Player Matchup

Chaac
Chaac
Adrixnnnn__
Chaac
Level 105
God Stats
30W - 27L
1,516 SR
Queue Stats
180W - 179L
1,513 Elo+
Party 1
Janus
Janus
EL_CUH03
Janus
Level 67
God Stats
2W - 0L
1,500 SR
Queue Stats
68W - 73L
1,430 Elo+
Party 1
Gilgamesh
Gilgamesh
L1L_M1KE_4000
Gilgamesh
Level 126
God Stats
10W - 8L
1,587 SR
Queue Stats
208W - 200L
1,541 Elo+
Party 1
Awilix
Awilix
UltraShot_21
Awilix
Level 55
God Stats
6W - 7L
1,418 SR
Queue Stats
70W - 85L
1,513 Elo+
Party 1
Danzaburou
Danzaburou
unheardpapa
Danzaburou
Level 104
God Stats
4W - 1L
1,263 SR
Queue Stats
28W - 45L
1,382 Elo+
Party 1
Team Averages
Level 91
1,457 SR
1,476 Elo+

VS

Team Averages
Level 107
1,517 SR
1,434 Elo+
Tyr
Tyr
BigPapiBean
Tyr
Level 124
God Stats
7W - 9L
1,511 SR
Queue Stats
266W - 252L
1,490 Elo+
Solo
Hercules
Hercules
Chuy DH
Hercules
Level 146
God Stats
2W - 5L
1,459 SR
Queue Stats
266W - 277L
1,468 Elo+
Solo
Ullr
Ullr
Ethorel
Ullr
Level 34
God Stats
0W - 2L
1,500 SR
Queue Stats
43W - 50L
1,276 Elo+
Solo
Sol
Sol
StankMopz
Sol
Level 102
God Stats
12W - 21L
1,434 SR
Queue Stats
182W - 184L
1,416 Elo+
Solo
Jormungandr
Jormungandr
jimlayey71
Jormungandr
Level 129
God Stats
13W - 8L
1,684 SR
Queue Stats
398W - 381L
1,523 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
5 / 2 / 8
6,327
703
6,294
9,590
6,447
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Breastplate

Breastplate

+20
Physical Protection

Janus
EL_CUH03
Janus
10
2 / 2 / 3
6,480
720
2,572
3,926
989
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Gilgamesh
L1L_M1KE_4000
Gilgamesh
11
3 / 2 / 2
6,506
723
9,259
11,131
5,314
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Awilix
10
7 / 4 / 3
6,159
684
5,389
6,937
2,301
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Danzaburou
unheardpapa
Danzaburou
10
6 / 1 / 6
6,809
757
6,291
5,624
1,697
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 3 / 1
5,738
638
5,841
12,050
6,262
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Hercules
Chuy DH
Hercules
11
2 / 6 / 2
5,558
618
4,473
9,846
4,276
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Ullr
Ethorel
Ullr
9
3 / 4 / 0
5,220
580
2,921
7,642
2,088
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

9
2 / 5 / 2
4,989
554
4,070
6,674
1,637
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Jormungandr
jimlayey71
Jormungandr
8
2 / 5 / 2
4,743
527
4,739
6,633
2,796
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
18
23
Kills
11
11
Deaths
23
22
Assists
7
Player
Kills
Deaths
Assists
KDA
W
5
2
8
4.5
L
2
3
1
0.83
L
Hercules
Chuy DH
Hercules
2
6
2
0.5
W
Janus
EL_CUH03
Janus
2
2
3
1.75
L
Ullr
Ethorel
Ullr
3
4
0
0.75
W
Gilgamesh
L1L_M1KE_4000
Gilgamesh
3
2
2
2
L
2
5
2
0.6
W
Awilix
7
4
3
2.13
L
Jormungandr
jimlayey71
Jormungandr
2
5
2
0.6
W
Danzaburou
unheardpapa
Danzaburou
6
1
6
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,805
Damage
22,044
37,208
Taken
42,845
16,748
Mitigated
17,059
10,630
Healing
9,242
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,294
1,731
0
3,602
9,590
6,447
230
4,910
4,680
0
27,949
L
5,841
1,277
0
5,162
12,050
6,262
0
0
11,279
62
30,036
L
Hercules
Chuy DH
Hercules
4,473
1,754
0
768
9,846
4,276
0
280
9,301
0
38,486
W
Janus
EL_CUH03
Janus
2,572
303
0
1,050
3,926
989
357
0
3,926
32,735
2,021
L
Ullr
Ethorel
Ullr
2,921
1,114
0
879
7,642
2,088
0
1,908
5,538
0
17,136
W
Gilgamesh
L1L_M1KE_4000
Gilgamesh
9,259
3,008
0
3,231
11,131
5,314
0
62
11,069
0
41,466
L
4,070
987
0
2,011
6,674
1,637
0
0
6,440
22,777
2,941
W
Awilix
5,389
2,601
0
65
6,937
2,301
0
396
6,541
0
25,180
L
Jormungandr
jimlayey71
Jormungandr
4,739
2,119
0
422
6,633
2,796
0
0
6,367
15,936
0
W
Danzaburou
unheardpapa
Danzaburou
6,291
2,977
200
2,482
5,624
1,697
706
3,361
2,263
0
28,679

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,281
Gold Earned
26,248
287
Minions Killed
228
0
Camps Cleared
0
1,005,121
Distance Traveled
864,339
5
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
6,327
703
42
5
0
205,325
3
L
Tyr
5,738
638
63
7
0
176,408
0
L
Hercules
5,558
618
65
7
0
201,899
0
W
Janus
6,480
720
71
8
0
180,218
0
L
Ullr
5,220
580
34
4
0
181,266
0
W
Gilgamesh
6,506
723
80
9
0
193,188
0
L
Sol
4,989
554
35
4
0
175,831
0
W
Awilix
6,159
684
38
4
0
243,815
2
L
Jormungandr
4,743
527
31
3
0
128,935
0
W
Danzaburou
6,809
757
56
6
0
182,575
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role