Player Matchup

Athena
Athena
CSM_elpeyarson
Athena
Level 45
God Stats
0W - 1L
1,500 SR
Queue Stats
86W - 125L
1,347 Elo+
Party 2
Bellona
Bellona
Coquero19
Bellona
Level 66
God Stats
4W - 2L
1,732 SR
Queue Stats
189W - 201L
1,421 Elo+
Party 2
Danzaburou
Danzaburou
PNK_CoTa
Danzaburou
Level 60
God Stats
4W - 4L
1,754 SR
Queue Stats
305W - 298L
1,267 Elo+
Solo
Thanatos
Thanatos
Saiyann_Sensei
Thanatos
Level 41
God Stats
6W - 16L
1,284 SR
Queue Stats
28W - 45L
1,291 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
TenhaDó
Morgan Le Fay
Level 30
God Stats
0W - 3L
1,276 SR
Queue Stats
8W - 16L
1,324 Elo+
Solo
Team Averages
Level 48
1,509 SR
1,330 Elo+

VS

Team Averages
Level 83
1,487 SR
1,396 Elo+
Cthulhu
Cthulhu
 
Cthulhu
Level 110
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
JustAlexGi
Fenrir
Level 63
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 21L
1,324 Elo+
Solo
Nike
Nike
Phixin equis
Nike
Level 149
God Stats
5W - 7L
1,354 SR
Queue Stats
138W - 139L
1,406 Elo+
Party 1
Izanami
Izanami
alcachofi11
Izanami
Level 48
God Stats
30W - 27L
1,551 SR
Queue Stats
132W - 135L
1,411 Elo+
Party 1
Nu Wa
Nu Wa
squootpoots
Nu Wa
Level 46
God Stats
11W - 5L
1,533 SR
Queue Stats
121W - 121L
1,337 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 4 / 1
5,078
462
1,786
8,730
4,370
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Bellona
Coquero19
Bellona
11
2 / 3 / 1
6,255
569
4,006
10,523
8,426
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Danzaburou
PNK_CoTa
Danzaburou
7
0 / 3 / 1
4,808
437
3,121
7,796
2,230
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Thanatos
9
2 / 2 / 0
5,546
504
3,383
8,319
2,298
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Morgan Le Fay
TenhaDó
Morgan Le Fay
9
4 / 5 / 0
5,976
543
5,274
7,180
2,030
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
11
6 / 0 / 4
7,311
665
11,905
9,937
7,740
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Fenrir
JustAlexGi
Fenrir
13
4 / 2 / 5
7,371
670
5,132
7,833
3,380
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

11
2 / 2 / 1
6,913
628
5,161
7,313
3,398
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Izanami
alcachofi11
Izanami
11
3 / 1 / 2
6,315
574
2,611
5,138
1,249
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

11
2 / 3 / 2
6,510
592
3,853
4,884
1,344
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
31
8
Kills
17
17
Deaths
8
3
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
 
Cthulhu
6
0
4
8
L
0
4
1
0.13
L
Bellona
Coquero19
Bellona
2
3
1
0.83
W
Fenrir
JustAlexGi
Fenrir
4
2
5
3.25
L
Danzaburou
PNK_CoTa
Danzaburou
0
3
1
0.17
W
2
2
1
1.25
L
Thanatos
2
2
0
1
L
Morgan Le Fay
TenhaDó
Morgan Le Fay
4
5
0
0.8
W
Izanami
alcachofi11
Izanami
3
1
2
4
W
2
3
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,570
Damage
28,662
42,548
Taken
35,105
19,354
Mitigated
17,111
14,000
Healing
11,760
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
 
Cthulhu
11,905
1,089
0
3,789
9,937
7,740
0
2,377
7,560
33,530
1,856
L
1,786
832
0
1,223
8,730
4,370
0
4,751
3,917
8,800
1,156
L
Bellona
Coquero19
Bellona
4,006
817
0
3,734
10,523
8,426
0
222
9,653
0
36,759
W
Fenrir
JustAlexGi
Fenrir
5,132
1,336
0
2,323
7,833
3,380
0
1,055
6,702
0
54,742
L
Danzaburou
PNK_CoTa
Danzaburou
3,121
1,320
0
2,493
7,796
2,230
0
4,495
3,186
0
24,938
W
5,161
669
0
1,973
7,313
3,398
0
302
6,538
0
38,446
L
Thanatos
3,383
698
0
6,328
8,319
2,298
0
1,978
6,200
0
27,288
L
Morgan Le Fay
TenhaDó
Morgan Le Fay
5,274
409
0
222
7,180
2,030
0
3,437
3,346
30,316
1,020
W
Izanami
alcachofi11
Izanami
2,611
1,850
0
2,130
5,138
1,249
1,024
280
4,858
0
26,522
W
3,853
379
0
1,545
4,884
1,344
370
2,533
2,351
29,844
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,663
Gold Earned
34,420
230
Minions Killed
310
0
Camps Cleared
0
1,059,302
Distance Traveled
1,110,494
0
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
7,311
665
43
4
0
208,104
8
L
Athena
5,078
462
21
2
0
219,566
0
L
Bellona
6,255
569
69
6
0
203,728
0
W
Fenrir
7,371
670
93
8
0
269,645
0
L
Danzaburou
4,808
437
32
3
0
202,125
0
W
Nike
6,913
628
74
7
0
196,075
1
L
Thanatos
5,546
504
49
4
0
236,131
0
L
Morgan Le Fay
5,976
543
59
5
0
197,752
0
W
Izanami
6,315
574
47
4
0
224,136
3
W
Nu Wa
6,510
592
53
5
0
212,534
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role