Player Matchup

Ix Chel
Ix Chel
Gannsky
Ix Chel
Level 139
God Stats
5W - 4L
1,619 SR
Queue Stats
160W - 154L
1,476 Elo+
Solo
Olorun
Olorun
Schlebowski
Olorun
Level 118
God Stats
1W - 0L
1,500 SR
Queue Stats
62W - 45L
1,612 Elo+
Party 1
King Arthur
King Arthur
SilkT
King Arthur
Level 129
God Stats
1W - 0L
1,773 SR
Queue Stats
20W - 19L
1,507 Elo+
Solo
Fenrir
Fenrir
XDNIKOX3
Fenrir
Level 65
God Stats
1W - 0L
1,443 SR
Queue Stats
10W - 20L
1,371 Elo+
Solo
Horus
Horus
dissFUNKshun
Horus
Level 159
God Stats
15W - 7L
1,808 SR
Queue Stats
259W - 161L
1,621 Elo+
Party 1
Team Averages
Level 122
1,629 SR
1,517 Elo+

VS

Team Averages
Level 139
1,560 SR
1,506 Elo+
Charybdis
Charybdis
DXKOTX
Charybdis
Level 143
God Stats
3W - 7L
1,509 SR
Queue Stats
206W - 232L
1,490 Elo+
Solo
Cthulhu
Cthulhu
MrSneak190
Cthulhu
Level 157
God Stats
7W - 4L
1,610 SR
Queue Stats
115W - 122L
1,544 Elo+
Solo
Vulcan
Vulcan
Neo-Arcano
Vulcan
Level 107
God Stats
81W - 53L
1,700 SR
Queue Stats
570W - 669L
1,559 Elo+
Solo
Thor
Thor
XxRkhamxX
Thor
Level 148
God Stats
9W - 9L
1,545 SR
Queue Stats
385W - 357L
1,501 Elo+
Solo
Tyr
Tyr
ZanahorioKGB
Tyr
Level 138
God Stats
9W - 12L
1,435 SR
Queue Stats
112W - 129L
1,437 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
Gannsky
Ix Chel
15
2 / 1 / 9
9,248
925
6,228
4,650
1,707
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Olorun
15
5 / 0 / 4
9,515
952
5,797
6,441
2,330
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

King Arthur
SilkT
King Arthur
15
0 / 0 / 12
8,845
885
10,247
12,154
9,908
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Fenrir
XDNIKOX3
Fenrir
14
1 / 1 / 4
8,500
850
2,683
5,032
1,771
Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

15
8 / 1 / 7
9,771
977
9,303
12,276
11,817
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
DXKOTX
Charybdis
14
1 / 5 / 0
8,228
823
5,681
9,437
3,123
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Cthulhu
MrSneak190
Cthulhu
13
1 / 1 / 0
8,035
804
4,725
7,401
5,564
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Vulcan
Neo-Arcano
Vulcan
14
1 / 5 / 1
8,511
851
8,670
7,436
2,360
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Thor
13
0 / 2 / 2
7,737
774
2,462
5,501
3,818
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

13
0 / 3 / 2
7,915
792
3,568
9,340
6,750
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
8
16
Kills
3
3
Deaths
16
36
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Charybdis
DXKOTX
Charybdis
1
5
0
0.2
W
Ix Chel
Gannsky
Ix Chel
2
1
9
6.5
L
Cthulhu
MrSneak190
Cthulhu
1
1
0
1
L
Vulcan
Neo-Arcano
Vulcan
1
5
1
0.3
W
Olorun
5
0
4
7
W
King Arthur
SilkT
King Arthur
0
0
12
6
W
Fenrir
XDNIKOX3
Fenrir
1
1
4
3
L
Thor
0
2
2
0.5
L
0
3
2
0.33
W
8
1
7
11.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,258
Damage
25,106
40,553
Taken
39,115
27,533
Mitigated
21,615
14,519
Healing
2,995
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Charybdis
DXKOTX
Charybdis
5,681
1,890
0
750
9,437
3,123
0
2,866
6,368
0
21,069
W
Ix Chel
Gannsky
Ix Chel
6,228
415
1,627
1,633
4,650
1,707
1,292
2,113
2,498
26,310
381
L
Cthulhu
MrSneak190
Cthulhu
4,725
224
294
683
7,401
5,564
0
3,266
4,065
21,241
0
L
Vulcan
Neo-Arcano
Vulcan
8,670
83
0
703
7,436
2,360
0
1,854
5,457
31,756
0
W
Olorun
5,797
3,321
480
2,000
6,441
2,330
4,167
4,042
2,323
29,875
0
W
King Arthur
SilkT
King Arthur
10,247
711
0
3,532
12,154
9,908
338
3,777
8,107
0
32,247
W
Fenrir
XDNIKOX3
Fenrir
2,683
612
0
544
5,032
1,771
2,016
929
4,103
0
15,899
L
Thor
2,462
149
0
436
5,501
3,818
0
1,562
3,773
0
12,932
L
3,568
0
0
129
9,340
6,750
198
2,457
6,641
1,135
17,108
W
9,303
2,604
1,040
3,663
12,276
11,817
563
2,590
9,643
0
13,062

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,879
Gold Earned
40,426
212
Minions Killed
197
0
Camps Cleared
0
1,004,065
Distance Traveled
852,833
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charybdis
8,228
823
38
4
0
163,103
0
W
Ix Chel
9,248
925
62
6
0
208,109
3
L
Cthulhu
8,035
804
36
4
0
167,587
0
L
Vulcan
8,511
851
66
7
0
192,132
0
W
Olorun
9,515
952
62
6
0
202,469
0
W
King Arthur
8,845
885
53
5
0
223,294
0
W
Fenrir
8,500
850
21
2
0
148,541
0
L
Thor
7,737
774
23
2
0
149,140
0
L
Tyr
7,915
792
34
3
0
180,871
0
W
Horus
9,771
977
14
1
0
221,652
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role