Player Matchup

King Arthur
King Arthur
 
King Arthur
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Apollo
Apollo
EulalioElGato
Apollo
Level 144
God Stats
6W - 3L
1,627 SR
Queue Stats
99W - 92L
1,572 Elo+
Solo
Nu Wa
Nu Wa
Ms_Brax
Nu Wa
Level 118
God Stats
130W - 80L
1,710 SR
Queue Stats
494W - 478L
1,484 Elo+
Solo
Cabrakan
Cabrakan
Uriah420
Cabrakan
Level 87
God Stats
1W - 0L
1,714 SR
Queue Stats
145W - 132L
1,553 Elo+
Solo
Poseidon
Poseidon
xMayorAdamWestx
Poseidon
Level 156
God Stats
3W - 2L
1,734 SR
Queue Stats
77W - 66L
1,477 Elo+
Solo
Team Averages
Level 129
1,657 SR
1,517 Elo+

VS

Team Averages
Level 116
1,477 SR
1,505 Elo+
Artemis
Artemis
 
Artemis
Level 152
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fafnir
Fafnir
Ankylosa
Fafnir
Level 147
God Stats
3W - 6L
1,373 SR
Queue Stats
238W - 254L
1,451 Elo+
Party 1
Ra
Ra
BatiDelgado
Ra
Level 83
God Stats
0W - 2L
1,500 SR
Queue Stats
47W - 39L
1,525 Elo+
Solo
Erlang Shen
Erlang Shen
Ratcel
Erlang Shen
Level 152
God Stats
5W - 5L
1,326 SR
Queue Stats
274W - 296L
1,467 Elo+
Party 1
Jormungandr
Jormungandr
Raymhonator
Jormungandr
Level 46
God Stats
3W - 5L
1,688 SR
Queue Stats
17W - 16L
1,581 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
14
4 / 2 / 5
8,420
601
10,005
17,991
17,282
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

15
7 / 2 / 2
8,674
620
9,252
9,483
3,279
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 5s. (Max. 4 Stacks)

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Nu Wa
Ms_Brax
Nu Wa
13
3 / 3 / 9
8,220
587
10,685
5,300
1,842
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Cabrakan
Uriah420
Cabrakan
11
3 / 3 / 5
7,471
534
5,356
11,097
11,808
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

Poseidon
15
7 / 1 / 6
8,696
621
9,590
8,523
2,622
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
 
Artemis
11
1 / 4 / 2
6,702
479
4,270
9,200
1,927
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 5s. (Max. 4 Stacks)

Fafnir
Ankylosa
Fafnir
12
5 / 3 / 3
7,679
549
7,016
12,401
7,758
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

12
1 / 7 / 1
6,966
498
2,634
9,674
2,331
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Erlang Shen
Ratcel
Erlang Shen
13
2 / 5 / 2
7,409
529
11,094
15,589
10,595
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Jormungandr
Raymhonator
Jormungandr
11
2 / 5 / 3
6,769
484
8,108
13,239
4,661
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Pythagorem's Piece

Pythagorem's Piece

+40
Magical Power
+200
Health
+9%
Magical Lifesteal

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 12% and their Magical Power increased by 15 or their Physical Lifesteal increased by 12% and their Physical Power increased by 15.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
22
24
Kills
11
11
Deaths
24
27
Assists
11
Player
Kills
Deaths
Assists
KDA
W
King Arthur
 
King Arthur
4
2
5
3.25
L
Artemis
 
Artemis
1
4
2
0.5
L
Fafnir
Ankylosa
Fafnir
5
3
3
2.17
L
1
7
1
0.21
W
7
2
2
4
W
Nu Wa
Ms_Brax
Nu Wa
3
3
9
2.5
L
Erlang Shen
Ratcel
Erlang Shen
2
5
2
0.6
L
Jormungandr
Raymhonator
Jormungandr
2
5
3
0.7
W
Cabrakan
Uriah420
Cabrakan
3
3
5
1.83
W
Poseidon
7
1
6
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,888
Damage
33,122
52,394
Taken
60,103
36,833
Mitigated
27,272
13,649
Healing
16,758
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
 
King Arthur
10,005
1,334
0
4,794
17,991
17,282
133
2,453
14,656
0
53,675
L
Artemis
 
Artemis
4,270
1,640
0
2,071
9,200
1,927
0
2,175
6,895
0
42,018
L
Fafnir
Ankylosa
Fafnir
7,016
1,576
0
4,783
12,401
7,758
0
5,294
6,831
23,229
5,212
L
2,634
166
60
1,832
9,674
2,331
0
6,209
2,822
52,262
711
W
9,252
5,471
0
2,160
9,483
3,279
555
2,996
6,487
0
68,474
W
Nu Wa
Ms_Brax
Nu Wa
10,685
2,264
0
692
5,300
1,842
475
2,549
2,751
49,157
659
L
Erlang Shen
Ratcel
Erlang Shen
11,094
5,915
0
6,837
15,589
10,595
0
3,036
12,409
0
55,913
L
Jormungandr
Raymhonator
Jormungandr
8,108
1,366
0
1,175
13,239
4,661
0
7,379
5,598
38,104
787
W
Cabrakan
Uriah420
Cabrakan
5,356
1,409
0
1,303
11,097
11,808
224
6,006
5,001
16,612
0
W
Poseidon
9,590
2,028
0
4,700
8,523
2,622
381
3,023
5,324
68,767
886

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,481
Gold Earned
35,525
445
Minions Killed
360
0
Camps Cleared
0
1,393,737
Distance Traveled
1,274,988
12
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
8,420
601
96
7
0
270,311
3
L
Artemis
6,702
479
70
5
0
237,752
4
L
Fafnir
7,679
549
41
3
0
272,722
0
L
Ra
6,966
498
105
8
0
251,807
0
W
Apollo
8,674
620
123
9
0
292,020
0
W
Nu Wa
8,220
587
85
6
0
246,883
7
L
Erlang Shen
7,409
529
84
6
0
253,327
2
L
Jormungandr
6,769
484
60
4
0
259,380
1
W
Cabrakan
7,471
534
18
1
0
264,004
0
W
Poseidon
8,696
621
123
9
0
320,519
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role