Player Matchup

Morgan Le Fay
Morgan Le Fay
 
Morgan Le Fay
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
King Arthur
King Arthur
GimpyGimpy
King Arthur
Level 122
God Stats
31W - 24L
1,593 SR
Queue Stats
424W - 369L
1,613 Elo+
Solo
Medusa
Medusa
Profound231
Medusa
Level 129
God Stats
13W - 10L
1,640 SR
Queue Stats
241W - 213L
1,573 Elo+
Solo
Poseidon
Poseidon
TyrMainsSuck
Poseidon
Level 106
God Stats
6W - 15L
1,240 SR
Queue Stats
888W - 784L
1,475 Elo+
Party 1
Surtr
Surtr
nosparks
Surtr
Level 158
God Stats
8W - 3L
1,702 SR
Queue Stats
451W - 371L
1,600 Elo+
Party 1
Team Averages
Level 134
1,535 SR
1,552 Elo+

VS

Team Averages
Level 184
1,478 SR
1,586 Elo+
Ix Chel
Ix Chel
Doodoomastah
Ix Chel
Level 155
God Stats
2W - 1L
1,500 SR
Queue Stats
33W - 34L
1,558 Elo+
Party 2
Ishtar
Ishtar
Faith3
Ishtar
Level 218
God Stats
10W - 20L
1,511 SR
Queue Stats
804W - 741L
1,616 Elo+
Party 2
Cu Chulainn
Cu Chulainn
I3AMF
Cu Chulainn
Level 167
God Stats
0W - 2L
1,283 SR
Queue Stats
101W - 86L
1,588 Elo+
Party 2
Cerberus
Cerberus
Zebco32
Cerberus
Level 160
God Stats
6W - 5L
1,599 SR
Queue Stats
474W - 447L
1,620 Elo+
Party 2
Set
Set
skaiszx
Set
Level 220
God Stats
0W - 1L
1,500 SR
Queue Stats
272W - 260L
1,547 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
 
Morgan Le Fay
11
4 / 2 / 0
6,739
613
4,267
5,097
1,225
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

King Arthur
GimpyGimpy
King Arthur
12
2 / 0 / 4
7,199
654
7,258
9,531
5,745
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Medusa
12
4 / 2 / 5
7,229
657
7,739
8,012
2,410
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Poseidon
TyrMainsSuck
Poseidon
11
8 / 1 / 6
7,446
677
6,825
5,203
1,495
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Surtr
nosparks
Surtr
12
6 / 1 / 6
7,041
640
7,954
5,864
2,560
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
Doodoomastah
Ix Chel
10
2 / 5 / 1
6,224
566
4,376
9,392
2,783
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ishtar
Faith3
Ishtar
11
2 / 6 / 1
6,170
561
5,269
9,866
2,534
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Cu Chulainn
I3AMF
Cu Chulainn
10
0 / 5 / 0
5,695
518
4,671
12,093
6,304
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Cerberus
Zebco32
Cerberus
11
2 / 3 / 3
6,556
596
3,973
9,907
5,403
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Set
11
0 / 5 / 0
5,626
511
641
9,532
4,366
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
11
24
Kills
6
6
Deaths
24
21
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Morgan Le Fay
 
Morgan Le Fay
4
2
0
2
L
Ix Chel
Doodoomastah
Ix Chel
2
5
1
0.5
L
Ishtar
Faith3
Ishtar
2
6
1
0.42
W
King Arthur
GimpyGimpy
King Arthur
2
0
4
4
L
Cu Chulainn
I3AMF
Cu Chulainn
0
5
0
0
W
Medusa
4
2
5
3.25
W
Poseidon
TyrMainsSuck
Poseidon
8
1
6
11
L
Cerberus
Zebco32
Cerberus
2
3
3
1.17
W
Surtr
nosparks
Surtr
6
1
6
9
L
Set
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,043
Damage
18,930
33,707
Taken
50,790
13,435
Mitigated
21,390
5,787
Healing
12,850
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Morgan Le Fay
 
Morgan Le Fay
4,267
569
0
667
5,097
1,225
0
2,964
1,861
31,441
618
L
Ix Chel
Doodoomastah
Ix Chel
4,376
409
335
3,242
9,392
2,783
0
4,078
4,900
35,670
0
L
Ishtar
Faith3
Ishtar
5,269
3,601
0
2,260
9,866
2,534
0
2,169
7,391
0
44,041
W
King Arthur
GimpyGimpy
King Arthur
7,258
1,195
0
2,062
9,531
5,745
0
33
9,498
0
49,314
L
Cu Chulainn
I3AMF
Cu Chulainn
4,671
304
0
1,826
12,093
6,304
0
974
11,101
493
37,694
W
Medusa
7,739
3,098
0
1,563
8,012
2,410
323
2,516
5,476
0
50,985
W
Poseidon
TyrMainsSuck
Poseidon
6,825
1,914
0
705
5,203
1,495
3
1,464
3,683
31,891
568
L
Cerberus
Zebco32
Cerberus
3,973
96
1,570
3,309
9,907
5,403
0
2,066
7,519
18,883
0
W
Surtr
nosparks
Surtr
7,954
3,106
0
790
5,864
2,560
14
1,007
4,807
1,836
41,982
L
Set
641
189
0
308
9,532
4,366
0
1,409
7,974
0
49,064

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,654
Gold Earned
30,271
391
Minions Killed
362
0
Camps Cleared
0
1,207,530
Distance Traveled
1,101,757
9
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Morgan Le Fay
6,739
613
74
7
0
211,483
3
L
Ix Chel
6,224
566
79
7
0
215,849
1
L
Ishtar
6,170
561
75
7
0
208,167
2
W
King Arthur
7,199
654
90
8
0
227,348
0
L
Cu Chulainn
5,695
518
75
7
0
208,153
1
W
Medusa
7,229
657
97
9
0
215,214
4
W
Poseidon
7,446
677
58
5
0
274,090
1
L
Cerberus
6,556
596
40
4
0
232,505
2
W
Surtr
7,041
640
72
7
0
279,395
1
L
Set
5,626
511
93
8
0
237,083
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role