Player Matchup

Cu Chulainn
Cu Chulainn
 
Cu Chulainn
Level 170
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Mulan
Mulan
Medaaaa7
Mulan
Level 156
God Stats
19W - 13L
1,621 SR
Queue Stats
113W - 111L
1,463 Elo+
Party 2
Nike
Nike
TheNegronn
Nike
Level 124
God Stats
0W - 1L
1,500 SR
Queue Stats
28W - 35L
1,458 Elo+
Party 2
Shiva
Shiva
gebOPgrandmaster
Shiva
Level 177
God Stats
0W - 1L
1,500 SR
Queue Stats
60W - 70L
1,467 Elo+
Party 2
Sun Wukong
Sun Wukong
xXSEVXx6846
Sun Wukong
Level 118
God Stats
1W - 2L
1,771 SR
Queue Stats
26W - 17L
1,568 Elo+
Solo
Team Averages
Level 149
1,579 SR
1,491 Elo+

VS

Team Averages
Level 119
1,685 SR
1,569 Elo+
Sylvanus
Sylvanus
EyedressEnjoyer
Sylvanus
Level 98
God Stats
10W - 8L
1,515 SR
Queue Stats
99W - 88L
1,568 Elo+
Party 1
Ix Chel
Ix Chel
Jarrunik
Ix Chel
Level 170
God Stats
2W - 0L
1,784 SR
Queue Stats
35W - 21L
1,607 Elo+
Solo
Ne Zha
Ne Zha
NezhaCantSupport
Ne Zha
Level 27
God Stats
3W - 2L
1,449 SR
Queue Stats
15W - 7L
1,652 Elo+
Party 1
Anhur
Anhur
RosaPercs_
Anhur
Level 143
God Stats
3W - 0L
1,894 SR
Queue Stats
36W - 30L
1,563 Elo+
Party 1
Anubis
Anubis
oO hiLUSS Oo
Anubis
Level 155
God Stats
1W - 1L
1,783 SR
Queue Stats
87W - 91L
1,455 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
 
Cu Chulainn
11
5 / 2 / 2
6,066
607
5,126
8,178
2,692
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Mulan
Medaaaa7
Mulan
7
1 / 6 / 1
4,895
490
4,730
8,620
2,833
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

7
0 / 3 / 1
4,613
461
1,990
7,012
3,250
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Talisman

Talisman

+75
Health
+15
Magical Protection

11
5 / 2 / 3
6,253
625
5,704
7,816
2,723
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Sun Wukong
xXSEVXx6846
Sun Wukong
8
1 / 3 / 2
5,147
515
3,471
7,442
4,960
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
10
3 / 1 / 5
5,766
577
4,440
8,018
4,393
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Ix Chel
Jarrunik
Ix Chel
11
3 / 3 / 2
6,278
628
7,316
5,842
1,488
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

11
4 / 3 / 3
6,435
644
5,044
7,647
2,561
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Anhur
11
4 / 1 / 4
6,472
647
5,800
6,138
1,639
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Anubis
10
2 / 4 / 1
6,032
603
3,541
6,594
2,267
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
31
12
Kills
16
16
Deaths
12
9
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Cu Chulainn
 
Cu Chulainn
5
2
2
3
W
Sylvanus
3
1
5
5.5
W
Ix Chel
Jarrunik
Ix Chel
3
3
2
1.33
L
Mulan
Medaaaa7
Mulan
1
6
1
0.25
W
4
3
3
1.83
W
Anhur
4
1
4
6
L
0
3
1
0.17
L
5
2
3
3.25
W
Anubis
2
4
1
0.63
L
Sun Wukong
xXSEVXx6846
Sun Wukong
1
3
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,021
Damage
26,141
39,068
Taken
34,239
16,458
Mitigated
12,348
9,742
Healing
12,005
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cu Chulainn
 
Cu Chulainn
5,126
1,322
0
3,973
8,178
2,692
0
2,895
5,283
0
34,869
W
Sylvanus
4,440
1,602
588
2,455
8,018
4,393
72
0
8,018
20,313
12,447
W
Ix Chel
Jarrunik
Ix Chel
7,316
948
865
1,635
5,842
1,488
201
0
5,806
46,066
0
L
Mulan
Medaaaa7
Mulan
4,730
849
0
1,202
8,620
2,833
0
1,743
6,877
0
22,380
W
5,044
1,371
0
1,080
7,647
2,561
0
0
7,647
0
34,380
W
Anhur
5,800
3,225
0
2,960
6,138
1,639
0
0
6,138
0
40,683
L
1,990
180
0
1,008
7,012
3,250
0
3,005
4,007
0
12,821
L
5,704
893
84
1,561
7,816
2,723
0
3,647
4,169
0
36,171
W
Anubis
3,541
365
0
2,422
6,594
2,267
0
0
6,236
32,034
644
L
Sun Wukong
xXSEVXx6846
Sun Wukong
3,471
401
0
1,914
7,442
4,960
0
3,522
3,920
0
24,109

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,974
Gold Earned
30,983
244
Minions Killed
315
0
Camps Cleared
0
1,015,883
Distance Traveled
1,006,769
5
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cu Chulainn
6,066
607
70
7
0
233,899
0
W
Sylvanus
5,766
577
50
5
0
200,777
1
W
Ix Chel
6,278
628
80
8
0
188,026
2
L
Mulan
4,895
490
45
5
0
198,430
0
W
Ne Zha
6,435
644
58
6
0
238,348
0
W
Anhur
6,472
647
71
7
0
192,923
1
L
Nike
4,613
461
21
2
0
181,039
0
L
Shiva
6,253
625
64
6
0
221,926
2
W
Anubis
6,032
603
56
6
0
186,695
7
L
Sun Wukong
5,147
515
44
4
0
180,589
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role