Player Matchup

King Arthur
King Arthur
 
King Arthur
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Fafnir
Fafnir
MDKbokete24
Fafnir
Level 33
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 29L
1,474 Elo+
Party 1
Artemis
Artemis
S0y_aniquilo69
Artemis
Level 147
God Stats
0W - 1L
1,301 SR
Queue Stats
40W - 37L
1,570 Elo+
Party 1
Erlang Shen
Erlang Shen
S0y_dragon69
Erlang Shen
Level 144
God Stats
4W - 3L
1,629 SR
Queue Stats
82W - 88L
1,427 Elo+
Party 1
Olorun
Olorun
aldeano26112019
Olorun
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
140W - 134L
1,520 Elo+
Party 1
Team Averages
Level 122
1,486 SR
1,498 Elo+

VS

Team Averages
Level 136
1,650 SR
1,523 Elo+
Ix Chel
Ix Chel
Gigartix
Ix Chel
Level 123
God Stats
6W - 1L
2,047 SR
Queue Stats
82W - 76L
1,573 Elo+
Party 2
Fafnir
Fafnir
GluteusCaesar
Fafnir
Level 158
God Stats
2W - 0L
1,500 SR
Queue Stats
154W - 122L
1,464 Elo+
Solo
Izanami
Izanami
Gucciki
Izanami
Level 106
God Stats
2W - 2L
1,556 SR
Queue Stats
100W - 88L
1,506 Elo+
Solo
Chaac
Chaac
LagMann
Chaac
Level 148
God Stats
7W - 8L
1,459 SR
Queue Stats
211W - 218L
1,473 Elo+
Solo
Serqet
Serqet
hozukîmaru
Serqet
Level 145
God Stats
11W - 5L
1,689 SR
Queue Stats
143W - 137L
1,602 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
10
1 / 3 / 0
5,245
583
4,717
11,087
6,363
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Fafnir
9
1 / 1 / 5
5,803
645
2,626
6,633
5,902
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

10
2 / 2 / 1
5,774
642
4,148
5,376
1,351
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Bow

Short Bow

+15%
Attack Speed

Erlang Shen
S0y_dragon69
Erlang Shen
10
1 / 1 / 1
5,117
569
931
7,477
2,990
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

9
2 / 0 / 1
5,298
589
3,907
3,289
937
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
Gigartix
Ix Chel
10
0 / 1 / 0
5,147
572
3,588
4,029
1,166
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

9
0 / 1 / 5
5,679
631
2,786
6,258
5,294
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Izanami
Gucciki
Izanami
10
1 / 3 / 0
5,276
586
1,588
6,256
1,625
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

Chaac
LagMann
Chaac
10
2 / 1 / 1
6,020
669
6,197
8,068
6,782
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Serqet
11
4 / 1 / 2
5,724
636
5,704
5,796
1,925
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
15
7
Kills
7
7
Deaths
7
8
Assists
8
Player
Kills
Deaths
Assists
KDA
L
King Arthur
 
King Arthur
1
3
0
0.33
W
Ix Chel
Gigartix
Ix Chel
0
1
0
0
W
0
1
5
2.5
W
Izanami
Gucciki
Izanami
1
3
0
0.33
W
Chaac
LagMann
Chaac
2
1
1
2.5
L
Fafnir
1
1
5
3.5
L
2
2
1
1.25
L
Erlang Shen
S0y_dragon69
Erlang Shen
1
1
1
1.5
L
2
0
1
2.5
W
Serqet
4
1
2
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,329
Damage
19,863
33,862
Taken
30,407
17,543
Mitigated
16,792
9,704
Healing
9,442
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
 
King Arthur
4,717
739
0
1,850
11,087
6,363
0
757
10,276
0
30,843
W
Ix Chel
Gigartix
Ix Chel
3,588
231
403
1,862
4,029
1,166
0
2,256
1,773
41,560
965
W
2,786
908
0
1,036
6,258
5,294
8
1,389
4,869
8,630
0
W
Izanami
Gucciki
Izanami
1,588
1,384
0
809
6,256
1,625
0
779
5,477
0
40,352
W
Chaac
LagMann
Chaac
6,197
863
0
3,019
8,068
6,782
0
0
8,068
0
42,218
L
Fafnir
2,626
650
0
2,083
6,633
5,902
1
2,072
4,561
12,523
0
L
4,148
2,066
0
1,736
5,376
1,351
0
1,170
4,083
0
38,936
L
Erlang Shen
S0y_dragon69
Erlang Shen
931
483
0
1,918
7,477
2,990
0
502
6,784
0
34,492
L
3,907
1,944
120
1,997
3,289
937
0
1,712
1,577
26,768
3,050
W
Serqet
5,704
1,204
0
2,313
5,796
1,925
0
1,972
3,824
0
33,756

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,237
Gold Earned
27,846
277
Minions Killed
305
0
Camps Cleared
0
903,617
Distance Traveled
995,628
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
5,245
583
60
7
0
204,516
0
W
Ix Chel
5,147
572
75
8
0
185,601
0
W
Fafnir
5,679
631
12
1
0
197,158
2
W
Izanami
5,276
586
71
8
0
185,916
0
W
Chaac
6,020
669
76
8
0
193,601
0
L
Fafnir
5,803
645
17
2
0
206,534
2
L
Artemis
5,774
642
72
8
0
169,527
0
L
Erlang Shen
5,117
569
66
7
0
199,846
0
L
Olorun
5,298
589
62
7
0
123,194
0
W
Serqet
5,724
636
71
8
0
233,352
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role