Player Matchup

Neith
Neith
Gold III
ButterCorn
Neith
Gold III
Level 89
God Stats
16W - 14L
1,632 SR
Queue Stats
112W - 106L
1,520 MMR
Solo
Loki
Loki
Gold IV
HumidSeven
Loki
Gold IV
Level 171
God Stats
4W - 7L
1,507 SR
Queue Stats
198W - 192L
1,530 MMR
Solo
Horus
Horus
Silver I
ICammyTrillI
Horus
Silver I
Level 123
God Stats
0W - 2L
1,251 SR
Queue Stats
374W - 379L
1,363 MMR
Party 2
Fenrir
Fenrir
Gold III
T3PP3N
Fenrir
Gold III
Level 156
God Stats
2W - 1L
1,506 SR
Queue Stats
219W - 220L
1,515 MMR
Solo
Janus
Janus
Gold III
xR2Zx
Janus
Gold III
Level 140
God Stats
4W - 4L
1,593 SR
Queue Stats
229W - 238L
1,585 MMR
Party 2
Team Averages
Gold IV
Gold IV
Average Tier
Level 136
1,498 SR
1,503 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 123
1,678 SR
1,502 MMR
Morgan Le Fay
Morgan Le Fay
Gold V
KFooF
Morgan Le Fay
Gold V
Level 157
God Stats
4W - 1L
1,767 SR
Queue Stats
19W - 17L
1,493 MMR
Solo
Xing Tian
Xing Tian
Platinum V
MikeFoos
Xing Tian
Platinum V
Level 198
God Stats
66W - 43L
1,687 SR
Queue Stats
385W - 379L
1,526 MMR
Solo
Gilgamesh
Gilgamesh
Gold IV
TheBorckster12
Gilgamesh
Gold IV
Level 128
God Stats
4W - 3L
1,699 SR
Queue Stats
243W - 247L
1,473 MMR
Solo
Charybdis
Charybdis
Gold IV
imdavidd
Charybdis
Gold IV
Level 68
God Stats
25W - 24L
1,554 SR
Queue Stats
74W - 71L
1,500 MMR
Party 1
Bastet
Bastet
Gold IV
jcindians3
Bastet
Gold IV
Level 64
God Stats
1W - 0L
1,685 SR
Queue Stats
129W - 121L
1,517 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
10
0 / 6 / 1
6,021
430
4,215
8,026
2,025
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

14
2 / 3 / 2
7,555
540
5,628
10,125
3,019
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

12
0 / 3 / 1
6,762
483
8,959
17,948
13,753
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Fenrir
T3PP3N
Fenrir
10
1 / 4 / 1
6,719
480
3,914
12,669
6,126
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Janus
xR2Zx
Janus
13
2 / 3 / 0
7,437
531
5,699
7,872
2,439
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bans
Chang'eMedusaSurtr

VS

Bans
LancelotThanatosMulan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
KFooF
Morgan Le Fay
13
4 / 3 / 2
7,780
556
6,237
9,993
3,454
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Xing Tian
MikeFoos
Xing Tian
13
0 / 0 / 11
7,844
560
5,636
12,691
9,068
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gilgamesh
TheBorckster12
Gilgamesh
14
4 / 0 / 1
8,481
606
11,104
15,493
13,196
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Charybdis
imdavidd
Charybdis
14
7 / 1 / 2
8,981
642
8,631
7,486
2,478
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bastet
jcindians3
Bastet
12
4 / 1 / 1
7,559
540
7,232
8,340
2,520
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
36
5
Kills
19
19
Deaths
5
5
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Neith
0
6
1
0.08
L
2
3
2
1
L
0
3
1
0.17
W
Morgan Le Fay
KFooF
Morgan Le Fay
4
3
2
1.67
W
Xing Tian
MikeFoos
Xing Tian
0
0
11
5.5
L
Fenrir
T3PP3N
Fenrir
1
4
1
0.38
W
Gilgamesh
TheBorckster12
Gilgamesh
4
0
1
4.5
W
Charybdis
imdavidd
Charybdis
7
1
2
8
W
Bastet
jcindians3
Bastet
4
1
1
4.5
L
Janus
xR2Zx
Janus
2
3
0
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,415
Damage
38,840
56,640
Taken
54,003
27,362
Mitigated
30,716
12,048
Healing
20,320
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
4,215
380
0
997
8,026
2,025
0
2,109
5,917
0
34,175
L
5,628
1,270
0
2,893
10,125
3,019
0
1,696
8,429
0
57,674
L
8,959
3,358
120
4,357
17,948
13,753
0
1,060
15,820
0
43,039
W
Morgan Le Fay
KFooF
Morgan Le Fay
6,237
58
0
1,092
9,993
3,454
156
1,665
8,210
51,980
0
W
Xing Tian
MikeFoos
Xing Tian
5,636
486
2,547
4,366
12,691
9,068
0
1,654
10,911
20,076
1,400
L
Fenrir
T3PP3N
Fenrir
3,914
739
0
1,959
12,669
6,126
0
2,725
9,901
0
23,967
W
Gilgamesh
TheBorckster12
Gilgamesh
11,104
4,181
0
4,346
15,493
13,196
0
516
14,937
0
54,824
W
Charybdis
imdavidd
Charybdis
8,631
5,061
0
3,133
7,486
2,478
459
462
6,976
0
72,346
W
Bastet
jcindians3
Bastet
7,232
1,738
0
4,836
8,340
2,520
38
1,167
7,059
0
48,158
L
Janus
xR2Zx
Janus
5,699
132
0
1,722
7,872
2,439
0
4,193
3,679
55,526
1,765

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,494
Gold Earned
40,645
365
Minions Killed
386
0
Camps Cleared
0
1,427,859
Distance Traveled
1,508,238
3
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
6,021
430
53
4
0
273,539
0
L
Loki
7,555
540
86
6
0
345,468
0
L
Horus
6,762
483
60
4
0
272,097
0
W
Morgan Le Fay
7,780
556
79
6
0
294,122
0
W
Xing Tian
7,844
560
17
1
0
322,084
1
L
Fenrir
6,719
480
46
3
0
243,397
3
W
Gilgamesh
8,481
606
90
6
0
286,011
2
W
Charybdis
8,981
642
120
9
0
269,740
4
W
Bastet
7,559
540
80
6
0
336,281
3
L
Janus
7,437
531
120
9
0
293,358
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role