Player Matchup

Bacchus
Bacchus
CompChomp1114
Bacchus
Level 95
God Stats
5W - 9L
1,472 SR
Queue Stats
631W - 629L
1,437 Elo+
Solo
Danzaburou
Danzaburou
Willyoumarrowme
Danzaburou
Level 169
God Stats
1W - 0L
1,527 SR
Queue Stats
67W - 58L
1,623 Elo+
Party 2
Mulan
Mulan
paraNoiâ
Mulan
Level 159
God Stats
1W - 3L
1,329 SR
Queue Stats
53W - 35L
1,685 Elo+
Party 2
Team Averages
Level 141
1,443 SR
1,582 Elo+

VS

Team Averages
Level 116
1,578 SR
1,538 Elo+
Jing Wei
Jing Wei
Chahhhh
Jing Wei
Level 70
God Stats
1W - 2L
1,781 SR
Queue Stats
15W - 14L
1,546 Elo+
Party 1
Freya
Freya
Muddy Chaw
Freya
Level 118
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 20L
1,499 Elo+
Party 1
Chaac
Chaac
OneWeirdLife
Chaac
Level 159
God Stats
0W - 1L
1,454 SR
Queue Stats
16W - 12L
1,568 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
12
4 / 1 / 7
7,509
834
5,954
6,285
5,077
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Danzaburou
Willyoumarrowme
Danzaburou
13
6 / 0 / 3
8,563
951
6,939
5,286
2,125
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Mulan
paraNoiâ
Mulan
13
2 / 1 / 10
7,709
857
7,510
9,046
8,450
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
Chahhhh
Jing Wei
11
1 / 4 / 1
6,458
718
2,734
8,826
2,665
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Freya
9
1 / 4 / 1
5,921
658
1,874
7,622
2,349
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

8
0 / 4 / 2
5,636
626
2,339
7,675
5,457
Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
6
12
Kills
2
2
Deaths
12
20
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Jing Wei
Chahhhh
Jing Wei
1
4
1
0.38
W
Bacchus
4
1
7
7.5
L
Freya
1
4
1
0.38
L
0
4
2
0.25
W
Danzaburou
Willyoumarrowme
Danzaburou
6
0
3
7.5
W
Mulan
paraNoiâ
Mulan
2
1
10
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,403
Damage
6,947
20,617
Taken
24,123
15,652
Mitigated
10,471
6,567
Healing
4,201
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jing Wei
Chahhhh
Jing Wei
2,734
1,373
0
921
8,826
2,665
0
1,865
6,570
0
15,586
W
Bacchus
5,954
609
417
850
6,285
5,077
93
1,084
5,201
12,412
0
L
Freya
1,874
428
0
1,514
7,622
2,349
0
1,845
5,407
7,237
0
L
2,339
57
0
1,766
7,675
5,457
0
1,981
5,296
0
9,211
W
Danzaburou
Willyoumarrowme
Danzaburou
6,939
1,642
0
2,450
5,286
2,125
1,555
154
5,132
0
43,148
W
Mulan
paraNoiâ
Mulan
7,510
472
0
2,850
9,046
8,450
366
684
8,362
160
24,176

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,781
Gold Earned
18,015
134
Minions Killed
65
0
Camps Cleared
0
554,875
Distance Traveled
357,699
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jing Wei
6,458
718
38
4
0
146,985
0
W
Bacchus
7,509
834
13
1
0
187,546
0
L
Freya
5,921
658
15
2
0
123,440
4
L
Chaac
5,636
626
12
1
0
87,274
0
W
Danzaburou
8,563
951
91
10
0
170,494
0
W
Mulan
7,709
857
30
3
0
196,835
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role