Player Matchup

Skadi
Skadi
 
Skadi
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Khepri
Khepri
CationicSteak37
Khepri
Level 104
God Stats
3W - 3L
1,154 SR
Queue Stats
106W - 113L
1,524 Elo+
Party 1
Ravana
Ravana
CheeseGoblin1
Ravana
Level 120
God Stats
5W - 6L
1,489 SR
Queue Stats
135W - 135L
1,514 Elo+
Party 1
Charon
Charon
MegaCroc123
Charon
Level 129
God Stats
4W - 3L
1,580 SR
Queue Stats
116W - 123L
1,508 Elo+
Party 1
Kuzenbo
Kuzenbo
bprzybyla8967
Kuzenbo
Level 136
God Stats
7W - 13L
1,363 SR
Queue Stats
348W - 329L
1,501 Elo+
Solo
Team Averages
Level 130
1,417 SR
1,509 Elo+

VS

Team Averages
Level 133
1,538 SR
1,504 Elo+
Freya
Freya
 
Freya
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mulan
Mulan
GAUsmoky
Mulan
Level 68
God Stats
48W - 21L
1,681 SR
Queue Stats
80W - 62L
1,501 Elo+
Solo
Cthulhu
Cthulhu
Math3rs2012
Cthulhu
Level 128
God Stats
27W - 18L
1,537 SR
Queue Stats
203W - 174L
1,530 Elo+
Solo
Apollo
Apollo
VValarMorghulis
Apollo
Level 206
God Stats
6W - 5L
1,607 SR
Queue Stats
162W - 155L
1,452 Elo+
Solo
Poseidon
Poseidon
你迈哥MAI
Poseidon
Level 139
God Stats
3W - 4L
1,363 SR
Queue Stats
194W - 179L
1,535 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
 
Skadi
13
4 / 0 / 3
7,109
646
8,127
4,639
1,394
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

9
0 / 1 / 4
5,548
504
3,764
5,599
3,577
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

11
3 / 1 / 2
6,062
551
1,811
3,682
1,193
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charon
11
1 / 0 / 0
5,886
535
2,787
2,351
868
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Kuzenbo
12
7 / 1 / 0
7,297
663
7,965
9,011
9,210
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Freya
 
Freya
10
1 / 4 / 0
5,216
474
1,414
7,922
2,001
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Mystic Ring

Mystic Ring

+40
Magical Power
+20%
Attack Speed

Mulan
GAUsmoky
Mulan
10
1 / 7 / 0
6,208
564
5,697
12,421
4,880
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Cthulhu
Math3rs2012
Cthulhu
9
0 / 1 / 0
5,303
482
3,109
6,195
3,930
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

11
0 / 1 / 0
5,564
506
2,441
7,325
2,655
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Poseidon
你迈哥MAI
Poseidon
10
1 / 2 / 0
5,643
513
1,779
3,531
858
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
3
15
Kills
3
3
Deaths
15
9
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Skadi
 
Skadi
4
0
3
5.5
L
Freya
 
Freya
1
4
0
0.25
W
0
1
4
2
W
3
1
2
4
L
Mulan
GAUsmoky
Mulan
1
7
0
0.14
L
Cthulhu
Math3rs2012
Cthulhu
0
1
0
0
W
Charon
1
0
0
1
L
0
1
0
0
W
Kuzenbo
7
1
0
7
L
Poseidon
你迈哥MAI
Poseidon
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,454
Damage
14,440
25,282
Taken
37,394
16,242
Mitigated
14,324
8,017
Healing
9,497
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Skadi
 
Skadi
8,127
2,761
0
1,257
4,639
1,394
0
1,489
3,150
0
60,073
L
Freya
 
Freya
1,414
298
0
2,136
7,922
2,001
0
1,222
6,700
18,632
1,433
W
3,764
238
0
2,281
5,599
3,577
0
2,836
2,763
15,886
0
W
1,811
343
0
2,123
3,682
1,193
0
873
2,809
0
33,346
L
Mulan
GAUsmoky
Mulan
5,697
1,360
0
3,317
12,421
4,880
0
7,414
4,533
0
46,983
L
Cthulhu
Math3rs2012
Cthulhu
3,109
209
0
1,650
6,195
3,930
0
3,313
2,882
25,911
219
W
Charon
2,787
188
0
1,108
2,351
868
0
665
1,686
35,031
0
L
2,441
1,180
0
1,633
7,325
2,655
0
557
6,768
0
53,207
W
Kuzenbo
7,965
2,474
0
1,248
9,011
9,210
0
0
9,011
37,110
1,569
L
Poseidon
你迈哥MAI
Poseidon
1,779
419
0
761
3,531
858
0
1,459
2,072
34,777
44

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,902
Gold Earned
27,934
325
Minions Killed
337
0
Camps Cleared
0
1,140,155
Distance Traveled
1,091,913
11
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Skadi
7,109
646
105
10
0
220,252
3
L
Freya
5,216
474
43
4
0
211,728
2
W
Khepri
5,548
504
28
3
0
223,776
0
W
Ravana
6,062
551
67
6
0
284,086
0
L
Mulan
6,208
564
83
8
0
187,583
0
L
Cthulhu
5,303
482
52
5
0
216,669
5
W
Charon
5,886
535
55
5
0
219,137
8
L
Apollo
5,564
506
97
9
0
236,604
0
W
Kuzenbo
7,297
663
70
6
0
192,904
0
L
Poseidon
5,643
513
62
6
0
239,329
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role