Player Matchup

Sun Wukong
Sun Wukong
Platinum IV
 
Sun Wukong
Platinum IV
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ah Puch
Ah Puch
Platinum II
 
Ah Puch
Platinum II
Level 247
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Athena
Athena
Gold I
Dufmack
Athena
Gold I
Level 97
God Stats
0W - 1L
1,500 SR
Queue Stats
301W - 297L
1,671 MMR
Solo
Gilgamesh
Gilgamesh
Gold II
Swørd3116
Gilgamesh
Gold II
Level 159
God Stats
0W - 1L
1,701 SR
Queue Stats
347W - 342L
1,576 MMR
Solo
Hachiman
Hachiman
Bronze III
xHumbleThunderx
Hachiman
Bronze III
Level 60
God Stats
0W - 1L
1,378 SR
Queue Stats
1W - 1L
1,600 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 138
1,516 SR
1,570 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 131
1,566 SR
1,588 MMR
Agni
Agni
Platinum I
 
Agni
Platinum I
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Heimdallr
Heimdallr
Platinum I
Botone234
Heimdallr
Platinum I
Level 122
God Stats
88W - 78L
1,617 SR
Queue Stats
380W - 379L
1,654 MMR
Solo
Cerberus
Cerberus
Gold II
Coashead
Cerberus
Gold II
Level 158
God Stats
4W - 4L
1,500 SR
Queue Stats
153W - 154L
1,579 MMR
Solo
King Arthur
King Arthur
Gold III
electroems
King Arthur
Gold III
Level 104
God Stats
22W - 21L
1,668 SR
Queue Stats
114W - 107L
1,605 MMR
Solo
Susano
Susano
Gold III
querella_piola9
Susano
Gold III
Level 111
God Stats
37W - 27L
1,546 SR
Queue Stats
241W - 246L
1,601 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
12
1 / 3 / 0
7,630
587
5,755
13,525
6,926
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Ah Puch
 
Ah Puch
12
2 / 3 / 1
7,082
545
5,114
8,465
2,304
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Athena
Dufmack
Athena
10
0 / 1 / 3
6,390
492
2,286
9,255
6,045
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gilgamesh
Swørd3116
Gilgamesh
11
0 / 1 / 1
6,171
475
1,885
11,796
4,422
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Hachiman
11
3 / 6 / 0
6,680
514
8,412
10,046
2,360
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bans
ThorAnhurAtlasErlang Shen

VS

Bans
BacchusArachneAchillesFafnir
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
 
Agni
15
1 / 2 / 4
8,491
653
7,110
5,908
1,923
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Magic Focus

Magic Focus

+20
Magical Power

Heimdallr
Botone234
Heimdallr
15
3 / 2 / 3
8,392
646
8,766
10,109
4,261
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Cerberus
Coashead
Cerberus
11
5 / 1 / 5
7,720
594
6,993
10,587
7,805
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

King Arthur
electroems
King Arthur
15
3 / 1 / 1
8,685
668
8,871
13,531
8,076
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

14
2 / 1 / 3
7,341
565
4,096
10,043
3,227
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
30
6
Kills
14
14
Deaths
7
5
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
 
Sun Wukong
1
3
0
0.33
L
Ah Puch
 
Ah Puch
2
3
1
0.83
W
Agni
 
Agni
1
2
4
1.5
W
Heimdallr
Botone234
Heimdallr
3
2
3
2.25
W
Cerberus
Coashead
Cerberus
5
1
5
7.5
L
Athena
Dufmack
Athena
0
1
3
1.5
L
Gilgamesh
Swørd3116
Gilgamesh
0
1
1
0.5
W
King Arthur
electroems
King Arthur
3
1
1
3.5
W
2
1
3
3.5
L
Hachiman
3
6
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,452
Damage
35,836
53,087
Taken
50,178
22,057
Mitigated
25,292
13,070
Healing
18,344
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
 
Sun Wukong
5,755
1,252
0
4,263
13,525
6,926
0
599
12,926
0
59,428
L
Ah Puch
 
Ah Puch
5,114
130
0
1,415
8,465
2,304
0
4,896
3,569
51,112
497
W
Agni
 
Agni
7,110
114
0
1,474
5,908
1,923
527
2,600
3,251
72,428
463
W
Heimdallr
Botone234
Heimdallr
8,766
4,951
0
4,541
10,109
4,261
10
698
9,411
0
67,509
W
Cerberus
Coashead
Cerberus
6,993
194
0
3,278
10,587
7,805
0
2,454
8,051
22,722
1,120
L
Athena
Dufmack
Athena
2,286
1,119
0
1,799
9,255
6,045
9
3,853
5,402
14,726
0
L
Gilgamesh
Swørd3116
Gilgamesh
1,885
429
0
3,311
11,796
4,422
0
2,908
8,888
0
49,082
W
King Arthur
electroems
King Arthur
8,871
474
0
3,420
13,531
8,076
0
1,810
11,688
0
71,461
W
4,096
816
0
5,631
10,043
3,227
0
316
9,718
0
53,895
L
Hachiman
8,412
5,445
0
2,282
10,046
2,360
0
1,500
8,546
0
42,998

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,953
Gold Earned
40,629
404
Minions Killed
517
0
Camps Cleared
0
1,410,723
Distance Traveled
1,468,267
17
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
7,630
587
114
9
0
246,308
2
L
Ah Puch
7,082
545
110
8
0
270,596
2
W
Agni
8,491
653
149
11
0
287,139
0
W
Heimdallr
8,392
646
106
8
0
285,405
0
W
Cerberus
7,720
594
33
3
0
298,233
6
L
Athena
6,390
492
29
2
0
302,388
7
L
Gilgamesh
6,171
475
82
6
0
319,266
5
W
King Arthur
8,685
668
132
10
0
264,765
2
W
Susano
7,341
565
97
7
0
332,725
0
L
Hachiman
6,680
514
69
5
0
272,165
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role