Player Matchup

Geb
Geb
IllusiveOrc
Geb
Level 106
God Stats
3W - 1L
1,591 SR
Queue Stats
111W - 84L
1,548 Elo+
Solo
Gilgamesh
Gilgamesh
Schlebowski
Gilgamesh
Level 118
God Stats
1W - 0L
1,283 SR
Queue Stats
35W - 21L
1,605 Elo+
Party 1
Chang'e
Chang'e
SimiSuwop
Chang'e
Level 144
God Stats
2W - 2L
1,270 SR
Queue Stats
114W - 75L
1,570 Elo+
Party 2
Cthulhu
Cthulhu
dissFUNKshun
Cthulhu
Level 159
God Stats
11W - 4L
1,648 SR
Queue Stats
233W - 147L
1,557 Elo+
Party 1
Artemis
Artemis
gio2wavy
Artemis
Level 155
God Stats
9W - 3L
1,874 SR
Queue Stats
322W - 220L
1,589 Elo+
Party 2
Team Averages
Level 136
1,533 SR
1,574 Elo+

VS

Team Averages
Level 108
1,465 SR
1,504 Elo+
Anubis
Anubis
BlackRose-_-SSJ
Anubis
Level 109
God Stats
3W - 4L
1,500 SR
Queue Stats
303W - 302L
1,475 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
ChaosJunkie
Morgan Le Fay
Level 135
God Stats
4W - 7L
1,336 SR
Queue Stats
426W - 432L
1,517 Elo+
Solo
Osiris
Osiris
GarlicRye
Osiris
Level 127
God Stats
0W - 5L
1,266 SR
Queue Stats
254W - 244L
1,522 Elo+
Solo
Horus
Horus
Itsextraneousss
Horus
Level 140
God Stats
1W - 1L
1,680 SR
Queue Stats
85W - 58L
1,655 Elo+
Solo
Thor
Thor
杂种游戏
Thor
Level 29
God Stats
1W - 2L
1,544 SR
Queue Stats
30W - 74L
1,352 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
1 / 4 / 19
10,305
793
8,048
20,538
21,366
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Gilgamesh
Schlebowski
Gilgamesh
17
8 / 3 / 15
11,002
846
12,910
17,370
19,098
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Chang'e
SimiSuwop
Chang'e
17
2 / 3 / 22
10,038
772
9,942
12,540
5,214
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cthulhu
dissFUNKshun
Cthulhu
17
13 / 3 / 9
11,133
856
19,448
20,059
20,991
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Artemis
gio2wavy
Artemis
18
5 / 3 / 17
10,954
843
13,498
12,135
5,589
Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
5 / 9 / 6
10,212
786
14,376
14,103
7,110
Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Morgan Le Fay
ChaosJunkie
Morgan Le Fay
15
3 / 7 / 4
9,053
696
15,944
12,531
5,050
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Osiris
GarlicRye
Osiris
18
4 / 5 / 8
9,527
733
8,595
15,245
23,437
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

15
2 / 5 / 6
8,875
683
9,530
20,035
17,242
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

9
1 / 4 / 5
7,399
569
4,811
7,193
2,562
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

111
Kill Participation
44
29
Kills
15
16
Deaths
30
82
Assists
29
Player
Kills
Deaths
Assists
KDA
L
5
9
6
0.89
L
Morgan Le Fay
ChaosJunkie
Morgan Le Fay
3
7
4
0.71
L
Osiris
GarlicRye
Osiris
4
5
8
1.6
W
1
4
19
2.63
L
2
5
6
1
W
Gilgamesh
Schlebowski
Gilgamesh
8
3
15
5.17
W
Chang'e
SimiSuwop
Chang'e
2
3
22
4.33
W
Cthulhu
dissFUNKshun
Cthulhu
13
3
9
5.83
W
Artemis
gio2wavy
Artemis
5
3
17
4.5
L
1
4
5
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,846
Damage
53,256
82,642
Taken
69,107
72,258
Mitigated
55,401
34,118
Healing
18,175
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
14,376
750
394
2,683
14,103
7,110
0
7,880
6,056
21,526
390
L
Morgan Le Fay
ChaosJunkie
Morgan Le Fay
15,944
890
113
946
12,531
5,050
265
6,312
5,808
34,716
0
L
Osiris
GarlicRye
Osiris
8,595
1,074
816
4,408
15,245
23,437
0
7,147
7,754
0
27,362
W
8,048
515
3,590
2,524
20,538
21,366
598
8,973
11,481
19,092
2,641
L
9,530
3,019
1,455
3,985
20,035
17,242
176
10,588
9,178
0
14,246
W
Gilgamesh
Schlebowski
Gilgamesh
12,910
3,194
0
1,549
17,370
19,098
649
5,369
11,827
2,837
16,133
W
Chang'e
SimiSuwop
Chang'e
9,942
631
8,584
5,176
12,540
5,214
1,368
5,435
7,013
22,747
0
W
Cthulhu
dissFUNKshun
Cthulhu
19,448
447
3,022
5,445
20,059
20,991
112
7,137
12,772
32,360
3,094
W
Artemis
gio2wavy
Artemis
13,498
2,618
2,643
1,585
12,135
5,589
3,998
3,234
8,750
0
34,984
L
4,811
116
1,457
1,918
7,193
2,562
0
3,821
3,293
0
7,806

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,432
Gold Earned
45,066
145
Minions Killed
105
0
Camps Cleared
0
1,227,248
Distance Traveled
864,719
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
10,212
786
20
2
0
142,155
0
L
Morgan Le Fay
9,053
696
36
3
0
190,586
0
L
Osiris
9,527
733
31
2
0
210,524
0
W
Geb
10,305
793
20
2
0
237,079
0
L
Horus
8,875
683
14
1
0
198,406
0
W
Gilgamesh
11,002
846
18
1
0
246,599
0
W
Chang'e
10,038
772
20
2
0
249,517
0
W
Cthulhu
11,133
856
31
2
0
258,796
0
W
Artemis
10,954
843
56
4
0
235,257
0
L
Thor
7,399
569
4
0
0
123,048
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role