Player Matchup

Anhur
Anhur
 
Anhur
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nu Wa
Nu Wa
ClaytonCalamity
Nu Wa
Level 46
God Stats
1W - 12L
1,321 SR
Queue Stats
20W - 41L
1,264 Elo+
Solo
Ymir
Ymir
Nitsu_Da_God
Ymir
Level 150
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 22L
1,565 Elo+
Solo
Team Averages
Level 112
1,440 SR
1,443 Elo+

VS

Team Averages
Level 125
1,534 SR
1,506 Elo+
Freya
Freya
 
Freya
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Merlin
Merlin
H1TSUGAYA T
Merlin
Level 159
God Stats
109W - 110L
1,595 SR
Queue Stats
147W - 169L
1,447 Elo+
Solo
Chaac
Chaac
KingAisuru
Chaac
Level 58
God Stats
3W - 1L
1,509 SR
Queue Stats
72W - 68L
1,572 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
7
0 / 1 / 0
4,222
844
1,497
2,610
672
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

8
0 / 2 / 0
4,476
895
2,641
3,392
841
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

9
0 / 3 / 0
4,466
893
2,016
6,856
3,805
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Freya
 
Freya
10
3 / 0 / 3
5,606
1,121
3,672
3,538
1,024
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Merlin
10
1 / 0 / 4
5,655
1,131
4,872
2,462
609
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Chaac
10
2 / 0 / 4
5,660
1,132
2,899
3,459
1,739
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
17
0
Kills
6
6
Deaths
0
0
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Anhur
 
Anhur
0
1
0
0
W
Freya
 
Freya
3
0
3
4.5
L
0
2
0
0
W
Merlin
1
0
4
3
W
Chaac
2
0
4
4
L
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,154
Damage
11,443
12,858
Taken
9,459
5,318
Mitigated
3,372
1,689
Healing
2,764
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anhur
 
Anhur
1,497
1,066
0
750
2,610
672
0
1,005
1,452
0
7,131
W
Freya
 
Freya
3,672
1,064
0
1,081
3,538
1,024
0
2,211
1,327
11,161
802
L
2,641
1,057
0
0
3,392
841
0
2,040
1,115
12,944
0
W
Merlin
4,872
380
0
0
2,462
609
807
1,099
1,363
17,930
0
W
Chaac
2,899
320
0
1,683
3,459
1,739
180
1,302
2,157
0
18,954
L
2,016
410
0
939
6,856
3,805
0
4,615
1,655
6,230
1,081

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

13,164
Gold Earned
16,921
52
Minions Killed
95
0
Camps Cleared
0
254,332
Distance Traveled
354,680
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
4,222
844
10
2
0
56,902
0
W
Freya
5,606
1,121
21
4
0
111,274
0
L
Nu Wa
4,476
895
28
6
0
102,529
3
W
Merlin
5,655
1,131
44
9
0
107,368
0
W
Chaac
5,660
1,132
30
6
0
136,038
0
L
Ymir
4,466
893
14
3
0
94,901
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role