Player Matchup

Sol
Sol
DoctorFlux
Sol
Level 89
God Stats
81W - 74L
1,533 SR
Queue Stats
176W - 168L
1,455 Elo+
Party 2
Bacchus
Bacchus
Kzum31
Bacchus
Level 157
God Stats
1W - 1L
1,444 SR
Queue Stats
14W - 11L
1,581 Elo+
Solo
Cliodhna
Cliodhna
Syldara2nd
Cliodhna
Level 123
God Stats
2W - 2L
1,703 SR
Queue Stats
452W - 444L
1,529 Elo+
Party 2
The Morrigan
The Morrigan
dsbgib1
The Morrigan
Level 103
God Stats
6W - 14L
1,327 SR
Queue Stats
349W - 333L
1,500 Elo+
Party 2
Osiris
Osiris
leleloab
Osiris
Level 34
God Stats
4W - 3L
1,500 SR
Queue Stats
205W - 221L
1,460 Elo+
Solo
Team Averages
Level 101
1,501 SR
1,505 Elo+

VS

Team Averages
Level 108
1,585 SR
1,526 Elo+
Heimdallr
Heimdallr
 
Heimdallr
Level 136
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Janus
Janus
Vikwes
Janus
Level 36
God Stats
3W - 0L
1,830 SR
Queue Stats
34W - 18L
1,578 Elo+
Party 3
Lancelot
Lancelot
lespagnol55
Lancelot
Level 126
God Stats
2W - 1L
1,502 SR
Queue Stats
36W - 23L
1,536 Elo+
Party 3
Nox
Nox
o Ethxn o
Nox
Level 132
God Stats
17W - 20L
1,512 SR
Queue Stats
299W - 294L
1,490 Elo+
Party 1
Mulan
Mulan
owenbabowen
Mulan
Level 110
God Stats
78W - 48L
1,580 SR
Queue Stats
208W - 190L
1,524 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 5 / 0
6,830
488
4,332
11,220
3,101
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Bacchus
Kzum31
Bacchus
12
3 / 1 / 3
7,477
534
6,963
12,139
9,945
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Cliodhna
Syldara2nd
Cliodhna
14
4 / 4 / 4
8,433
602
7,872
12,184
4,151
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

The Morrigan
dsbgib1
The Morrigan
13
3 / 8 / 1
7,376
527
5,232
9,012
2,937
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Osiris
leleloab
Osiris
6
0 / 4 / 0
5,065
362
3,626
8,100
5,323
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
 
Heimdallr
13
1 / 2 / 1
7,377
527
7,427
7,867
2,872
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Janus
Vikwes
Janus
14
6 / 4 / 3
8,210
586
7,529
7,186
2,078
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Lancelot
lespagnol55
Lancelot
14
6 / 4 / 2
7,792
557
6,671
11,364
4,976
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

12
2 / 0 / 8
7,661
547
5,003
7,800
5,029
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

14
7 / 1 / 3
9,072
648
11,240
12,959
7,689
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Ancile

Ancile

+45
Magical Protection
+200
Health
+20
Hp 5

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s. While this effect is on cooldown, gain 20 Physical Power and 35 Magical Power.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
39
11
Kills
22
22
Deaths
11
8
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Heimdallr
 
Heimdallr
1
2
1
0.75
L
1
5
0
0.2
L
Bacchus
Kzum31
Bacchus
3
1
3
4.5
L
Cliodhna
Syldara2nd
Cliodhna
4
4
4
1.5
W
Janus
Vikwes
Janus
6
4
3
1.88
L
The Morrigan
dsbgib1
The Morrigan
3
8
1
0.44
L
Osiris
leleloab
Osiris
0
4
0
0
W
Lancelot
lespagnol55
Lancelot
6
4
2
1.75
W
2
0
8
6
W
7
1
3
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,025
Damage
37,870
52,655
Taken
47,176
25,457
Mitigated
22,644
14,618
Healing
11,852
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Heimdallr
 
Heimdallr
7,427
3,005
0
2,241
7,867
2,872
1,496
4,492
3,375
0
55,810
L
4,332
1,652
0
4,670
11,220
3,101
0
1,167
10,053
40,655
11,460
L
Bacchus
Kzum31
Bacchus
6,963
450
0
3,259
12,139
9,945
0
4,591
7,458
22,060
1,929
L
Cliodhna
Syldara2nd
Cliodhna
7,872
1,346
0
4,699
12,184
4,151
0
1,734
10,386
0
59,037
W
Janus
Vikwes
Janus
7,529
1,208
0
862
7,186
2,078
0
3,249
3,623
50,758
0
L
The Morrigan
dsbgib1
The Morrigan
5,232
884
0
560
9,012
2,937
0
4,540
4,126
35,277
4,356
L
Osiris
leleloab
Osiris
3,626
2,226
0
1,430
8,100
5,323
0
0
8,100
0
14,648
W
Lancelot
lespagnol55
Lancelot
6,671
586
0
695
11,364
4,976
0
2,457
8,849
0
58,489
W
5,003
950
0
2,600
7,800
5,029
0
2,149
5,571
26,230
0
W
11,240
2,511
0
5,454
12,959
7,689
351
1,662
11,257
0
64,384

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,181
Gold Earned
40,112
308
Minions Killed
422
0
Camps Cleared
0
1,311,563
Distance Traveled
1,317,605
16
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Heimdallr
7,377
527
99
7
0
254,034
0
L
Sol
6,830
488
89
6
0
273,371
4
L
Bacchus
7,477
534
34
2
0
306,704
4
L
Cliodhna
8,433
602
89
6
0
327,736
6
W
Janus
8,210
586
101
7
0
260,114
0
L
The Morrigan
7,376
527
76
5
0
249,828
2
L
Osiris
5,065
362
20
1
0
153,924
0
W
Lancelot
7,792
557
90
6
0
323,486
0
W
Nox
7,661
547
27
2
0
244,439
8
W
Mulan
9,072
648
105
8
0
235,532
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role