Player Matchup

Mulan
Mulan
 
Mulan
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Odin
Odin
AoD13
Odin
Level 109
God Stats
2W - 1L
1,640 SR
Queue Stats
79W - 69L
1,501 Elo+
Party 2
Ix Chel
Ix Chel
Dextroni
Ix Chel
Level 148
God Stats
8W - 5L
1,504 SR
Queue Stats
93W - 96L
1,501 Elo+
Solo
Zhong Kui
Zhong Kui
XJmBontX
Zhong Kui
Level 143
God Stats
11W - 6L
1,472 SR
Queue Stats
358W - 347L
1,512 Elo+
Party 2
Thor
Thor
Ähmed
Thor
Level 138
God Stats
80W - 73L
1,545 SR
Queue Stats
506W - 474L
1,553 Elo+
Party 3
Team Averages
Level 133
1,532 SR
1,513 Elo+

VS

Team Averages
Level 133
1,489 SR
1,530 Elo+
Nox
Nox
 
Nox
Level 140
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Erlang Shen
Erlang Shen
DemarcoPlz
Erlang Shen
Level 109
God Stats
0W - 2L
1,329 SR
Queue Stats
31W - 34L
1,471 Elo+
Solo
Khepri
Khepri
Phaced
Khepri
Level 146
God Stats
6W - 6L
1,569 SR
Queue Stats
163W - 140L
1,520 Elo+
Party 1
Bacchus
Bacchus
UnleashedMerkz
Bacchus
Level 146
God Stats
0W - 1L
1,500 SR
Queue Stats
109W - 72L
1,636 Elo+
Solo
Izanami
Izanami
Zorromedsvardet
Izanami
Level 122
God Stats
30W - 26L
1,548 SR
Queue Stats
155W - 129L
1,522 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
 
Mulan
14
1 / 3 / 0
8,495
607
7,631
15,038
6,485
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Warded Shield

Warded Shield

+35
Magical Protection
+150
Health
+15
Hp 5

Odin
AoD13
Odin
14
4 / 2 / 8
8,740
624
7,461
10,826
6,833
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Ix Chel
Dextroni
Ix Chel
14
8 / 5 / 3
8,982
642
10,137
11,726
3,631
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Zhong Kui
XJmBontX
Zhong Kui
15
7 / 2 / 5
8,879
634
10,571
10,019
6,801
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Mystic Ring

Mystic Ring

+40
Magical Power
+20%
Attack Speed

Thor
Ähmed
Thor
13
2 / 4 / 10
7,869
562
8,951
13,770
4,924
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nox
 
Nox
13
4 / 7 / 4
7,692
549
8,059
10,411
3,732
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Erlang Shen
DemarcoPlz
Erlang Shen
14
7 / 5 / 4
8,069
576
10,127
12,484
5,144
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 5s. (Max. 4 Stacks)

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Khepri
Phaced
Khepri
10
1 / 5 / 0
6,468
462
3,272
12,323
8,901
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

15
3 / 1 / 4
8,150
582
11,814
11,719
13,891
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

13
1 / 4 / 1
7,622
544
6,069
8,674
2,944
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
29
22
Kills
16
16
Deaths
22
26
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Mulan
 
Mulan
1
3
0
0.33
L
Nox
 
Nox
4
7
4
0.86
W
Odin
AoD13
Odin
4
2
8
4
L
Erlang Shen
DemarcoPlz
Erlang Shen
7
5
4
1.8
W
Ix Chel
Dextroni
Ix Chel
8
5
3
1.9
L
Khepri
Phaced
Khepri
1
5
0
0.2
L
3
1
4
5
W
Zhong Kui
XJmBontX
Zhong Kui
7
2
5
4.75
L
1
4
1
0.38
W
Thor
Ähmed
Thor
2
4
10
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,751
Damage
39,341
61,379
Taken
55,611
28,674
Mitigated
34,612
19,803
Healing
11,501
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mulan
 
Mulan
7,631
991
0
6,248
15,038
6,485
190
8,501
5,521
0
61,191
L
Nox
 
Nox
8,059
384
0
688
10,411
3,732
0
4,335
5,670
35,723
297
W
Odin
AoD13
Odin
7,461
1,759
2,223
2,632
10,826
6,833
0
2,502
8,236
1,935
31,311
L
Erlang Shen
DemarcoPlz
Erlang Shen
10,127
6,212
0
3,345
12,484
5,144
0
5,829
6,382
0
52,944
W
Ix Chel
Dextroni
Ix Chel
10,137
1,078
257
3,260
11,726
3,631
0
5,084
6,124
47,302
1,001
L
Khepri
Phaced
Khepri
3,272
387
0
952
12,323
8,901
265
5,980
6,184
22,232
0
L
11,814
1,657
0
4,410
11,719
13,891
0
157
11,546
49,493
0
W
Zhong Kui
XJmBontX
Zhong Kui
10,571
3,595
0
3,635
10,019
6,801
460
1,588
8,413
60,088
8,122
L
6,069
3,837
0
2,106
8,674
2,944
678
3,733
4,941
0
63,952
W
Thor
Ähmed
Thor
8,951
2,949
0
1,548
13,770
4,924
71
3,450
10,022
0
58,378

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,965
Gold Earned
38,001
436
Minions Killed
395
0
Camps Cleared
0
1,340,680
Distance Traveled
1,418,211
7
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mulan
8,495
607
111
8
0
235,921
0
L
Nox
7,692
549
72
5
0
271,851
4
W
Odin
8,740
624
52
4
0
297,726
2
L
Erlang Shen
8,069
576
84
6
0
317,971
0
W
Ix Chel
8,982
642
84
6
0
257,992
1
L
Khepri
6,468
462
24
2
0
295,908
6
L
Bacchus
8,150
582
88
6
0
275,711
0
W
Zhong Kui
8,879
634
113
8
0
252,045
4
L
Izanami
7,622
544
127
9
0
256,770
1
W
Thor
7,869
562
76
5
0
296,996
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role