Player Matchup

Rama
Rama
 
Rama
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ix Chel
Ix Chel
Its-Callxm
Ix Chel
Level 36
God Stats
4W - 2L
1,500 SR
Queue Stats
72W - 70L
1,407 Elo+
Solo
Pele
Pele
ProstoGlyouk
Pele
Level 80
God Stats
23W - 11L
1,668 SR
Queue Stats
121W - 104L
1,467 Elo+
Solo
Cabrakan
Cabrakan
Sailon0
Cabrakan
Level 101
God Stats
5W - 3L
1,536 SR
Queue Stats
379W - 354L
1,443 Elo+
Solo
Fenrir
Fenrir
paddifee1
Fenrir
Level 67
God Stats
7W - 7L
1,520 SR
Queue Stats
197W - 213L
1,453 Elo+
Solo
Team Averages
Level 74
1,545 SR
1,454 Elo+

VS

Team Averages
Level 81
1,509 SR
1,382 Elo+
Zhong Kui
Zhong Kui
Daark_Foxx
Zhong Kui
Level 27
God Stats
19W - 24L
1,556 SR
Queue Stats
44W - 60L
1,385 Elo+
Party 1
Bacchus
Bacchus
LaLiLuLeo
Bacchus
Level 128
God Stats
43W - 34L
1,492 SR
Queue Stats
331W - 343L
1,522 Elo+
Party 1
Ra
Ra
axeldu33cne
Ra
Level 83
God Stats
0W - 1L
1,500 SR
Queue Stats
44W - 37L
1,433 Elo+
Party 2
Neith
Neith
hateem-95
Neith
Level 62
God Stats
15W - 10L
1,498 SR
Queue Stats
30W - 28L
1,412 Elo+
Party 2
Awilix
Awilix
lilshibee
Awilix
Level 104
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,157 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
15
2 / 2 / 2
9,018
530
5,064
9,821
3,177
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ix Chel
Its-Callxm
Ix Chel
13
5 / 3 / 5
8,842
520
9,095
8,890
3,406
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

15
4 / 3 / 6
8,635
508
7,103
13,396
4,939
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Cabrakan
Sailon0
Cabrakan
16
6 / 1 / 5
10,306
606
9,463
11,752
11,226
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Ancile

Ancile

+45
Magical Protection
+200
Health
+20
Hp 5

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s. While this effect is on cooldown, gain 20 Physical Power and 35 Magical Power.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Fenrir
paddifee1
Fenrir
12
4 / 1 / 4
8,206
483
7,575
13,336
9,036
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
Daark_Foxx
Zhong Kui
13
0 / 6 / 0
8,099
476
5,544
11,538
9,321
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bacchus
LaLiLuLeo
Bacchus
13
2 / 0 / 5
8,569
504
10,049
11,079
10,785
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Magi's Shelter

Magi's Shelter

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - Whenever your passive is consumed, the nearest allied god within 40 units gains protection from a single hard Crowd Control effect for 8s. If this passive is consumed before time runs out, they gain 1s of Crowd Control immunity.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

14
5 / 7 / 4
8,724
513
12,347
12,186
4,694
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Neith
hateem-95
Neith
13
3 / 2 / 0
8,038
473
4,827
8,557
2,800
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Awilix
lilshibee
Awilix
8
0 / 6 / 2
6,223
366
1,649
7,966
2,054
Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
21
21
Kills
10
10
Deaths
21
22
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Rama
 
Rama
2
2
2
1.5
L
Zhong Kui
Daark_Foxx
Zhong Kui
0
6
0
0
W
Ix Chel
Its-Callxm
Ix Chel
5
3
5
2.5
L
Bacchus
LaLiLuLeo
Bacchus
2
0
5
4.5
W
4
3
6
2.33
W
Cabrakan
Sailon0
Cabrakan
6
1
5
8.5
L
5
7
4
1
L
Neith
hateem-95
Neith
3
2
0
1.5
L
Awilix
lilshibee
Awilix
0
6
2
0.17
W
Fenrir
paddifee1
Fenrir
4
1
4
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,300
Damage
34,416
57,195
Taken
51,326
31,784
Mitigated
29,654
14,220
Healing
14,076
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Rama
 
Rama
5,064
3,418
0
3,593
9,821
3,177
1,908
5,158
4,663
0
64,797
L
Zhong Kui
Daark_Foxx
Zhong Kui
5,544
531
0
4,535
11,538
9,321
0
5,690
5,848
56,281
0
W
Ix Chel
Its-Callxm
Ix Chel
9,095
1,270
1,429
1,732
8,890
3,406
50
6,064
2,826
45,344
1,107
L
Bacchus
LaLiLuLeo
Bacchus
10,049
1,889
283
3,548
11,079
10,785
0
4,355
6,724
25,748
1,220
W
7,103
891
0
1,731
13,396
4,939
0
3,983
9,330
0
78,464
W
Cabrakan
Sailon0
Cabrakan
9,463
1,112
0
2,818
11,752
11,226
0
5,755
5,997
62,589
2,898
L
12,347
583
570
1,920
12,186
4,694
0
4,825
7,361
60,871
0
L
Neith
hateem-95
Neith
4,827
694
0
2,260
8,557
2,800
0
1,988
6,569
0
46,945
L
Awilix
lilshibee
Awilix
1,649
502
0
960
7,966
2,054
0
2,266
5,700
0
14,326
W
Fenrir
paddifee1
Fenrir
7,575
871
0
2,917
13,336
9,036
0
6,149
7,039
7,016
17,105

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,007
Gold Earned
39,653
480
Minions Killed
352
0
Camps Cleared
0
1,602,832
Distance Traveled
1,442,226
10
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Rama
9,018
530
116
7
0
272,690
2
L
Zhong Kui
8,099
476
109
6
0
245,698
0
W
Ix Chel
8,842
520
91
5
0
310,417
4
L
Bacchus
8,569
504
26
2
0
328,059
0
W
Pele
8,635
508
122
7
0
403,205
2
W
Cabrakan
10,306
606
126
7
0
263,814
0
L
Ra
8,724
513
105
6
0
311,489
0
L
Neith
8,038
473
87
5
0
292,644
0
L
Awilix
6,223
366
25
1
0
264,336
0
W
Fenrir
8,206
483
25
1
0
352,706
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role