Player Matchup

Bastet
Bastet
ItZxSloth
Bastet
Level 68
God Stats
7W - 8L
1,852 SR
Queue Stats
240W - 222L
1,524 Elo+
Solo
Freya
Freya
Laidback8533
Freya
Level 123
God Stats
0W - 1L
1,500 SR
Queue Stats
189W - 196L
1,479 Elo+
Party 2
Horus
Horus
kimimaru50
Horus
Level 154
God Stats
5W - 3L
1,913 SR
Queue Stats
86W - 82L
1,559 Elo+
Solo
Merlin
Merlin
silver040
Merlin
Level 61
God Stats
11W - 13L
1,600 SR
Queue Stats
129W - 141L
1,471 Elo+
Party 2
Chaac
Chaac
zMoltinar
Chaac
Level 124
God Stats
3W - 1L
1,245 SR
Queue Stats
47W - 34L
1,654 Elo+
Solo
Team Averages
Level 106
1,622 SR
1,537 Elo+

VS

Team Averages
Level 128
1,647 SR
1,532 Elo+
Aphrodite
Aphrodite
 
Aphrodite
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bakasura
Bakasura
Flyer753
Bakasura
Level 145
God Stats
5W - 3L
1,635 SR
Queue Stats
113W - 73L
1,600 Elo+
Solo
Artemis
Artemis
Oeschit26
Artemis
Level 148
God Stats
16W - 7L
1,684 SR
Queue Stats
120W - 122L
1,489 Elo+
Solo
Erlang Shen
Erlang Shen
YaDeadManz-_-
Erlang Shen
Level 113
God Stats
4W - 1L
1,914 SR
Queue Stats
336W - 312L
1,539 Elo+
Party 1
He Bo
He Bo
urblitzed
He Bo
Level 87
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 12L
1,530 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
ItZxSloth
Bastet
13
0 / 3 / 0
7,212
424
5,202
12,313
3,300
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

12
0 / 4 / 0
7,188
423
5,584
9,498
2,953
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Horus
11
0 / 2 / 0
7,423
437
3,457
10,212
6,236
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Merlin
silver040
Merlin
15
0 / 1 / 0
8,498
500
4,634
8,135
1,989
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Chaac
zMoltinar
Chaac
18
1 / 0 / 0
10,832
637
13,018
13,913
19,097
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
 
Aphrodite
12
1 / 0 / 4
7,658
450
1,990
7,147
4,445
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

Bakasura
Flyer753
Bakasura
16
4 / 0 / 3
8,676
510
10,941
14,632
7,680
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Artemis
Oeschit26
Artemis
15
4 / 0 / 3
8,646
509
10,157
8,326
2,937
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Erlang Shen
YaDeadManz-_-
Erlang Shen
15
0 / 1 / 0
7,539
443
7,857
19,996
21,318
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

He Bo
urblitzed
He Bo
15
1 / 0 / 0
7,922
466
4,502
6,557
1,716
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
20
1
Kills
10
10
Deaths
1
0
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Aphrodite
 
Aphrodite
1
0
4
3
W
Bakasura
Flyer753
Bakasura
4
0
3
5.5
L
Bastet
ItZxSloth
Bastet
0
3
0
0
L
0
4
0
0
W
Artemis
Oeschit26
Artemis
4
0
3
5.5
W
Erlang Shen
YaDeadManz-_-
Erlang Shen
0
1
0
0
L
Horus
0
2
0
0
L
Merlin
silver040
Merlin
0
1
0
0
W
He Bo
urblitzed
He Bo
1
0
0
1
L
Chaac
zMoltinar
Chaac
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,895
Damage
35,447
54,071
Taken
56,658
33,575
Mitigated
38,096
21,570
Healing
25,639
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Aphrodite
 
Aphrodite
1,990
85
4,809
5,652
7,147
4,445
0
2,019
4,668
23,880
0
W
Bakasura
Flyer753
Bakasura
10,941
6,261
0
3,455
14,632
7,680
0
2,205
12,281
0
81,816
L
Bastet
ItZxSloth
Bastet
5,202
976
0
6,376
12,313
3,300
0
761
10,660
0
63,516
L
5,584
1,171
0
2,921
9,498
2,953
0
371
8,760
44,810
2,864
W
Artemis
Oeschit26
Artemis
10,157
3,890
0
1,313
8,326
2,937
0
1,236
6,832
0
69,136
W
Erlang Shen
YaDeadManz-_-
Erlang Shen
7,857
4,732
0
9,054
19,996
21,318
0
0
19,996
0
58,007
L
Horus
3,457
1,533
750
4,434
10,212
6,236
0
1,525
8,139
0
25,202
L
Merlin
silver040
Merlin
4,634
116
0
2,326
8,135
1,989
157
2,975
4,331
66,318
2,237
W
He Bo
urblitzed
He Bo
4,502
110
0
1,356
6,557
1,716
0
3,732
2,825
50,584
1,300
L
Chaac
zMoltinar
Chaac
13,018
3,243
0
4,763
13,913
19,097
0
0
13,677
0
102,317

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,153
Gold Earned
40,441
539
Minions Killed
505
0
Camps Cleared
0
1,630,101
Distance Traveled
1,654,911
10
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Aphrodite
7,658
450
32
2
0
286,969
4
W
Bakasura
8,676
510
143
8
0
441,693
2
L
Bastet
7,212
424
107
6
0
392,452
0
L
Freya
7,188
423
99
6
0
308,895
1
W
Artemis
8,646
509
128
8
0
313,043
5
W
Erlang Shen
7,539
443
92
5
0
303,937
0
L
Horus
7,423
437
32
2
0
295,084
4
L
Merlin
8,498
500
119
7
0
324,937
0
W
He Bo
7,922
466
110
6
0
309,269
0
L
Chaac
10,832
637
182
11
0
308,733
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role