Player Matchup

Kuzenbo
Kuzenbo
 
Kuzenbo
Level 134
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Baron Samedi
Baron Samedi
Koksinell
Baron Samedi
Level 80
God Stats
3W - 0L
1,220 SR
Queue Stats
7W - 2L
1,711 Elo+
Solo
Medusa
Medusa
Lodе
Medusa
Level 163
God Stats
1W - 0L
1,858 SR
Queue Stats
95W - 13L
2,057 Elo+
Party 2
Team Averages
Level 126
1,526 SR
1,756 Elo+

VS

Team Averages
Level 130
1,700 SR
1,637 Elo+
Ymir
Ymir
Alynska
Ymir
Level 122
God Stats
2W - 1L
1,871 SR
Queue Stats
20W - 18L
1,577 Elo+
Party 1
Ix Chel
Ix Chel
Choumat
Ix Chel
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,723 Elo+
Party 1
Medusa
Medusa
ombrerouge
Medusa
Level 139
God Stats
0W - 1L
1,728 SR
Queue Stats
9W - 7L
1,611 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
 
Kuzenbo
14
4 / 0 / 14
8,650
961
6,630
9,925
10,650
Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Hide of the Nemean Lion

Hide of the Nemean Lion

+50
Physical Protection
+200
Health
+20
Hp 5

PASSIVE - Reflect 15% of all Basic Attack damage back to the attacker as Physical Damage.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Baron Samedi
Koksinell
Baron Samedi
15
7 / 0 / 11
9,669
1,074
9,023
5,000
2,718
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Medusa
Lodе
Medusa
15
7 / 0 / 11
9,342
1,038
12,818
7,250
2,379
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
Alynska
Ymir
10
0 / 8 / 0
6,260
696
2,327
13,126
9,609
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Steel Crest

Steel Crest

+20
Physical Protection
+150
Health

PASSIVE - Each time you are hit by a Basic Attack, gain a stack. You may only gain one stack per second. At 4 stacks, remove all stacks and gain a 75 Health Shield that lasts for 5s or until destroyed.

Ix Chel
Choumat
Ix Chel
11
0 / 7 / 0
6,344
705
1,960
8,817
2,175
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Medusa
ombrerouge
Medusa
12
0 / 3 / 0
6,657
740
5,585
8,699
2,531
Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
0
18
Kills
0
0
Deaths
18
36
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Kuzenbo
 
Kuzenbo
4
0
14
11
L
Ymir
Alynska
Ymir
0
8
0
0
L
Ix Chel
Choumat
Ix Chel
0
7
0
0
W
Baron Samedi
Koksinell
Baron Samedi
7
0
11
12.5
W
Medusa
Lodе
Medusa
7
0
11
12.5
L
Medusa
ombrerouge
Medusa
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,471
Damage
9,872
22,175
Taken
30,642
15,747
Mitigated
14,315
7,346
Healing
1,326
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kuzenbo
 
Kuzenbo
6,630
2,145
0
2,919
9,925
10,650
620
2,623
7,302
17,293
253
L
Ymir
Alynska
Ymir
2,327
83
0
0
13,126
9,609
0
6,154
6,595
6,345
0
L
Ix Chel
Choumat
Ix Chel
1,960
208
567
295
8,817
2,175
0
3,533
4,983
13,307
233
W
Baron Samedi
Koksinell
Baron Samedi
9,023
576
1,446
1,284
5,000
2,718
973
708
4,292
33,822
572
W
Medusa
Lodе
Medusa
12,818
5,472
0
1,697
7,250
2,379
1,800
996
6,254
0
49,077
L
Medusa
ombrerouge
Medusa
5,585
1,712
0
464
8,699
2,531
0
5,021
3,311
0
27,486

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,661
Gold Earned
19,261
145
Minions Killed
83
0
Camps Cleared
0
573,843
Distance Traveled
464,615
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kuzenbo
8,650
961
20
2
0
205,048
0
L
Ymir
6,260
696
12
1
0
141,542
3
L
Ix Chel
6,344
705
28
3
0
146,470
0
W
Baron Samedi
9,669
1,074
59
7
0
181,426
0
W
Medusa
9,342
1,038
66
7
0
187,369
0
L
Medusa
6,657
740
43
5
0
176,603
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role