Player Matchup

Chaac
Chaac
Diamond I
 
Chaac
Diamond I
Level 256
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hou Yi
Hou Yi
Diamond I
 
Hou Yi
Diamond I
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Nox
Nox
Diamond I
BlowsLoadsToToes
Nox
Diamond I
Level 127
God Stats
9W - 7L
1,730 SR
Queue Stats
90W - 80L
2,319 MMR
Solo
Kukulkan
Kukulkan
Diamond II
Carway
Kukulkan
Diamond II
Level 175
God Stats
92W - 101L
1,571 SR
Queue Stats
523W - 505L
2,306 MMR
Solo
Mercury
Mercury
Diamond III
atmvsss
Mercury
Diamond III
Level 69
God Stats
8W - 8L
1,500 SR
Queue Stats
268W - 258L
2,233 MMR
Solo
Team Averages
Diamond II
Diamond II
Average Tier
Level 154
1,560 SR
1,972 MMR

VS

Team Averages
Diamond III
Diamond III
Average Tier
Level 155
1,590 SR
2,087 MMR
Chronos
Chronos
Diamond IV
 
Chronos
Diamond IV
Level 138
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bacchus
Bacchus
Platinum II
Amilleman
Bacchus
Platinum II
Level 148
God Stats
2W - 1L
1,767 SR
Queue Stats
38W - 20L
2,146 MMR
Party 1
Erlang Shen
Erlang Shen
Diamond I
Anhur-_4
Erlang Shen
Diamond I
Level 155
God Stats
13W - 17L
1,612 SR
Queue Stats
181W - 181L
2,213 MMR
Solo
Sun Wukong
Sun Wukong
Diamond I
Sacuille
Sun Wukong
Diamond I
Level 177
God Stats
2W - 6L
1,315 SR
Queue Stats
202W - 183L
2,265 MMR
Solo
Xbalanque
Xbalanque
Diamond II
Shiir0x
Xbalanque
Diamond II
Level 158
God Stats
43W - 25L
1,755 SR
Queue Stats
131W - 83L
2,310 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
12
0 / 4 / 1
6,868
528
7,865
14,206
8,336
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Hou Yi
 
Hou Yi
12
1 / 3 / 0
6,483
499
5,227
10,388
2,751
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

10
1 / 3 / 0
6,150
473
3,523
7,953
5,135
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Kukulkan
Carway
Kukulkan
12
0 / 2 / 1
6,621
509
5,818
6,294
1,841
Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Mercury
atmvsss
Mercury
12
1 / 1 / 1
6,201
477
4,063
8,756
3,337
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Bans
FreyaAthenaBellonaAh Muzen Cab

VS

Bans
GebThothArtemisAphrodite
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
 
Chronos
14
5 / 1 / 2
8,108
624
8,694
7,275
2,924
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

Bacchus
Amilleman
Bacchus
12
1 / 0 / 5
6,973
536
6,698
6,334
7,518
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Erlang Shen
Anhur-_4
Erlang Shen
14
3 / 1 / 2
7,179
552
4,177
10,183
4,733
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Sun Wukong
Sacuille
Sun Wukong
14
2 / 0 / 1
8,328
641
6,239
10,050
7,305
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Warded Shield

Warded Shield

+35
Magical Protection
+150
Health
+15
Hp 5

Xbalanque
Shiir0x
Xbalanque
14
2 / 1 / 2
7,878
606
7,554
8,999
2,880
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
25
3
Kills
13
13
Deaths
3
3
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Chaac
 
Chaac
0
4
1
0.13
L
Hou Yi
 
Hou Yi
1
3
0
0.33
W
Chronos
 
Chronos
5
1
2
6
W
Bacchus
Amilleman
Bacchus
1
0
5
3.5
W
Erlang Shen
Anhur-_4
Erlang Shen
3
1
2
4
L
1
3
0
0.33
L
Kukulkan
Carway
Kukulkan
0
2
1
0.25
W
Sun Wukong
Sacuille
Sun Wukong
2
0
1
2.5
W
Xbalanque
Shiir0x
Xbalanque
2
1
2
3
L
Mercury
atmvsss
Mercury
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,496
Damage
33,362
47,597
Taken
42,841
21,400
Mitigated
25,360
13,036
Healing
14,524
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
 
Chaac
7,865
973
0
4,352
14,206
8,336
0
2,483
11,633
0
54,618
L
Hou Yi
 
Hou Yi
5,227
2,929
0
4,384
10,388
2,751
0
1,994
8,394
0
45,591
W
Chronos
 
Chronos
8,694
3,021
0
568
7,275
2,924
747
3,887
3,212
59,969
422
W
Bacchus
Amilleman
Bacchus
6,698
1,105
0
1,705
6,334
7,518
0
3,218
2,926
19,613
1,525
W
Erlang Shen
Anhur-_4
Erlang Shen
4,177
1,763
0
4,184
10,183
4,733
368
1,254
8,823
0
55,946
L
3,523
712
149
2,604
7,953
5,135
0
4,068
3,731
17,924
0
L
Kukulkan
Carway
Kukulkan
5,818
1,156
0
708
6,294
1,841
0
3,552
2,606
53,088
0
W
Sun Wukong
Sacuille
Sun Wukong
6,239
1,380
0
3,221
10,050
7,305
0
0
10,050
0
61,523
W
Xbalanque
Shiir0x
Xbalanque
7,554
2,816
0
4,846
8,999
2,880
0
629
8,370
0
73,775
L
Mercury
atmvsss
Mercury
4,063
1,662
0
839
8,756
3,337
0
2,576
6,026
0
47,011

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,323
Gold Earned
38,466
418
Minions Killed
495
0
Camps Cleared
0
1,296,146
Distance Traveled
1,416,867
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
6,868
528
100
8
0
250,191
0
L
Hou Yi
6,483
499
94
7
0
232,238
2
W
Chronos
8,108
624
121
9
0
283,965
0
W
Bacchus
6,973
536
30
2
0
292,487
5
W
Erlang Shen
7,179
552
86
7
0
300,228
1
L
Nox
6,150
473
17
1
0
245,194
1
L
Kukulkan
6,621
509
123
9
0
244,279
1
W
Sun Wukong
8,328
641
122
9
0
299,053
0
W
Xbalanque
7,878
606
136
10
0
241,134
0
L
Mercury
6,201
477
84
6
0
324,244
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role