Player Matchup

Fafnir
Fafnir
Platinum I
 
Fafnir
Platinum I
Level 56
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Raijin
Raijin
Diamond I
Baijuu
Raijin
Diamond I
Level 218
God Stats
10W - 7L
1,717 SR
Queue Stats
168W - 121L
2,630 MMR
Solo
Apollo
Apollo
Diamond I
KJtheGreat
Apollo
Diamond I
Level 209
God Stats
9W - 6L
1,706 SR
Queue Stats
339W - 326L
2,231 MMR
Solo
Osiris
Osiris
Diamond II
copeシ
Osiris
Diamond II
Level 104
God Stats
8W - 6L
1,777 SR
Queue Stats
187W - 170L
2,480 MMR
Solo
Susano
Susano
Diamond II
mooп
Susano
Diamond II
Level 64
God Stats
24W - 10L
1,804 SR
Queue Stats
70W - 44L
2,050 MMR
Solo
Team Averages
Diamond II
Diamond II
Average Tier
Level 130
1,701 SR
2,178 MMR

VS

Team Averages
Diamond III
Diamond III
Average Tier
Level 173
1,630 SR
2,109 MMR
Mulan
Mulan
Diamond I
 
Mulan
Diamond I
Level 176
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Artemis
Artemis
Diamond V
AlatumCross
Artemis
Diamond V
Level 149
God Stats
7W - 10L
1,500 SR
Queue Stats
579W - 560L
1,994 MMR
Solo
Mercury
Mercury
Diamond III
DaLama
Mercury
Diamond III
Level 253
God Stats
26W - 18L
1,745 SR
Queue Stats
267W - 247L
2,219 MMR
Solo
Bacchus
Bacchus
Diamond I
Lassiz
Bacchus
Diamond I
Level 204
God Stats
45W - 36L
1,676 SR
Queue Stats
336W - 283L
2,680 MMR
Party 1
Chang'e
Chang'e
Diamond IV
Zabetsu
Chang'e
Diamond IV
Level 83
God Stats
0W - 1L
1,727 SR
Queue Stats
119W - 99L
2,154 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
 
Fafnir
9
0 / 0 / 4
5,743
638
2,351
5,726
3,631
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate

Breastplate

+20
Physical Protection

Raijin
Baijuu
Raijin
12
3 / 0 / 1
6,412
712
3,724
3,874
853
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Apollo
KJtheGreat
Apollo
10
1 / 0 / 0
5,860
651
2,177
3,411
1,030
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Osiris
copeシ
Osiris
11
0 / 2 / 0
6,063
674
6,055
7,748
6,923
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Susano
mooп
Susano
10
1 / 3 / 3
5,210
579
2,595
7,718
1,829
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Bans
LokiCamazotzErlang ShenFreya

VS

Bans
MedusaCu ChulainnThorAnhur
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
 
Mulan
11
1 / 0 / 1
5,976
664
3,596
7,874
4,198
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Artemis
AlatumCross
Artemis
8
0 / 1 / 0
4,397
489
2,334
2,951
835
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Mercury
DaLama
Mercury
10
2 / 1 / 0
5,193
577
2,417
6,246
1,960
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Bacchus
Lassiz
Bacchus
9
0 / 1 / 1
5,205
578
2,378
6,211
4,835
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Chang'e
Zabetsu
Chang'e
10
2 / 2 / 1
5,449
605
5,165
4,938
1,105
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
8
5
Kills
5
5
Deaths
5
8
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Fafnir
 
Fafnir
0
0
4
2
L
Mulan
 
Mulan
1
0
1
1.5
L
Artemis
AlatumCross
Artemis
0
1
0
0
W
Raijin
Baijuu
Raijin
3
0
1
3.5
L
Mercury
DaLama
Mercury
2
1
0
2
W
Apollo
KJtheGreat
Apollo
1
0
0
1
L
Bacchus
Lassiz
Bacchus
0
1
1
0.5
L
Chang'e
Zabetsu
Chang'e
2
2
1
1.25
W
Osiris
copeシ
Osiris
0
2
0
0
W
Susano
mooп
Susano
1
3
3
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,902
Damage
15,890
28,477
Taken
28,220
14,266
Mitigated
12,933
12,316
Healing
10,444
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fafnir
 
Fafnir
2,351
594
0
3,017
5,726
3,631
0
2,000
3,662
12,549
0
L
Mulan
 
Mulan
3,596
493
0
3,375
7,874
4,198
0
0
7,323
0
38,830
L
Artemis
AlatumCross
Artemis
2,334
1,295
0
1,303
2,951
835
0
787
2,164
0
24,338
W
Raijin
Baijuu
Raijin
3,724
53
0
1,240
3,874
853
0
1,866
1,928
48,321
0
L
Mercury
DaLama
Mercury
2,417
921
0
1,968
6,246
1,960
0
1,474
4,772
0
31,685
W
Apollo
KJtheGreat
Apollo
2,177
1,666
0
2,050
3,411
1,030
290
775
2,636
0
47,782
L
Bacchus
Lassiz
Bacchus
2,378
274
0
1,636
6,211
4,835
0
1,001
5,210
24,231
0
L
Chang'e
Zabetsu
Chang'e
5,165
461
418
1,744
4,938
1,105
0
2,813
2,125
33,875
0
W
Osiris
copeシ
Osiris
6,055
2,069
0
2,584
7,748
6,923
0
0
7,748
0
45,141
W
Susano
mooп
Susano
2,595
566
0
3,425
7,718
1,829
0
2,577
4,960
0
32,384

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,288
Gold Earned
26,220
378
Minions Killed
309
0
Camps Cleared
0
952,999
Distance Traveled
945,127
8
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fafnir
5,743
638
23
3
0
203,525
4
L
Mulan
5,976
664
88
10
0
182,007
1
L
Artemis
4,397
489
61
7
0
131,462
0
W
Raijin
6,412
712
106
12
0
184,048
2
L
Mercury
5,193
577
50
6
0
232,290
0
W
Apollo
5,860
651
98
11
0
178,527
2
L
Bacchus
5,205
578
24
3
0
210,755
3
L
Chang'e
5,449
605
86
10
0
188,613
4
W
Osiris
6,063
674
88
10
0
177,878
0
W
Susano
5,210
579
63
7
0
209,021
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role