Player Matchup

Agni
Agni
Platinum I
 
Agni
Platinum I
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Surtr
Surtr
Gold II
 
Surtr
Gold II
Level 214
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cthulhu
Cthulhu
Gold I
JSGS_Honcho
Cthulhu
Gold I
Level 160
God Stats
97W - 79L
1,662 SR
Queue Stats
180W - 170L
1,624 MMR
Solo
Bacchus
Bacchus
Gold I
MynameTomaz
Bacchus
Gold I
Level 112
God Stats
7W - 7L
1,574 SR
Queue Stats
460W - 446L
1,647 MMR
Solo
Medusa
Medusa
Gold II
NxJxP
Medusa
Gold II
Level 61
God Stats
6W - 5L
1,523 SR
Queue Stats
60W - 63L
1,647 MMR
Solo
Team Averages
Platinum V
Platinum V
Average Tier
Level 140
1,552 SR
1,584 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 139
1,597 SR
1,651 MMR
Xbalanque
Xbalanque
Gold I
Brabbit9
Xbalanque
Gold I
Level 128
God Stats
7W - 7L
1,677 SR
Queue Stats
107W - 109L
1,714 MMR
Solo
Danzaburou
Danzaburou
Silver I
DockingChiaPets
Danzaburou
Silver I
Level 129
God Stats
11W - 10L
1,619 SR
Queue Stats
72W - 70L
1,629 MMR
Solo
Poseidon
Poseidon
Gold I
SlaggySackMcGee
Poseidon
Gold I
Level 213
God Stats
10W - 14L
1,546 SR
Queue Stats
522W - 508L
1,607 MMR
Solo
Anubis
Anubis
Platinum III
YoshiBender
Anubis
Platinum III
Level 156
God Stats
0W - 1L
1,500 SR
Queue Stats
143W - 136L
1,700 MMR
Solo
Nemesis
Nemesis
Platinum III
pillymae
Nemesis
Platinum III
Level 67
God Stats
30W - 22L
1,641 SR
Queue Stats
75W - 71L
1,605 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
 
Agni
18
5 / 2 / 5
10,575
557
11,078
10,635
2,844
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Surtr
 
Surtr
16
3 / 6 / 7
9,464
498
5,599
19,740
7,994
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Cthulhu
JSGS_Honcho
Cthulhu
16
1 / 1 / 6
9,301
490
8,232
13,992
8,306
Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Nemean Armor

Nemean Armor

+25
Physical Protection
+150
Health
+15
Hp 5

Bacchus
MynameTomaz
Bacchus
14
0 / 4 / 5
8,875
467
6,452
17,167
18,155
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Medusa
NxJxP
Medusa
18
4 / 6 / 5
11,088
584
10,256
14,581
4,295
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Bans
King ArthurAo KuangThanatosThor

VS

Bans
Cu ChulainnErlang ShenFreyaAthena
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
Brabbit9
Xbalanque
17
6 / 2 / 3
10,587
557
13,121
10,831
4,096
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Danzaburou
DockingChiaPets
Danzaburou
16
4 / 5 / 4
10,363
545
10,425
14,647
9,351
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Poseidon
13
4 / 3 / 3
9,549
503
8,659
6,511
1,868
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Anubis
19
5 / 3 / 1
12,551
661
16,780
16,292
8,178
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Nemesis
pillymae
Nemesis
16
0 / 1 / 9
9,209
485
8,640
14,420
9,114
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
39
13
Kills
19
19
Deaths
14
28
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Agni
 
Agni
5
2
5
3.75
W
Surtr
 
Surtr
3
6
7
1.08
L
Xbalanque
Brabbit9
Xbalanque
6
2
3
3.75
L
Danzaburou
DockingChiaPets
Danzaburou
4
5
4
1.2
W
Cthulhu
JSGS_Honcho
Cthulhu
1
1
6
4
W
Bacchus
MynameTomaz
Bacchus
0
4
5
0.63
W
Medusa
NxJxP
Medusa
4
6
5
1.08
L
Poseidon
4
3
3
1.83
L
Anubis
5
3
1
1.83
L
Nemesis
pillymae
Nemesis
0
1
9
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,617
Damage
57,625
76,115
Taken
62,701
41,594
Mitigated
32,607
13,202
Healing
19,196
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Agni
 
Agni
11,078
348
0
551
10,635
2,844
0
2,833
7,404
75,459
615
W
Surtr
 
Surtr
5,599
1,768
0
1,854
19,740
7,994
0
9,474
9,980
1,999
45,026
L
Xbalanque
Brabbit9
Xbalanque
13,121
6,076
0
5,406
10,831
4,096
393
3,520
7,209
0
87,156
L
Danzaburou
DockingChiaPets
Danzaburou
10,425
3,023
0
4,246
14,647
9,351
359
7,093
7,272
0
69,842
W
Cthulhu
JSGS_Honcho
Cthulhu
8,232
465
718
4,580
13,992
8,306
0
7,325
6,667
60,384
1,961
W
Bacchus
MynameTomaz
Bacchus
6,452
393
0
3,150
17,167
18,155
8
1,723
15,286
33,360
1,707
W
Medusa
NxJxP
Medusa
10,256
3,825
0
2,349
14,581
4,295
428
2,951
11,580
0
81,534
L
Poseidon
8,659
1,346
0
569
6,511
1,868
346
1,979
4,276
52,310
1,101
L
Anubis
16,780
1,292
0
7,663
16,292
8,178
440
7,631
8,575
110,660
1,073
L
Nemesis
pillymae
Nemesis
8,640
2,725
0
1,312
14,420
9,114
815
4,740
9,304
0
76,941

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,303
Gold Earned
52,259
495
Minions Killed
645
0
Camps Cleared
0
1,984,667
Distance Traveled
1,738,111
18
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Agni
10,575
557
147
8
0
406,490
4
W
Surtr
9,464
498
71
4
0
379,884
0
L
Xbalanque
10,587
557
145
8
0
351,419
0
L
Danzaburou
10,363
545
102
5
0
328,236
0
W
Cthulhu
9,301
490
95
5
0
420,048
4
W
Bacchus
8,875
467
49
3
0
423,978
9
W
Medusa
11,088
584
133
7
0
354,267
1
L
Poseidon
9,549
503
102
5
0
267,081
1
L
Anubis
12,551
661
201
11
0
314,302
0
L
Nemesis
9,209
485
95
5
0
477,073
12

Distance Traveled

Minion Kills by Role

Gold Earned by Role