Player Matchup

Chaac
Chaac
Gold III
Hawainese
Chaac
Gold III
Level 102
God Stats
5W - 4L
1,569 SR
Queue Stats
102W - 95L
1,528 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 102
1,569 SR
1,528 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 148
1,500 SR
1,498 MMR
Janus
Janus
Gold III
RezinHitt
Janus
Gold III
Level 148
God Stats
0W - 1L
1,500 SR
Queue Stats
64W - 64L
1,498 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
Hawainese
Chaac
20
8 / 0 / 1
19,937
997
16,507
19,045
14,309
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

Bans
BastetBakasuraBellonaKaliHades

VS

Bans
RavanaMaman BrigitteUllrMorgan Le FaySkadi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
RezinHitt
Janus
20
0 / 9 / 0
16,902
845
7,310
18,148
14,616
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
0
8
Kills
0
0
Deaths
9
1
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Chaac
Hawainese
Chaac
8
0
1
8.5
L
Janus
RezinHitt
Janus
0
9
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,507
Damage
7,310
19,045
Taken
18,148
14,309
Mitigated
14,616
11,323
Healing
60
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
Hawainese
Chaac
16,507
2,598
0
11,323
19,045
14,309
2,989
8,117
10,928
248
112,657
L
Janus
RezinHitt
Janus
7,310
1,122
0
60
18,148
14,616
0
420
17,728
98,236
441

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,937
Gold Earned
16,902
185
Minions Killed
176
10
Camps Cleared
4
412,163
Distance Traveled
343,990
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
19,937
997
185
9
10
412,163
0
L
Janus
16,902
845
176
9
4
343,990
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role