Player Matchup

Cerberus
Cerberus
 
Cerberus
Level 49
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Izanami
Izanami
Kinlinn
Izanami
Level 63
God Stats
1W - 2L
1,285 SR
Queue Stats
49W - 43L
1,572 Elo+
Party 1
Erlang Shen
Erlang Shen
Mrpando495
Erlang Shen
Level 64
God Stats
2W - 3L
1,750 SR
Queue Stats
49W - 43L
1,572 Elo+
Party 1
Ix Chel
Ix Chel
ShutUpFrazier
Ix Chel
Level 41
God Stats
3W - 5L
1,336 SR
Queue Stats
65W - 71L
1,486 Elo+
Solo
Shiva
Shiva
UncleJizus
Shiva
Level 142
God Stats
22W - 9L
1,728 SR
Queue Stats
94W - 85L
1,534 Elo+
Solo
Team Averages
Level 72
1,520 SR
1,533 Elo+

VS

Team Averages
Level 100
1,718 SR
1,518 Elo+
Bastet
Bastet
 
Bastet
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kuzenbo
Kuzenbo
ShortTop
Kuzenbo
Level 88
God Stats
3W - 2L
1,778 SR
Queue Stats
255W - 228L
1,575 Elo+
Solo
Rama
Rama
SugmaDeez69
Rama
Level 144
God Stats
0W - 1L
1,823 SR
Queue Stats
311W - 298L
1,506 Elo+
Solo
Erlang Shen
Erlang Shen
jmyoung2
Erlang Shen
Level 69
God Stats
13W - 8L
1,783 SR
Queue Stats
211W - 194L
1,485 Elo+
Solo
He Bo
He Bo
sbeeschurger
He Bo
Level 60
God Stats
1W - 1L
1,704 SR
Queue Stats
108W - 99L
1,526 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
11
4 / 0 / 8
7,641
637
6,576
9,253
7,183
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Izanami
Kinlinn
Izanami
13
8 / 1 / 5
8,334
695
8,651
6,291
2,013
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Erlang Shen
Mrpando495
Erlang Shen
13
3 / 1 / 3
6,842
570
4,562
9,898
4,097
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Ix Chel
13
3 / 1 / 2
7,514
626
2,455
3,918
1,258
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Shiva
12
3 / 3 / 2
7,721
643
8,538
13,024
4,492
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
 
Bastet
12
3 / 4 / 0
6,927
577
10,069
13,301
3,719
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Kuzenbo
ShortTop
Kuzenbo
8
0 / 6 / 0
5,330
444
4,742
12,628
8,641
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Hide of the Nemean Lion

Hide of the Nemean Lion

+50
Physical Protection
+200
Health
+20
Hp 5

PASSIVE - Reflect 15% of all Basic Attack damage back to the attacker as Physical Damage.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

10
1 / 3 / 0
5,760
480
4,007
5,913
1,348
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Erlang Shen
jmyoung2
Erlang Shen
9
1 / 6 / 2
5,656
471
5,135
9,779
3,622
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
1 / 2 / 0
6,361
530
3,146
6,654
1,739
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
8
21
Kills
6
6
Deaths
21
20
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Cerberus
 
Cerberus
4
0
8
8
L
Bastet
 
Bastet
3
4
0
0.75
W
Izanami
Kinlinn
Izanami
8
1
5
10.5
W
Erlang Shen
Mrpando495
Erlang Shen
3
1
3
4.5
L
Kuzenbo
ShortTop
Kuzenbo
0
6
0
0
W
Ix Chel
3
1
2
4
L
1
3
0
0.33
W
Shiva
3
3
2
1.33
L
Erlang Shen
jmyoung2
Erlang Shen
1
6
2
0.33
L
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,782
Damage
27,099
42,384
Taken
48,275
19,043
Mitigated
19,069
13,819
Healing
12,480
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
 
Cerberus
6,576
769
0
3,244
9,253
7,183
118
2,709
6,544
20,647
1,452
L
Bastet
 
Bastet
10,069
2,313
0
5,470
13,301
3,719
0
1,637
11,664
0
47,160
W
Izanami
Kinlinn
Izanami
8,651
5,932
0
2,508
6,291
2,013
403
1,332
4,959
0
65,526
W
Erlang Shen
Mrpando495
Erlang Shen
4,562
2,207
0
4,315
9,898
4,097
0
791
9,107
0
54,084
L
Kuzenbo
ShortTop
Kuzenbo
4,742
1,939
0
913
12,628
8,641
0
3,730
8,898
13,107
527
W
Ix Chel
2,455
185
560
615
3,918
1,258
0
1,947
1,971
44,334
899
L
4,007
3,258
0
2,016
5,913
1,348
0
1,273
4,640
0
40,535
W
Shiva
8,538
2,063
140
2,437
13,024
4,492
0
700
12,324
0
56,830
L
Erlang Shen
jmyoung2
Erlang Shen
5,135
3,114
0
2,245
9,779
3,622
0
913
8,866
0
34,718
L
3,146
95
55
1,781
6,654
1,739
0
1,375
5,279
42,240
925

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,052
Gold Earned
30,034
429
Minions Killed
318
0
Camps Cleared
0
1,246,857
Distance Traveled
1,192,931
9
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
7,641
637
37
3
0
258,762
3
L
Bastet
6,927
577
77
6
0
235,931
3
W
Izanami
8,334
695
115
10
0
230,269
0
W
Erlang Shen
6,842
570
89
7
0
274,636
0
L
Kuzenbo
5,330
444
10
1
0
240,173
0
W
Ix Chel
7,514
626
93
8
0
249,918
2
L
Rama
5,760
480
75
6
0
221,744
5
W
Shiva
7,721
643
95
8
0
233,272
4
L
Erlang Shen
5,656
471
63
5
0
250,412
0
L
He Bo
6,361
530
93
8
0
244,671
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role