Player Matchup

Scylla
Scylla
H8 Berzerker
Scylla
Level 103
God Stats
18W - 19L
1,594 SR
Queue Stats
449W - 463L
1,535 Elo+
Party 2
King Arthur
King Arthur
PandaJC9378
King Arthur
Level 149
God Stats
15W - 9L
1,588 SR
Queue Stats
395W - 403L
1,545 Elo+
Party 2
Nemesis
Nemesis
thyelite
Nemesis
Level 147
God Stats
6W - 4L
1,271 SR
Queue Stats
105W - 113L
1,479 Elo+
Solo
Team Averages
Level 133
1,484 SR
1,520 Elo+

VS

Team Averages
Level 87
1,477 SR
1,521 Elo+
Persephone
Persephone
RavePolarBear
Persephone
Level 157
God Stats
1W - 1L
1,664 SR
Queue Stats
44W - 35L
1,615 Elo+
Party 1
Sun Wukong
Sun Wukong
W0NTG3T2CL0S3
Sun Wukong
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,551 Elo+
Party 1
Hou Yi
Hou Yi
Wasigy
Hou Yi
Level 87
God Stats
1W - 5L
1,267 SR
Queue Stats
32W - 44L
1,397 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
19
2 / 0 / 8
11,714
732
11,516
6,572
2,375
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

King Arthur
PandaJC9378
King Arthur
17
4 / 2 / 8
11,884
743
14,807
21,464
23,280
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Nemesis
thyelite
Nemesis
18
7 / 0 / 5
12,682
793
11,859
15,782
10,932
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Persephone
RavePolarBear
Persephone
17
2 / 3 / 0
10,874
680
13,446
10,523
4,007
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Sun Wukong
W0NTG3T2CL0S3
Sun Wukong
12
0 / 7 / 1
8,665
542
4,804
20,333
21,220
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mace

Mace

+10
Physical Power

Hou Yi
Wasigy
Hou Yi
14
0 / 3 / 2
9,161
573
9,709
13,036
4,896
Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
5
13
Kills
2
2
Deaths
13
21
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Scylla
2
0
8
6
W
King Arthur
PandaJC9378
King Arthur
4
2
8
4
L
Persephone
RavePolarBear
Persephone
2
3
0
0.67
L
Sun Wukong
W0NTG3T2CL0S3
Sun Wukong
0
7
1
0.07
L
Hou Yi
Wasigy
Hou Yi
0
3
2
0.33
W
Nemesis
thyelite
Nemesis
7
0
5
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,182
Damage
27,959
43,818
Taken
43,892
36,587
Mitigated
30,123
14,997
Healing
5,047
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Scylla
11,516
295
0
2,863
6,572
2,375
860
2,401
4,171
59,641
1,301
W
King Arthur
PandaJC9378
King Arthur
14,807
1,766
0
5,532
21,464
23,280
85
5,737
15,727
0
55,995
L
Persephone
RavePolarBear
Persephone
13,446
569
0
1,057
10,523
4,007
0
2,366
7,831
60,421
0
L
Sun Wukong
W0NTG3T2CL0S3
Sun Wukong
4,804
1,177
0
878
20,333
21,220
0
6,160
13,400
0
13,422
L
Hou Yi
Wasigy
Hou Yi
9,709
5,539
0
3,112
13,036
4,896
190
2,696
10,086
0
27,449
W
Nemesis
thyelite
Nemesis
11,859
4,057
0
6,602
15,782
10,932
723
5,357
10,416
0
57,177

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,280
Gold Earned
28,700
240
Minions Killed
147
0
Camps Cleared
0
1,020,420
Distance Traveled
815,549
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
11,714
732
92
6
0
314,321
0
W
King Arthur
11,884
743
68
4
0
329,189
0
L
Persephone
10,874
680
93
6
0
262,026
0
L
Sun Wukong
8,665
542
23
1
0
260,808
0
L
Hou Yi
9,161
573
31
2
0
292,715
1
W
Nemesis
12,682
793
80
5
0
376,910
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role