen Cab
15
2 / 0 / 3
8,869
806
5,510
6,661
2,461
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+250
Mana
+10
Mp 5

PASSIVE - You permanently gain 10 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cthulhu
14
1 / 1 / 5
8,451
768
7,500
10,100
10,724
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

Ah Puch
Seymore009
Ah Puch
16
6 / 2 / 2
10,660
969
8,615
7,867
2,917
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Marcoph
Nemesis
13
0 / 3 / 2
7,954
723
3,974
7,439
2,495
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Mace

Mace

+10
Physical Power

14
0 / 3 / 1
8,044
731
6,032
6,236
1,687
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

King Arthur
TheDankDeity
King Arthur
13
2 / 3 / 0
8,390
763
9,618
13,633
12,684
Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
5
9
Kills
2
3
Deaths
9
10
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Ah Muzen Cab
CURTIS490
Ah Muzen Cab
2
0
3
3.5
W
Cthulhu
1
1
5
3.5
L
Nemesis
Marcoph
Nemesis
0
3
2
0.33
W
Ah Puch
Seymore009
Ah Puch
6
2
2
3.5
L
0
3
1
0.17
L
King Arthur
TheDankDeity
King Arthur
2
3
0
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,625
Damage
19,624
24,628
Taken
27,308
16,102
Mitigated
16,866
4,834
Healing
3,190
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Muzen Cab
CURTIS490
Ah Muzen Cab
5,510
2,393
0
0
6,661
2,461
1,252
963
5,578
0
21,073
W
Cthulhu
7,500
984
420
688
10,100
10,724
93
2,310
7,321
20,360
0
L
Nemesis
Marcoph
Nemesis
3,974
965
0
1,459
7,439
2,495
263
4,776
2,532
0
25,802
W
Ah Puch
Seymore009
Ah Puch
8,615
281
0
3,726
7,867
2,917
200
1,766
5,868
40,677
845
L
6,032
452
0
1,221
6,236
1,687
109
4,072
2,035
23,197
630
L
King Arthur
TheDankDeity
King Arthur
9,618
728
0
510
13,633
12,684
0
6,379
6,777
0
26,159

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,980
Gold Earned
24,388
154
Minions Killed
155
0
Camps Cleared
0
613,700
Distance Traveled
633,628
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Muzen Cab
8,869
806
49
4
0
212,884
0
W
Cthulhu
8,451
768
23
2
0
192,175
0
L
Nemesis
7,954
723
47
4
0
229,670
0
W
Ah Puch
10,660
969
82
7
0
208,641
0
L
Sol
8,044
731
69
6
0
202,309
0
L
King Arthur
8,390
763
39
4
0
201,649
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role