Player Matchup

Chang'e
Chang'e
Gold III
Healing_Aura
Chang'e
Gold III
Level 125
God Stats
10W - 6L
1,654 SR
Queue Stats
12W - 6L
1,609 MMR
Party 1
Kuzenbo
Kuzenbo
Gold III
Trentj46-
Kuzenbo
Gold III
Level 123
God Stats
29W - 14L
1,590 SR
Queue Stats
37W - 28L
1,589 MMR
Party 1
Danzaburou
Danzaburou
Gold III
UN1TEDBEAST21
Danzaburou
Gold III
Level 108
God Stats
18W - 10L
1,663 SR
Queue Stats
37W - 25L
1,631 MMR
Party 1
Team Averages
Gold III
Gold III
Average Tier
Level 119
1,636 SR
1,609 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 130
1,437 SR
1,438 MMR
Scylla
Scylla
Bronze III
TheMileHighPride
Scylla
Bronze III
Level 157
God Stats
3W - 2L
1,484 SR
Queue Stats
11W - 13L
1,390 MMR
Solo
Serqet
Serqet
Platinum IV
TheOGZaz
Serqet
Platinum IV
Level 105
God Stats
17W - 12L
1,623 SR
Queue Stats
143W - 150L
1,516 MMR
Solo
Artio
Artio
Silver I
yell0wcray0n
Artio
Silver I
Level 129
God Stats
0W - 2L
1,205 SR
Queue Stats
45W - 57L
1,408 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Healing_Aura
Chang'e
17
3 / 2 / 7
11,187
799
13,580
11,680
4,049
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Kuzenbo
Trentj46-
Kuzenbo
19
2 / 0 / 11
11,266
805
11,028
12,432
15,298
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Danzaburou
UN1TEDBEAST21
Danzaburou
20
8 / 0 / 4
12,814
915
15,147
10,689
4,019
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bans
Ne ZhaAchillesJormungandrVulcanMulan

VS

Bans
CthulhuBaron SamediOdinPersephoneChaac
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
1 / 5 / 1
10,108
722
8,617
11,052
3,983
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Serqet
TheOGZaz
Serqet
15
1 / 4 / 1
9,342
667
8,931
14,807
8,159
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

14
0 / 4 / 1
8,714
622
6,030
21,904
20,502
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
5
13
Kills
2
2
Deaths
13
22
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Chang'e
Healing_Aura
Chang'e
3
2
7
3.25
L
1
5
1
0.3
L
Serqet
TheOGZaz
Serqet
1
4
1
0.38
W
Kuzenbo
Trentj46-
Kuzenbo
2
0
11
7.5
W
Danzaburou
UN1TEDBEAST21
Danzaburou
8
0
4
10
L
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,755
Damage
23,578
34,801
Taken
47,763
23,366
Mitigated
32,644
16,181
Healing
9,523
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chang'e
Healing_Aura
Chang'e
13,580
818
4,172
4,878
11,680
4,049
34
5,072
5,959
42,618
525
L
8,617
369
0
1,443
11,052
3,983
0
4,651
6,065
51,833
0
L
Serqet
TheOGZaz
Serqet
8,931
2,091
0
3,579
14,807
8,159
0
7,956
6,302
0
24,162
W
Kuzenbo
Trentj46-
Kuzenbo
11,028
2,880
0
2,673
12,432
15,298
535
5,431
6,577
28,927
3,157
W
Danzaburou
UN1TEDBEAST21
Danzaburou
15,147
6,321
0
4,458
10,689
4,019
3,061
3,849
6,481
0
73,880
L
6,030
848
360
4,141
21,904
20,502
0
9,313
11,988
14,729
1,054

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,267
Gold Earned
28,164
199
Minions Killed
138
0
Camps Cleared
0
825,702
Distance Traveled
769,022
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chang'e
11,187
799
59
4
0
259,720
0
L
Scylla
10,108
722
86
6
0
237,762
2
L
Serqet
9,342
667
35
3
0
257,801
0
W
Kuzenbo
11,266
805
32
2
0
287,143
0
W
Danzaburou
12,814
915
108
8
0
278,839
3
L
Artio
8,714
622
17
1
0
273,459
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role