Player Matchup

Chang'e
Chang'e
EliteBotts
Chang'e
Level 84
God Stats
5W - 1L
1,458 SR
Queue Stats
198W - 223L
1,484 Elo+
Party 1
Agni
Agni
Flare2gTtv
Agni
Level 158
God Stats
29W - 12L
1,690 SR
Queue Stats
332W - 356L
1,547 Elo+
Party 1
Danzaburou
Danzaburou
NotAmphirax
Danzaburou
Level 83
God Stats
8W - 16L
1,449 SR
Queue Stats
22W - 35L
1,559 Elo+
Party 1
Sun Wukong
Sun Wukong
WarchiefMowgli
Sun Wukong
Level 67
God Stats
49W - 33L
1,573 SR
Queue Stats
300W - 274L
1,471 Elo+
Solo
Pele
Pele
aqua6879
Pele
Level 96
God Stats
1W - 0L
1,500 SR
Queue Stats
75W - 94L
1,521 Elo+
Party 1
Team Averages
Level 98
1,534 SR
1,516 Elo+

VS

Team Averages
Level 101
1,492 SR
1,522 Elo+
Freya
Freya
E33Timez
Freya
Level 62
God Stats
0W - 1L
1,500 SR
Queue Stats
154W - 136L
1,494 Elo+
Solo
Nemesis
Nemesis
George1029
Nemesis
Level 134
God Stats
0W - 1L
1,860 SR
Queue Stats
104W - 92L
1,592 Elo+
Solo
King Arthur
King Arthur
HelpfulAmoeba23
King Arthur
Level 88
God Stats
2W - 6L
1,300 SR
Queue Stats
174W - 161L
1,484 Elo+
Solo
Maui
Maui
MoriAllSteves
Maui
Level 143
God Stats
0W - 2L
1,175 SR
Queue Stats
56W - 57L
1,505 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
V0K4P
Ah Muzen Cab
Level 78
God Stats
20W - 20L
1,626 SR
Queue Stats
323W - 318L
1,536 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
EliteBotts
Chang'e
13
0 / 3 / 5
7,990
499
7,162
16,640
13,076
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

14
0 / 4 / 3
8,085
505
11,773
9,974
3,369
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Danzaburou
NotAmphirax
Danzaburou
16
4 / 1 / 1
9,563
598
10,943
10,405
3,866
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Sun Wukong
WarchiefMowgli
Sun Wukong
16
3 / 2 / 2
10,420
651
14,246
17,147
16,710
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Pele
15
7 / 1 / 2
8,866
554
10,635
12,217
5,446
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Freya
E33Timez
Freya
14
2 / 3 / 1
8,117
507
8,391
10,698
3,608
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Ring of Hecate

Ring of Hecate

+55
Magical Power
+20%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Nemesis
George1029
Nemesis
13
2 / 4 / 4
7,839
490
8,283
14,640
6,026
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

King Arthur
HelpfulAmoeba23
King Arthur
15
2 / 5 / 0
8,910
557
14,158
24,403
24,357
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

12
3 / 0 / 4
8,078
505
6,442
15,473
12,364
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Nemean Armor

Nemean Armor

+25
Physical Protection
+150
Health
+15
Hp 5

Ah Muzen Cab
V0K4P
Ah Muzen Cab
15
2 / 2 / 3
8,870
554
11,112
13,028
4,948
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
23
14
Kills
11
11
Deaths
14
13
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Freya
E33Timez
Freya
2
3
1
0.83
W
Chang'e
EliteBotts
Chang'e
0
3
5
0.83
W
0
4
3
0.38
L
Nemesis
George1029
Nemesis
2
4
4
1
L
King Arthur
HelpfulAmoeba23
King Arthur
2
5
0
0.4
L
3
0
4
5
W
Danzaburou
NotAmphirax
Danzaburou
4
1
1
4.5
L
Ah Muzen Cab
V0K4P
Ah Muzen Cab
2
2
3
1.75
W
Sun Wukong
WarchiefMowgli
Sun Wukong
3
2
2
2
W
Pele
7
1
2
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,759
Damage
48,386
66,383
Taken
78,242
42,467
Mitigated
51,303
27,059
Healing
18,349
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Freya
E33Timez
Freya
8,391
2,871
0
3,256
10,698
3,608
0
805
9,893
58,526
8,490
W
Chang'e
EliteBotts
Chang'e
7,162
869
1,993
6,877
16,640
13,076
130
5,528
11,112
21,893
2,415
W
11,773
512
0
1,500
9,974
3,369
21
1,462
8,512
63,870
812
L
Nemesis
George1029
Nemesis
8,283
3,114
0
5,187
14,640
6,026
0
3,497
10,915
0
55,974
L
King Arthur
HelpfulAmoeba23
King Arthur
14,158
2,382
0
5,025
24,403
24,357
0
207
24,183
0
72,267
L
6,442
990
0
2,721
15,473
12,364
0
7,156
7,961
11,639
387
W
Danzaburou
NotAmphirax
Danzaburou
10,943
4,143
0
6,068
10,405
3,866
929
6,257
4,148
0
83,230
L
Ah Muzen Cab
V0K4P
Ah Muzen Cab
11,112
3,004
0
2,160
13,028
4,948
664
6,338
6,180
0
85,915
W
Sun Wukong
WarchiefMowgli
Sun Wukong
14,246
4,951
0
8,513
17,147
16,710
0
0
17,147
0
86,259
W
Pele
10,635
2,374
0
2,108
12,217
5,446
0
982
11,235
0
67,278

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,924
Gold Earned
41,814
564
Minions Killed
465
0
Camps Cleared
0
1,552,688
Distance Traveled
1,617,755
8
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Freya
8,117
507
94
6
0
330,338
3
W
Chang'e
7,990
499
38
2
0
284,764
1
W
Agni
8,085
505
142
9
0
308,414
5
L
Nemesis
7,839
490
85
5
0
345,908
3
L
King Arthur
8,910
557
129
8
0
283,608
4
L
Maui
8,078
505
11
1
0
325,534
2
W
Danzaburou
9,563
598
126
8
0
324,414
2
L
Ah Muzen Cab
8,870
554
146
9
0
332,367
3
W
Sun Wukong
10,420
651
158
10
0
251,193
0
W
Pele
8,866
554
100
6
0
383,903
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role