Player Matchup

Danzaburou
Danzaburou
 
Danzaburou
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Artemis
Artemis
 
Artemis
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Vulcan
Vulcan
HighV1984
Vulcan
Level 122
God Stats
97W - 95L
1,580 SR
Queue Stats
279W - 281L
1,542 Elo+
Solo
Nox
Nox
Youpy
Nox
Level 188
God Stats
197W - 177L
1,584 SR
Queue Stats
368W - 352L
1,536 Elo+
Party 1
Sobek
Sobek
oPtiC_Sancho027
Sobek
Level 105
God Stats
1W - 4L
1,450 SR
Queue Stats
298W - 332L
1,464 Elo+
Solo
Team Averages
Level 137
1,523 SR
1,508 Elo+

VS

Team Averages
Level 143
1,693 SR
1,745 Elo+
Charon
Charon
Akawo
Charon
Level 183
God Stats
4W - 2L
1,607 SR
Queue Stats
81W - 45L
1,689 Elo+
Party 2
Atlas
Atlas
Arach
Atlas
Level 147
God Stats
5W - 0L
1,742 SR
Queue Stats
18W - 5L
1,759 Elo+
Party 2
Agni
Agni
CrestedPheasant
Agni
Level 172
God Stats
2W - 1L
1,746 SR
Queue Stats
167W - 85L
1,729 Elo+
Party 2
Sun Wukong
Sun Wukong
CrimsonShard
Sun Wukong
Level 108
God Stats
6W - 1L
1,702 SR
Queue Stats
74W - 17L
1,830 Elo+
Party 2
Chiron
Chiron
Latchbestboy
Chiron
Level 106
God Stats
9W - 3L
1,666 SR
Queue Stats
60W - 30L
1,719 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
11
0 / 4 / 2
5,947
1,189
4,611
6,688
2,125
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Artemis
 
Artemis
10
0 / 3 / 0
5,558
1,112
4,625
4,297
996
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Vulcan
HighV1984
Vulcan
10
1 / 3 / 0
5,824
1,165
5,811
4,588
1,258
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Nox
Youpy
Nox
10
1 / 2 / 1
5,775
1,155
3,589
5,049
1,257
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
0 / 3 / 2
5,665
1,133
1,022
4,184
2,369
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Team 1 Tickets

313

VS

Team 2 Tickets

382

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charon
Akawo
Charon
12
2 / 0 / 12
7,020
1,404
5,540
3,033
951
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Atlas
Arach
Atlas
12
5 / 0 / 6
7,512
1,502
4,708
7,736
5,852
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

12
3 / 1 / 9
6,851
1,370
5,157
3,329
1,013
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Sun Wukong
CrimsonShard
Sun Wukong
11
3 / 1 / 6
6,900
1,380
2,764
5,719
4,073
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Ancile

Ancile

+45
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s. While this effect is on cooldown, gain 20 Physical Power and 35 Magical Power.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Chiron
11
2 / 0 / 8
6,432
1,286
4,853
2,198
643
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
56
2
Kills
15
15
Deaths
2
5
Assists
41
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
 
Danzaburou
0
4
2
0.25
L
Artemis
 
Artemis
0
3
0
0
W
Charon
Akawo
Charon
2
0
12
8
W
Atlas
Arach
Atlas
5
0
6
8
W
3
1
9
7.5
W
Sun Wukong
CrimsonShard
Sun Wukong
3
1
6
6
L
Vulcan
HighV1984
Vulcan
1
3
0
0.33
W
Chiron
2
0
8
6
L
Nox
Youpy
Nox
1
2
1
0.75
L
0
3
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,658
Damage
23,022
24,806
Taken
22,015
8,005
Mitigated
12,532
1,077
Healing
4,379
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
 
Danzaburou
4,611
2,048
0
311
6,688
2,125
0
3,976
2,712
0
23,732
L
Artemis
 
Artemis
4,625
1,736
0
28
4,297
996
0
2,998
1,299
0
14,925
W
Charon
Akawo
Charon
5,540
990
0
0
3,033
951
0
1,122
1,911
21,274
0
W
Atlas
Arach
Atlas
4,708
1,596
0
2,129
7,736
5,852
0
3,585
4,151
6,556
838
W
5,157
405
0
636
3,329
1,013
0
1,685
1,644
17,494
555
W
Sun Wukong
CrimsonShard
Sun Wukong
2,764
290
0
761
5,719
4,073
0
2,639
3,080
0
14,210
L
Vulcan
HighV1984
Vulcan
5,811
96
0
0
4,588
1,258
0
2,946
1,642
17,293
0
W
Chiron
4,853
1,669
339
514
2,198
643
0
1,177
1,021
0
12,149
L
Nox
Youpy
Nox
3,589
381
0
366
5,049
1,257
0
2,932
2,117
8,090
362
L
1,022
59
0
372
4,184
2,369
0
2,167
2,017
2,825
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,769
Gold Earned
34,715
107
Minions Killed
119
4
Camps Cleared
7
460,774
Distance Traveled
568,484
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
5,947
1,189
47
9
0
98,675
0
L
Artemis
5,558
1,112
21
4
3
91,511
0
W
Charon
7,020
1,404
46
9
4
117,126
0
W
Atlas
7,512
1,502
8
2
0
127,427
0
W
Agni
6,851
1,370
22
4
1
100,763
0
W
Sun Wukong
6,900
1,380
24
5
2
112,859
0
L
Vulcan
5,824
1,165
22
4
1
106,352
0
W
Chiron
6,432
1,286
19
4
0
110,309
0
L
Nox
5,775
1,155
7
1
0
117,161
0
L
Sobek
5,665
1,133
10
2
0
47,075
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role