Player Matchup

King Arthur
King Arthur
Alezzubi
King Arthur
Level 152
God Stats
5W - 0L
1,646 SR
Queue Stats
90W - 78L
1,497 Elo+
Party 3
Aphrodite
Aphrodite
MaverickVenator
Aphrodite
Level 122
God Stats
3W - 7L
1,390 SR
Queue Stats
171W - 165L
1,474 Elo+
Solo
Cernunnos
Cernunnos
TheBoutet9
Cernunnos
Level 116
God Stats
1W - 1L
1,560 SR
Queue Stats
6W - 11L
1,284 Elo+
Solo
Erlang Shen
Erlang Shen
autisticBirb
Erlang Shen
Level 129
God Stats
8W - 3L
1,692 SR
Queue Stats
74W - 71L
1,510 Elo+
Party 3
Bacchus
Bacchus
mimikyyu
Bacchus
Level 159
God Stats
6W - 2L
1,659 SR
Queue Stats
113W - 101L
1,548 Elo+
Solo
Team Averages
Level 136
1,589 SR
1,462 Elo+

VS

Team Averages
Level 114
1,596 SR
1,508 Elo+
Agni
Agni
 
Agni
Level 178
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Mulan
Mulan
Celvip
Mulan
Level 26
God Stats
93W - 61L
1,601 SR
Queue Stats
203W - 205L
1,549 Elo+
Party 1
Fenrir
Fenrir
Dodge_s2_Charger
Fenrir
Level 127
God Stats
10W - 12L
1,487 SR
Queue Stats
197W - 199L
1,533 Elo+
Party 1
Sol
Sol
Drixxy_Kills
Sol
Level 120
God Stats
4W - 1L
1,892 SR
Queue Stats
207W - 189L
1,467 Elo+
Solo
Osiris
Osiris
EliteFourAnt
Osiris
Level 119
God Stats
0W - 2L
1,500 SR
Queue Stats
80W - 93L
1,493 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Alezzubi
King Arthur
12
6 / 1 / 1
7,391
739
9,652
11,035
8,044
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Aphrodite
MaverickVenator
Aphrodite
10
0 / 2 / 0
5,209
521
1,391
5,731
1,673
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cernunnos
TheBoutet9
Cernunnos
12
3 / 0 / 3
6,781
678
3,758
5,272
1,652
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Erlang Shen
autisticBirb
Erlang Shen
11
1 / 2 / 4
5,640
564
3,123
8,640
3,265
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 5s. (Max. 4 Stacks)

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Bacchus
mimikyyu
Bacchus
9
3 / 1 / 2
6,100
610
4,900
5,817
4,407
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
 
Agni
11
1 / 0 / 2
5,752
575
5,238
3,035
870
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Mulan
Celvip
Mulan
9
0 / 6 / 1
4,994
499
4,394
10,332
4,413
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

10
3 / 2 / 1
5,567
557
4,458
9,550
3,280
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

10
0 / 3 / 1
5,379
538
3,090
6,697
1,769
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Osiris
8
2 / 2 / 1
5,322
532
1,597
6,948
5,191
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
12
13
Kills
6
6
Deaths
13
10
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Agni
 
Agni
1
0
2
2
W
King Arthur
Alezzubi
King Arthur
6
1
1
6.5
L
Mulan
Celvip
Mulan
0
6
1
0.08
L
3
2
1
1.75
L
0
3
1
0.17
L
Osiris
2
2
1
1.25
W
Aphrodite
MaverickVenator
Aphrodite
0
2
0
0
W
Cernunnos
TheBoutet9
Cernunnos
3
0
3
4.5
W
Erlang Shen
autisticBirb
Erlang Shen
1
2
4
1.5
W
Bacchus
mimikyyu
Bacchus
3
1
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,824
Damage
18,777
36,495
Taken
36,562
19,041
Mitigated
15,523
16,003
Healing
12,262
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Agni
 
Agni
5,238
812
0
1,159
3,035
870
8
648
2,387
37,675
771
W
King Arthur
Alezzubi
King Arthur
9,652
797
0
3,008
11,035
8,044
0
0
11,035
0
49,646
L
Mulan
Celvip
Mulan
4,394
433
0
2,554
10,332
4,413
0
0
10,332
0
23,616
L
4,458
698
0
4,775
9,550
3,280
0
838
8,712
0
35,561
L
3,090
481
0
2,453
6,697
1,769
0
1,910
4,787
31,618
4,273
L
Osiris
1,597
437
0
1,321
6,948
5,191
0
2,843
4,105
0
9,793
W
Aphrodite
MaverickVenator
Aphrodite
1,391
308
1,685
3,044
5,731
1,673
0
2,940
2,513
31,258
1,818
W
Cernunnos
TheBoutet9
Cernunnos
3,758
1,396
0
2,982
5,272
1,652
162
2,037
3,235
0
49,984
W
Erlang Shen
autisticBirb
Erlang Shen
3,123
1,374
0
3,282
8,640
3,265
0
1,246
7,298
0
38,868
W
Bacchus
mimikyyu
Bacchus
4,900
702
0
2,002
5,817
4,407
0
1,463
4,194
15,309
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,121
Gold Earned
27,014
330
Minions Killed
275
0
Camps Cleared
0
1,052,456
Distance Traveled
971,306
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Agni
5,752
575
92
9
0
209,190
1
W
King Arthur
7,391
739
82
8
0
209,422
0
L
Mulan
4,994
499
42
4
0
177,962
0
L
Fenrir
5,567
557
64
6
0
214,134
0
L
Sol
5,379
538
68
7
0
184,895
0
L
Osiris
5,322
532
9
1
0
185,125
0
W
Aphrodite
5,209
521
67
7
0
181,152
0
W
Cernunnos
6,781
678
87
9
0
201,586
0
W
Erlang Shen
5,640
564
74
7
0
221,672
0
W
Bacchus
6,100
610
20
2
0
238,624
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role