Player Matchup

Chang'e
Chang'e
 
Chang'e
Level 197
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kuzenbo
Kuzenbo
 
Kuzenbo
Level 189
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Thor
Thor
Here2Throw
Thor
Level 104
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 3L
1,500 Elo+
Party 1
Cupid
Cupid
Magiver0
Cupid
Level 158
God Stats
1W - 1L
1,828 SR
Queue Stats
66W - 53L
1,615 Elo+
Solo
Osiris
Osiris
YFNSwerv
Osiris
Level 167
God Stats
3W - 3L
1,635 SR
Queue Stats
210W - 212L
1,562 Elo+
Party 1
Team Averages
Level 163
1,593 SR
1,535 Elo+

VS

Team Averages
Level 119
1,426 SR
1,579 Elo+
Fenrir
Fenrir
AGUSTINGS2630
Fenrir
Level 88
God Stats
5W - 6L
1,483 SR
Queue Stats
115W - 83L
1,542 Elo+
Solo
Apollo
Apollo
JUANCHORRO
Apollo
Level 138
God Stats
7W - 6L
989 SR
Queue Stats
329W - 284L
1,504 Elo+
Solo
Gilgamesh
Gilgamesh
Nmello98
Gilgamesh
Level 48
God Stats
3W - 1L
1,500 SR
Queue Stats
103W - 115L
1,742 Elo+
Solo
Zhong Kui
Zhong Kui
OGMudbone909
Zhong Kui
Level 167
God Stats
5W - 3L
1,582 SR
Queue Stats
197W - 205L
1,496 Elo+
Solo
Maui
Maui
SoyBilly
Maui
Level 156
God Stats
3W - 2L
1,577 SR
Queue Stats
160W - 139L
1,611 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
 
Chang'e
11
0 / 2 / 3
6,403
534
6,093
9,358
2,531
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Kuzenbo
 
Kuzenbo
10
3 / 5 / 2
6,215
518
6,003
12,402
12,545
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 15 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

11
1 / 3 / 0
5,801
483
3,025
9,391
3,176
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Cupid
Magiver0
Cupid
13
1 / 4 / 0
7,052
588
5,020
8,577
2,688
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Osiris
YFNSwerv
Osiris
12
2 / 1 / 1
7,013
584
5,679
12,322
10,618
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
4 / 2 / 3
6,625
552
2,968
8,729
3,444
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Apollo
JUANCHORRO
Apollo
13
4 / 1 / 3
7,338
612
7,559
9,240
2,888
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Gilgamesh
Nmello98
Gilgamesh
10
0 / 2 / 2
5,666
472
6,291
12,948
9,218
Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Zhong Kui
OGMudbone909
Zhong Kui
13
6 / 0 / 2
7,383
615
10,172
7,022
5,273
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Maui
10
1 / 2 / 8
6,352
529
4,382
8,886
6,696
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Magi's Shelter

Magi's Shelter

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - Whenever your passive is consumed, the nearest allied god within 40 units gains protection from a single hard Crowd Control effect for 8s. If this passive is consumed before time runs out, they gain 1s of Crowd Control immunity.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
33
7
Kills
15
15
Deaths
7
6
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Chang'e
 
Chang'e
0
2
3
0.75
L
Kuzenbo
 
Kuzenbo
3
5
2
0.8
W
4
2
3
2.75
L
1
3
0
0.33
W
Apollo
JUANCHORRO
Apollo
4
1
3
5.5
L
Cupid
Magiver0
Cupid
1
4
0
0.25
W
Gilgamesh
Nmello98
Gilgamesh
0
2
2
0.5
W
Zhong Kui
OGMudbone909
Zhong Kui
6
0
2
7
W
Maui
1
2
8
2.5
L
Osiris
YFNSwerv
Osiris
2
1
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,820
Damage
31,372
52,050
Taken
46,825
31,558
Mitigated
27,519
18,700
Healing
18,796
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chang'e
 
Chang'e
6,093
347
1,297
5,884
9,358
2,531
0
5,680
3,678
41,300
0
L
Kuzenbo
 
Kuzenbo
6,003
2,277
0
1,532
12,402
12,545
0
3,835
8,432
13,982
1,038
W
2,968
605
0
4,033
8,729
3,444
0
1,997
6,732
0
42,823
L
3,025
236
0
1,587
9,391
3,176
0
2,859
6,492
0
37,752
W
Apollo
JUANCHORRO
Apollo
7,559
5,691
0
5,384
9,240
2,888
0
2,406
6,834
0
56,485
L
Cupid
Magiver0
Cupid
5,020
3,538
188
3,494
8,577
2,688
0
1,569
7,008
0
60,089
W
Gilgamesh
Nmello98
Gilgamesh
6,291
1,550
0
3,924
12,948
9,218
0
2,158
10,790
0
32,670
W
Zhong Kui
OGMudbone909
Zhong Kui
10,172
2,149
0
4,131
7,022
5,273
0
2,105
4,917
58,943
1,408
W
Maui
4,382
958
0
1,324
8,886
6,696
0
2,855
6,031
24,010
0
L
Osiris
YFNSwerv
Osiris
5,679
1,792
0
4,718
12,322
10,618
0
564
11,170
0
48,156

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,484
Gold Earned
33,364
357
Minions Killed
372
0
Camps Cleared
0
1,184,793
Distance Traveled
1,244,749
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chang'e
6,403
534
87
7
0
240,992
0
L
Kuzenbo
6,215
518
26
2
0
236,095
1
W
Fenrir
6,625
552
79
7
0
269,204
0
L
Thor
5,801
483
62
5
0
268,000
0
W
Apollo
7,338
612
105
9
0
233,083
1
L
Cupid
7,052
588
103
9
0
219,302
0
W
Gilgamesh
5,666
472
58
5
0
220,564
0
W
Zhong Kui
7,383
615
98
8
0
259,219
1
W
Maui
6,352
529
32
3
0
262,679
2
L
Osiris
7,013
584
79
7
0
220,404
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role