Player Matchup

Mulan
Mulan
Gold II
 
Mulan
Gold II
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Serqet
Serqet
Gold III
ChosenKymera
Serqet
Gold III
Level 153
God Stats
4W - 1L
1,669 SR
Queue Stats
93W - 84L
1,482 MMR
Solo
Ganesha
Ganesha
Gold IV
SEALTeamTwo
Ganesha
Gold IV
Level 177
God Stats
7W - 7L
1,392 SR
Queue Stats
213W - 226L
1,508 MMR
Solo
Morgan Le Fay
Morgan Le Fay
Gold I
Wololoh95
Morgan Le Fay
Gold I
Level 157
God Stats
3W - 4L
1,352 SR
Queue Stats
258W - 259L
1,514 MMR
Solo
Chiron
Chiron
Gold I
iDiscorrupt
Chiron
Gold I
Level 157
God Stats
4W - 7L
1,350 SR
Queue Stats
177W - 173L
1,497 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 151
1,452 SR
1,500 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 124
1,567 SR
1,498 MMR
Ares
Ares
Gold II
 
Ares
Gold II
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Freya
Freya
Gold IV
 
Freya
Gold IV
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Fenrir
Fenrir
Silver I
Death_Knight2211
Fenrir
Silver I
Level 83
God Stats
1W - 2L
1,558 SR
Queue Stats
7W - 8L
1,485 MMR
Solo
Raijin
Raijin
Gold IV
NiLoTTV
Raijin
Gold IV
Level 146
God Stats
0W - 1L
1,500 SR
Queue Stats
78W - 86L
1,530 MMR
Solo
King Arthur
King Arthur
Gold IV
izamiSalami
King Arthur
Gold IV
Level 116
God Stats
2W - 1L
1,774 SR
Queue Stats
48W - 55L
1,473 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
 
Mulan
15
2 / 2 / 2
8,605
615
11,601
15,247
8,626
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Serqet
14
3 / 2 / 2
7,673
548
4,549
9,862
3,648
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ganesha
SEALTeamTwo
Ganesha
13
0 / 2 / 2
7,526
538
1,919
9,964
5,107
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman

Talisman

+75
Health
+15
Magical Protection

Morgan Le Fay
Wololoh95
Morgan Le Fay
14
2 / 1 / 0
8,087
578
6,006
5,832
1,807
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Chiron
15
3 / 1 / 0
8,591
614
7,405
10,054
3,504
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Bans
Ao KuangAthenaThanatos

VS

Bans
Chang'eIx ChelMedusa
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
 
Ares
12
3 / 0 / 2
7,104
507
6,480
9,394
6,948
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Freya
 
Freya
9
1 / 4 / 2
5,844
417
5,349
7,642
2,386
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

10
1 / 1 / 2
5,984
427
3,993
6,745
2,527
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Raijin
NiLoTTV
Raijin
13
1 / 2 / 1
7,322
523
4,316
8,445
2,548
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

King Arthur
izamiSalami
King Arthur
12
2 / 3 / 1
7,486
535
10,020
15,941
17,380
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
16
10
Kills
8
8
Deaths
10
6
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Mulan
 
Mulan
2
2
2
1.5
L
Ares
 
Ares
3
0
2
4
L
Freya
 
Freya
1
4
2
0.5
W
Serqet
3
2
2
2
L
1
1
2
2
L
Raijin
NiLoTTV
Raijin
1
2
1
0.75
W
Ganesha
SEALTeamTwo
Ganesha
0
2
2
0.5
W
Morgan Le Fay
Wololoh95
Morgan Le Fay
2
1
0
2
W
Chiron
3
1
0
3
L
King Arthur
izamiSalami
King Arthur
2
3
1
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,480
Damage
30,158
50,959
Taken
48,167
22,692
Mitigated
31,789
18,504
Healing
13,656
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mulan
 
Mulan
11,601
2,638
0
4,182
15,247
8,626
215
1,318
13,929
0
65,253
L
Ares
 
Ares
6,480
1,363
0
1,528
9,394
6,948
0
1,307
7,781
29,563
1,469
L
Freya
 
Freya
5,349
1,940
0
2,345
7,642
2,386
0
503
7,139
32,678
3,280
W
Serqet
4,549
1,293
0
2,008
9,862
3,648
0
2,033
7,733
0
59,379
L
3,993
861
0
1,674
6,745
2,527
0
738
5,781
0
41,622
L
Raijin
NiLoTTV
Raijin
4,316
292
0
2,792
8,445
2,548
0
4,641
3,401
43,243
1,029
W
Ganesha
SEALTeamTwo
Ganesha
1,919
165
2,758
3,380
9,964
5,107
144
4,972
4,824
20,336
2,089
W
Morgan Le Fay
Wololoh95
Morgan Le Fay
6,006
930
0
936
5,832
1,807
55
2,700
2,864
54,085
0
W
Chiron
7,405
3,267
204
5,036
10,054
3,504
217
4,977
5,077
0
77,551
L
King Arthur
izamiSalami
King Arthur
10,020
2,410
0
5,317
15,941
17,380
0
131
15,572
1,670
48,700

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,482
Gold Earned
33,740
466
Minions Killed
348
0
Camps Cleared
0
1,407,505
Distance Traveled
1,238,008
3
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mulan
8,605
615
99
7
0
257,786
0
L
Ares
7,104
507
35
3
0
276,763
6
L
Freya
5,844
417
64
5
0
201,739
0
W
Serqet
7,673
548
86
6
0
328,430
0
L
Fenrir
5,984
427
67
5
0
282,403
0
L
Raijin
7,322
523
100
7
0
226,032
0
W
Ganesha
7,526
538
5
0
0
286,750
0
W
Morgan Le Fay
8,087
578
133
10
0
283,510
3
W
Chiron
8,591
614
143
10
0
251,029
0
L
King Arthur
7,486
535
82
6
0
251,071
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role