Player Matchup

Charybdis
Charybdis
 
Charybdis
Level 62
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bacchus
Bacchus
TH3SLAY3R02
Bacchus
Level 128
God Stats
3W - 2L
1,648 SR
Queue Stats
299W - 163L
1,696 Elo+
Party 1
Tiamat
Tiamat
lubzu
Tiamat
Level 127
God Stats
23W - 8L
1,585 SR
Queue Stats
409W - 189L
1,676 Elo+
Party 1
Team Averages
Level 106
1,578 SR
1,624 Elo+

VS

Team Averages
Level 55
1,540 SR
1,439 Elo+
King Arthur
King Arthur
 
King Arthur
Level 61
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Medusa
Medusa
Glowww1965
Medusa
Level 52
God Stats
3W - 4L
1,576 SR
Queue Stats
87W - 80L
1,447 Elo+
Solo
Nu Wa
Nu Wa
Tivetrin
Nu Wa
Level 51
God Stats
15W - 12L
1,544 SR
Queue Stats
171W - 191L
1,369 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
 
Charybdis
11
1 / 0 / 3
6,503
929
4,159
3,854
1,119
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 5s. (Max. 4 Stacks)

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Bacchus
TH3SLAY3R02
Bacchus
11
2 / 0 / 3
6,250
893
4,148
7,256
7,760
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Tiamat
lubzu
Tiamat
11
3 / 1 / 1
6,379
911
3,512
3,705
1,885
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
10
1 / 4 / 0
5,648
807
4,262
8,923
4,219
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Nemean Armor

Nemean Armor

+25
Physical Protection
+150
Health
+15
Hp 5

Medusa
Glowww1965
Medusa
7
0 / 1 / 1
4,974
711
1,342
2,663
729
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Nu Wa
Tivetrin
Nu Wa
11
0 / 1 / 1
5,435
776
4,319
3,560
1,088
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
3
6
Kills
1
1
Deaths
6
7
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Charybdis
 
Charybdis
1
0
3
2.5
L
King Arthur
 
King Arthur
1
4
0
0.25
L
Medusa
Glowww1965
Medusa
0
1
1
0.5
W
Bacchus
TH3SLAY3R02
Bacchus
2
0
3
3.5
L
Nu Wa
Tivetrin
Nu Wa
0
1
1
0.5
W
Tiamat
lubzu
Tiamat
3
1
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,819
Damage
9,923
14,815
Taken
15,146
10,764
Mitigated
6,036
3,654
Healing
1,396
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Charybdis
 
Charybdis
4,159
2,773
0
1,556
3,854
1,119
540
1,142
2,712
0
24,278
L
King Arthur
 
King Arthur
4,262
779
0
1,046
8,923
4,219
0
4,028
4,806
0
17,575
L
Medusa
Glowww1965
Medusa
1,342
588
0
110
2,663
729
0
1,246
1,385
0
5,803
W
Bacchus
TH3SLAY3R02
Bacchus
4,148
338
0
1,397
7,256
7,760
369
2,298
4,958
12,882
0
L
Nu Wa
Tivetrin
Nu Wa
4,319
1,535
0
240
3,560
1,088
0
2,222
1,287
14,968
0
W
Tiamat
lubzu
Tiamat
3,512
366
110
591
3,705
1,885
306
921
2,784
20,132
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,132
Gold Earned
16,057
111
Minions Killed
54
0
Camps Cleared
0
383,681
Distance Traveled
308,418
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charybdis
6,503
929
49
7
0
112,082
0
L
King Arthur
5,648
807
19
3
0
128,531
0
L
Medusa
4,974
711
11
2
0
58,683
0
W
Bacchus
6,250
893
23
3
0
136,935
0
L
Nu Wa
5,435
776
24
3
0
121,204
0
W
Tiamat
6,379
911
39
6
0
134,664
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role