Player Matchup

Sun Wukong
Sun Wukong
Gold I
Cosmos6844
Sun Wukong
Gold I
Level 127
God Stats
4W - 3L
1,676 SR
Queue Stats
69W - 73L
1,590 MMR
Party 1
Poseidon
Poseidon
Bronze III
GuinnessMan1916
Poseidon
Bronze III
Level 94
God Stats
0W - 5L
1,497 SR
Queue Stats
22W - 38L
1,409 MMR
Solo
Mulan
Mulan
Silver II
Rioluss
Mulan
Silver II
Level 123
God Stats
1W - 1L
1,765 SR
Queue Stats
19W - 23L
1,316 MMR
Party 1
Xing Tian
Xing Tian
Gold V
codarino
Xing Tian
Gold V
Level 125
God Stats
0W - 1L
1,729 SR
Queue Stats
40W - 41L
1,387 MMR
Solo
Hou Yi
Hou Yi
Silver I
iEmoKid
Hou Yi
Silver I
Level 207
God Stats
13W - 9L
1,558 SR
Queue Stats
31W - 29L
1,415 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 135
1,645 SR
1,424 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 134
1,553 SR
1,440 MMR
Rama
Rama
Silver I
 
Rama
Silver I
Level 100
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Fenrir
Fenrir
Gold IV
Blunc
Fenrir
Gold IV
Level 139
God Stats
4W - 4L
1,819 SR
Queue Stats
93W - 100L
1,406 MMR
Solo
Da Ji
Da Ji
Gold III
GodTatSon
Da Ji
Gold III
Level 136
God Stats
5W - 6L
1,481 SR
Queue Stats
128W - 123L
1,447 MMR
Solo
Osiris
Osiris
Gold V
Kekk5
Osiris
Gold V
Level 159
God Stats
3W - 2L
1,502 SR
Queue Stats
170W - 182L
1,373 MMR
Solo
Janus
Janus
Gold IV
Stormyyy2020
Janus
Gold IV
Level 135
God Stats
5W - 4L
1,462 SR
Queue Stats
66W - 68L
1,474 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Cosmos6844
Sun Wukong
10
0 / 4 / 1
5,480
422
3,250
8,432
4,222
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Poseidon
12
4 / 4 / 1
7,101
546
5,350
7,187
1,826
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Mulan
Rioluss
Mulan
11
1 / 3 / 1
6,139
472
5,653
9,919
4,659
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Xing Tian
codarino
Xing Tian
10
1 / 2 / 3
6,789
522
3,948
12,204
8,413
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Hou Yi
iEmoKid
Hou Yi
11
1 / 5 / 0
6,122
471
3,340
7,984
2,091
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bans
SusanoAresAgniScylla

VS

Bans
ThorHerculesAnhurAnubis
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
15
3 / 0 / 2
8,593
661
3,978
7,077
2,199
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Fenrir
Blunc
Fenrir
13
2 / 2 / 7
8,271
636
3,846
8,269
5,250
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Da Ji
GodTatSon
Da Ji
15
7 / 2 / 4
8,714
670
9,167
11,265
3,808
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Osiris
Kekk5
Osiris
15
4 / 1 / 5
9,307
716
10,281
14,704
13,249
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

14
2 / 2 / 1
8,381
645
3,507
4,705
1,426
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
37
7
Kills
18
18
Deaths
7
6
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Rama
 
Rama
3
0
2
4
W
Fenrir
Blunc
Fenrir
2
2
7
2.75
L
Sun Wukong
Cosmos6844
Sun Wukong
0
4
1
0.13
W
Da Ji
GodTatSon
Da Ji
7
2
4
4.5
L
Poseidon
4
4
1
1.13
W
Osiris
Kekk5
Osiris
4
1
5
6.5
L
Mulan
Rioluss
Mulan
1
3
1
0.5
W
2
2
1
1.25
L
Xing Tian
codarino
Xing Tian
1
2
3
1.25
L
Hou Yi
iEmoKid
Hou Yi
1
5
0
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,541
Damage
30,779
45,726
Taken
46,020
21,211
Mitigated
25,932
7,094
Healing
18,125
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Rama
 
Rama
3,978
3,087
0
3,745
7,077
2,199
5,617
1,128
5,913
0
69,768
W
Fenrir
Blunc
Fenrir
3,846
723
0
3,174
8,269
5,250
198
2,572
5,591
0
13,676
L
Sun Wukong
Cosmos6844
Sun Wukong
3,250
577
0
1,532
8,432
4,222
0
499
7,933
0
28,084
W
Da Ji
GodTatSon
Da Ji
9,167
2,935
0
5,052
11,265
3,808
154
1,870
9,285
0
62,180
L
Poseidon
5,350
804
0
297
7,187
1,826
0
1,841
5,112
40,693
0
W
Osiris
Kekk5
Osiris
10,281
1,998
0
5,529
14,704
13,249
60
1,734
12,860
9,134
61,799
L
Mulan
Rioluss
Mulan
5,653
1,153
0
2,046
9,919
4,659
0
1,096
8,783
0
42,510
W
3,507
136
0
625
4,705
1,426
60
1,726
2,709
54,385
1,127
L
Xing Tian
codarino
Xing Tian
3,948
334
0
2,167
12,204
8,413
0
1,310
10,806
24,499
0
L
Hou Yi
iEmoKid
Hou Yi
3,340
1,771
0
1,052
7,984
2,091
0
0
7,984
0
36,366

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,631
Gold Earned
43,266
306
Minions Killed
471
0
Camps Cleared
0
1,269,691
Distance Traveled
1,357,498
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Rama
8,593
661
125
10
0
247,666
1
W
Fenrir
8,271
636
22
2
0
286,397
2
L
Sun Wukong
5,480
422
42
3
0
183,671
0
W
Da Ji
8,714
670
100
8
0
310,891
1
L
Poseidon
7,101
546
86
7
0
265,288
2
W
Osiris
9,307
716
108
8
0
223,702
2
L
Mulan
6,139
472
85
7
0
305,487
0
W
Janus
8,381
645
116
9
0
288,842
1
L
Xing Tian
6,789
522
33
3
0
261,435
4
L
Hou Yi
6,122
471
60
5
0
253,810
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role