Player Matchup

Mulan
Mulan
 
Mulan
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Janus
Janus
Addidee
Janus
Level 68
God Stats
83W - 90L
1,411 SR
Queue Stats
317W - 344L
1,421 Elo+
Solo
Medusa
Medusa
God0The0Gamer
Medusa
Level 106
God Stats
3W - 2L
1,260 SR
Queue Stats
229W - 215L
1,430 Elo+
Solo
Cthulhu
Cthulhu
Sadklame
Cthulhu
Level 46
God Stats
3W - 1L
1,586 SR
Queue Stats
56W - 33L
1,548 Elo+
Solo
Awilix
Awilix
maadriigal_
Awilix
Level 108
God Stats
27W - 12L
1,621 SR
Queue Stats
122W - 118L
1,388 Elo+
Solo
Team Averages
Level 91
1,476 SR
1,457 Elo+

VS

Team Averages
Level 121
1,493 SR
1,463 Elo+
Hachiman
Hachiman
GeryX69
Hachiman
Level 38
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 4L
1,255 Elo+
Solo
Nemesis
Nemesis
TGS xlDeMoN
Nemesis
Level 127
God Stats
4W - 4L
1,181 SR
Queue Stats
439W - 425L
1,517 Elo+
Party 1
Ymir
Ymir
iFiddleSheep
Ymir
Level 157
God Stats
7W - 7L
1,714 SR
Queue Stats
321W - 314L
1,510 Elo+
Solo
Olorun
Olorun
linnorm
Olorun
Level 173
God Stats
1W - 3L
1,500 SR
Queue Stats
271W - 270L
1,567 Elo+
Solo
Cthulhu
Cthulhu
zTDxwg
Cthulhu
Level 109
God Stats
33W - 22L
1,569 SR
Queue Stats
403W - 376L
1,466 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
 
Mulan
12
2 / 2 / 2
6,984
698
7,941
10,931
4,681
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Ancile

Ancile

+45
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s. While this effect is on cooldown, gain 20 Physical Power and 35 Magical Power.

Janus
Addidee
Janus
13
5 / 1 / 2
7,513
751
2,663
2,506
776
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

12
8 / 1 / 1
7,094
709
4,779
5,486
1,712
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Cthulhu
Sadklame
Cthulhu
10
0 / 1 / 6
6,124
612
4,266
7,439
5,930
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Awilix
14
4 / 0 / 5
7,204
720
6,849
6,205
2,306
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
GeryX69
Hachiman
8
1 / 8 / 1
5,368
537
2,724
7,787
1,849
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Nemesis
TGS xlDeMoN
Nemesis
10
1 / 3 / 0
5,354
535
2,225
8,410
3,322
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

11
2 / 4 / 0
6,089
609
7,954
12,021
5,820
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Pythagorem's Piece

Pythagorem's Piece

+40
Magical Power
+200
Health
+9%
Magical Lifesteal

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 12% and their Magical Power increased by 15 or their Physical Lifesteal increased by 12% and their Physical Power increased by 15.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Olorun
linnorm
Olorun
4
0 / 3 / 1
4,064
406
639
2,530
565
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Cthulhu
zTDxwg
Cthulhu
8
1 / 1 / 0
5,094
509
2,117
5,875
2,866
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
7
19
Kills
5
5
Deaths
19
16
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Mulan
 
Mulan
2
2
2
1.5
W
Janus
Addidee
Janus
5
1
2
6
L
Hachiman
GeryX69
Hachiman
1
8
1
0.19
W
8
1
1
8.5
W
Cthulhu
Sadklame
Cthulhu
0
1
6
3
L
Nemesis
TGS xlDeMoN
Nemesis
1
3
0
0.33
L
2
4
0
0.5
L
Olorun
linnorm
Olorun
0
3
1
0.17
W
Awilix
4
0
5
6.5
L
Cthulhu
zTDxwg
Cthulhu
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,498
Damage
15,659
32,567
Taken
36,623
15,405
Mitigated
14,422
7,528
Healing
8,878
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mulan
 
Mulan
7,941
983
0
3,591
10,931
4,681
0
6,442
3,879
0
42,625
W
Janus
Addidee
Janus
2,663
394
0
110
2,506
776
1,705
1,024
1,448
45,033
1,428
L
Hachiman
GeryX69
Hachiman
2,724
1,722
0
719
7,787
1,849
0
2,316
5,471
0
15,413
W
4,779
2,259
0
1,193
5,486
1,712
627
1,264
4,222
0
36,741
W
Cthulhu
Sadklame
Cthulhu
4,266
679
0
1,884
7,439
5,930
740
853
6,586
24,168
204
L
Nemesis
TGS xlDeMoN
Nemesis
2,225
528
0
1,371
8,410
3,322
0
428
7,952
0
37,276
L
7,954
2,745
0
3,953
12,021
5,820
0
939
11,042
32,839
1,461
L
Olorun
linnorm
Olorun
639
155
60
444
2,530
565
0
751
1,637
4,456
906
W
Awilix
6,849
2,921
0
750
6,205
2,306
982
337
5,868
0
54,618
L
Cthulhu
zTDxwg
Cthulhu
2,117
281
0
2,331
5,875
2,866
0
2,104
3,735
19,714
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,919
Gold Earned
25,969
359
Minions Killed
220
0
Camps Cleared
0
1,075,703
Distance Traveled
883,518
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mulan
6,984
698
69
7
0
172,030
0
W
Janus
7,513
751
103
10
0
220,248
0
L
Hachiman
5,368
537
35
4
0
211,105
1
W
Medusa
7,094
709
60
6
0
191,651
0
W
Cthulhu
6,124
612
43
4
0
233,076
0
L
Nemesis
5,354
535
74
7
0
230,630
0
L
Ymir
6,089
609
74
7
0
183,632
0
L
Olorun
4,064
406
9
1
0
63,114
0
W
Awilix
7,204
720
84
8
0
258,698
1
L
Cthulhu
5,094
509
28
3
0
195,037
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role