Player Matchup

Danzaburou
Danzaburou
BigRhys1507
Danzaburou
Level 123
God Stats
52W - 56L
1,466 SR
Queue Stats
767W - 751L
1,487 Elo+
Party 1
Erlang Shen
Erlang Shen
Snildt
Erlang Shen
Level 155
God Stats
1W - 1L
1,500 SR
Queue Stats
129W - 116L
1,599 Elo+
Solo
Ganesha
Ganesha
VoidDB
Ganesha
Level 88
God Stats
0W - 2L
1,352 SR
Queue Stats
460W - 462L
1,466 Elo+
Party 1
Mercury
Mercury
White_Fireball
Mercury
Level 152
God Stats
1W - 3L
1,200 SR
Queue Stats
224W - 236L
1,511 Elo+
Solo
Ix Chel
Ix Chel
adgamon
Ix Chel
Level 72
God Stats
28W - 26L
1,546 SR
Queue Stats
408W - 414L
1,480 Elo+
Solo
Team Averages
Level 118
1,413 SR
1,509 Elo+

VS

Team Averages
Level 150
1,617 SR
1,473 Elo+
Anhur
Anhur
FOOTDIVEW9
Anhur
Level 218
God Stats
3W - 3L
1,592 SR
Queue Stats
233W - 219L
1,473 Elo+
Solo
Ne Zha
Ne Zha
IxI_CrYt3ch_IxI
Ne Zha
Level 147
God Stats
1W - 0L
1,387 SR
Queue Stats
27W - 27L
1,506 Elo+
Party 2
Thor
Thor
Marquesein
Thor
Level 84
God Stats
6W - 2L
1,535 SR
Queue Stats
197W - 164L
1,476 Elo+
Solo
Zhong Kui
Zhong Kui
Splitterschiss7
Zhong Kui
Level 182
God Stats
3W - 0L
1,975 SR
Queue Stats
38W - 34L
1,504 Elo+
Party 2
Hades
Hades
TheGreatOdinson
Hades
Level 121
God Stats
3W - 2L
1,596 SR
Queue Stats
15W - 20L
1,408 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
BigRhys1507
Danzaburou
9
0 / 3 / 0
5,516
424
4,736
6,962
1,191
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Erlang Shen
Snildt
Erlang Shen
12
0 / 4 / 1
6,523
502
6,832
13,816
9,091
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ganesha
VoidDB
Ganesha
8
0 / 6 / 0
5,287
407
3,011
9,230
4,831
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Nemean Armor

Nemean Armor

+25
Physical Protection
+150
Health
+15
Hp 5

11
1 / 5 / 0
6,126
471
1,647
9,909
3,396
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Ix Chel
adgamon
Ix Chel
9
0 / 5 / 0
5,626
433
4,546
6,576
2,115
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
15
8 / 0 / 1
8,668
667
8,370
8,469
2,600
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

13
1 / 0 / 9
8,054
620
3,982
9,439
7,584
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

13
4 / 0 / 6
7,605
585
5,103
8,744
2,608
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Zhong Kui
Splitterschiss7
Zhong Kui
13
4 / 0 / 3
8,052
619
4,354
5,463
3,820
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Ring of Hecate

Ring of Hecate

+65
Magical Power
+25%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 8s. (Max. 3 Stacks).

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

14
5 / 1 / 0
8,773
675
6,742
11,153
9,963
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
41
1
Kills
22
23
Deaths
1
1
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
BigRhys1507
Danzaburou
0
3
0
0
W
Anhur
8
0
1
8.5
W
1
0
9
5.5
W
4
0
6
7
L
Erlang Shen
Snildt
Erlang Shen
0
4
1
0.13
W
Zhong Kui
Splitterschiss7
Zhong Kui
4
0
3
5.5
W
5
1
0
5
L
Ganesha
VoidDB
Ganesha
0
6
0
0
L
1
5
0
0.2
L
Ix Chel
adgamon
Ix Chel
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,772
Damage
28,551
46,493
Taken
43,268
20,624
Mitigated
26,575
13,077
Healing
23,821
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
BigRhys1507
Danzaburou
4,736
1,924
0
2,333
6,962
1,191
0
0
6,962
0
40,264
W
Anhur
8,370
4,163
0
5,567
8,469
2,600
2,364
2,091
6,378
0
70,115
W
3,982
677
0
2,766
9,439
7,584
270
1,731
7,558
370
24,892
W
5,103
1,007
0
4,312
8,744
2,608
125
2,003
6,627
0
43,836
L
Erlang Shen
Snildt
Erlang Shen
6,832
4,275
0
5,216
13,816
9,091
0
6,251
7,565
0
45,865
W
Zhong Kui
Splitterschiss7
Zhong Kui
4,354
953
0
3,701
5,463
3,820
559
1,728
3,413
49,886
8,498
W
6,742
2,227
0
7,475
11,153
9,963
0
0
11,153
58,131
988
L
Ganesha
VoidDB
Ganesha
3,011
569
0
769
9,230
4,831
0
840
8,390
10,599
0
L
1,647
299
0
3,429
9,909
3,396
0
1,413
8,496
0
40,460
L
Ix Chel
adgamon
Ix Chel
4,546
181
168
1,162
6,576
2,115
0
2,410
4,166
30,997
790

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,078
Gold Earned
41,152
295
Minions Killed
429
0
Camps Cleared
0
1,071,769
Distance Traveled
1,278,630
4
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
5,516
424
75
6
0
171,002
0
W
Anhur
8,668
667
119
9
0
247,889
3
W
Ne Zha
8,054
620
33
3
0
264,932
4
W
Thor
7,605
585
71
5
0
288,959
0
L
Erlang Shen
6,523
502
75
6
0
216,069
0
W
Zhong Kui
8,052
619
107
8
0
255,907
0
W
Hades
8,773
675
99
8
0
220,943
1
L
Ganesha
5,287
407
3
0
0
182,002
0
L
Mercury
6,126
471
73
6
0
263,858
4
L
Ix Chel
5,626
433
69
5
0
238,838
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role